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Needed to take a break from something else and decided to try something a
little different for me.
Thoughts and comments are, as always, appreciated.
--
Phil Cook
--
All thoughts and comments are my own unless otherwise stated and I am
happy to be proven wrong.
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"Phil Cook" <phi### [at] nospamdeckingdeals co uk> wrote:
> Needed to take a break from something else and decided to try something a
> little different for me.
>
> Thoughts and comments are, as always, appreciated.
>
I like it, especially the many shades of grey. I think there are too many
effect. Yes I exaggerate but the image is pleasing and IMHO one shadow
producing light would be better. From a fanlight or a skylight.
Stephen McAvoy
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And lo on Mon, 13 Sep 2004 06:54:11 EDT, Stephen
<mca### [at] hotmail com> did spake, saying:
> "Phil Cook" <phi### [at] nospamdeckingdeals co uk> wrote:
>> Needed to take a break from something else and decided to try something
>> a
>> little different for me.
>>
>> Thoughts and comments are, as always, appreciated.
>>
> I like it, especially the many shades of grey.
Thanks, it's all rgb 1 or 0's with different rgbt's and texture modifiers
over the top.
> I think there are too many
> shadows tho’. They seem to be coming from all angles and creating a
> “moiré”
> effect.
Some of that might be the wall texture which is a scaled and colour-mapped
wood, it needs something to keep the strokes but make them
grainier/patchier.
> Yes I exaggerate but the image is pleasing and IMHO one shadow
> producing light would be better. From a fanlight or a skylight.
The stairs are placed using a macro and have a light above the landing
which is either on or off depending on a rand, perhaps if I altered the
seed or increase the number of flights it might change the positioning of
them. But hmmm switch them all off and go for an overhead skylight I'll
give it a go and see what happens :)
--
Phil Cook
--
All thoughts and comments are my own unless otherwise stated and I am
happy to be proven wrong.
Post a reply to this message
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"Phil Cook" <phi### [at] nospamdeckingdeals co uk> wrote:
> And lo on Mon, 13 Sep 2004 06:54:11 EDT, Stephen
> <mca### [at] hotmail com> did spake, saying:
>
Pretentious moi? :-}
LOL
[snip]
> The stairs are placed using a macro and have a light above the landing
> which is either on or off depending on a rand, perhaps if I altered the
> seed or increase the number of flights it might change the positioning of
> them. But hmmm switch them all off and go for an overhead skylight I'll
> give it a go and see what happens :)
>
You know, the multiple lights take me back to when I did a milk round.
large skylight, made opaque by years of debris building up. The effect is
similar but much darker. And as often as not, some lights would be out.
know who was more scared :-}
How about a post with lower light levels and chip papers on the stairs and
Stephen McAvoy
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And lo on Mon, 13 Sep 2004 08:23:42 EDT, Stephen
<mca### [at] hotmail com> did spake, saying:
> "Phil Cook" <phi### [at] nospamdeckingdeals co uk> wrote:
>> And lo on Mon, 13 Sep 2004 06:54:11 EDT, Stephen
>> <mca### [at] hotmail com> did spake, saying:
>>
> And lo … did spake, saying:
>
> Pretentious moi? :-}
> LOL
How else would you write about a disembodied voice offering advice (good
or bad) and criticism ;)
> [snip]
>
>> The stairs are placed using a macro and have a light above the landing
>> which is either on or off depending on a rand, perhaps if I altered the
>> seed or increase the number of flights it might change the positioning
>> of
>> them. But hmmm switch them all off and go for an overhead skylight I'll
>> give it a go and see what happens :)
>>
>
> You know, the multiple lights take me back to when I did a milk round.
> (don’t ask when)
When? Oh sorry :P
> The tenements had lights on each landing and quite often a
> large skylight, made opaque by years of debris building up. The effect is
> similar but much darker. And as often as not, some lights would be out.
The original thought was a shot in Underworld and a similar one in Leon
from the same viewpoint(with an elevator running up the middle in that
instance), originally it was going to be a dark realistic view, but then I
cocked up a setting (when checking the placement macros and using default
textures) and thought Oooo, but yeah I've been up similar sets of stairs
and that's why I set the lights. Only slightly more complex than an off or
on, either 0, 0.1, or 0.2.
The attached is a straight reversal of that #switch. Amusingly I prefer
this one although one of the lower flights is a touch bright, took me a
second too to work out what was causing that horizontal shadow middle-left
(idiot)
Did a quick try with a single placed light just below the camera in lieu
of a more complex skylight, top landing's not bad but everything below is
a bit flat, unless I add some more defining textures I think the shadows
cast by varying lights work better, might just spread the range more.
> Hmm, I remember picking up a cat instead of empty milk bottles. I don’t
> know who was more scared :-}
LMAO
> How about a post with lower light levels and chip papers on the stairs
> and
> the walls stained with …
Ketchup? Actually some sort of debris might look quite good, I'll have a
play when I've some time.
--
Phil Cook
--
All thoughts and comments are my own unless otherwise stated and I am
happy to be proven wrong.
Post a reply to this message
Attachments:
Download 'steps2.jpg' (49 KB)
Preview of image 'steps2.jpg'
![steps2.jpg](/povray.binaries.images/attachment/%3Copsd9r3kq8efp2ch%40news.povray.org%3E/steps2.jpg?ttop=441697&toff=6100&preview=1)
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"Phil Cook" <phi### [at] nospamdeckingdeals co uk> wrote:
>
> How else would you write about a disembodied voice offering advice (good
> or bad) and criticism ;)
Oh my gosh! Does this advise come with a charge? :-}
> > [snip]
> >
> > You know, the multiple lights take me back to when I did a milk round.
> > (don’t ask when)
>
> When? Oh sorry :P
>
Not telling but the closes had gas lighting. True.
> The original thought was a shot in Underworld and a similar one in Leon
> from the same viewpoint(with an elevator running up the middle in that
> instance), originally it was going to be a dark realistic view, but then I
> cocked up a setting (when checking the placement macros and using default
> textures) and thought Oooo, but yeah I've been up similar sets of stairs
> and that's why I set the lights. Only slightly more complex than an off or
> on, either 0, 0.1, or 0.2.
I remember Leon it was good. We have different visions, mine is all dark
periphery with islands of light.
> Did a quick try with a single placed light just below the camera in lieu
> of a more complex skylight, top landing's not bad but everything below is
> a bit flat, unless I add some more defining textures I think the shadows
> cast by varying lights work better, might just spread the range more.
>
> Ketchup? Actually some sort of debris might look quite good, I'll have a
> play when I've some time.
>
Not even remotely close, wrong colour try Irn Bru or Lucozade. Hmm come to
think of it Glasgow, dark close, sticky dampness. Maybe Ketchup is suitable
but it was not what I had in mind.
Keep updating old chap :-}
Stephen
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Beautiful. I like the charcoal tones, it has a very relaxing
feel for a picture looking straight down. That's very cool.
=Bob=
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And lo on Mon, 13 Sep 2004 15:57:09 -0700, =Bob=
<robertUNDERSCOREdobbinsATmailDOTtdsDOTnet> did spake, saying:
> Beautiful. I like the charcoal tones, it has a very relaxing
> feel for a picture looking straight down. That's very cool.
Thanks, I'm going to tweak the textures and possibly add some detritus to
the stairwells, but definitely keeping the fuzzy grey tone.
--
Phil Cook
--
All thoughts and comments are my own unless otherwise stated and I am
happy to be proven wrong.
Post a reply to this message
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