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A transparent plastic ring with a bit of blur. Very simple, just a scene
I made to test the patch while I was developing it.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
Post a reply to this message
Attachments:
Download 'blurTransTest.jpg' (37 KB)
Preview of image 'blurTransTest.jpg'
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From: mr art
Subject: Re: Blurred transparency demo - blurTransTest.jpg (1/1)
Date: 26 Jan 2000 18:51:43
Message: <388F88A4.250B6FE2@gci.net>
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Cool!
Chris Huff wrote:
>
> A transparent plastic ring with a bit of blur. Very simple, just a scene
> I made to test the patch while I was developing it.
>
> --
> Chris Huff
> e-mail: chr### [at] yahoocom
> Web page: http://chrishuff.dhs.org/
>
> [Image]
--
Mr. Art
"Often the appearance of reality is more important
than the reality of the appearance."
Bill DeWitt 2000
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a little choppy... could have strong implementation... (fingers crossed)...
Chris Huff wrote:
> A transparent plastic ring with a bit of blur. Very simple, just a scene
> I made to test the patch while I was developing it.
>
> --
> Chris Huff
> e-mail: chr### [at] yahoocom
> Web page: http://chrishuff.dhs.org/
>
> [Image]
Post a reply to this message
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From: TonyB
Subject: Re: Blurred transparency demo - blurTransTest.jpg (1/1)
Date: 26 Jan 2000 22:13:18
Message: <388fb7ce@news.povray.org>
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Ah, so you finally got on your ass, and did some coding... <g> Me like...
Great job, Chris. Thanks. Please do more demos... :)
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From: David Heys
Subject: Re: Blurred transparency demo - blurTransTest.jpg (1/1)
Date: 26 Jan 2000 22:44:36
Message: <388FBB72.28C39CB4@gci.net>
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Chris Huff wrote:
> A transparent plastic ring with a bit of blur. Very simple, just a scene
> I made to test the patch while I was developing it.
Now this has potential. :{)
Combine it with photon mapping, beef up the blurring and you'd likely have a
good frosted glass. That's something that I've tried, unsuccessfully, to
accomplish from time to time using filter, normals and specular. But I could
never get the surface normal fine enough to make it look real.
David
--
Keeper of the family pets.
"You want fish? I got fish. I got fish, and eels, and turtles, and snails,
and frogs, and dragons and cats..."
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From: SamuelT
Subject: Re: Blurred transparency demo - blurTransTest.jpg (1/1)
Date: 26 Jan 2000 22:52:35
Message: <388FC333.71788E8D@aol.com>
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I could have sworn I asked you this before, but can't seem to find the
thread anywhere: how long does it take to render? Faster than blurred
reflection? Longer?
Chris Huff wrote:
> A transparent plastic ring with a bit of blur. Very simple, just a scene
> I made to test the patch while I was developing it.
>
> --
> Chris Huff
> e-mail: chr### [at] yahoocom
> Web page: http://chrishuff.dhs.org/
>
> [Image]
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit the still unfinished isosurface tutorial:
http://members.aol.com/stbenge
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From: Bob Hughes
Subject: Re: Blurred transparency demo - blurTransTest.jpg (1/1)
Date: 27 Jan 2000 01:04:01
Message: <388fdfd1@news.povray.org>
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Another triumph. This particular render could presumably be approximated with
normals and a gradient y texture map, but this seems to be the answer for doing
anything with translucence hopefully.
Bob
"Chris Huff" <chr### [at] yahoocom> wrote in message
news:chrishuff_99-E0A020.18081426012000@news.povray.org...
| A transparent plastic ring with a bit of blur. Very simple, just a scene
| I made to test the patch while I was developing it.
|
| --
| Chris Huff
| e-mail: chr### [at] yahoocom
| Web page: http://chrishuff.dhs.org/
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On Wed, 26 Jan 2000 18:08:14 -0500 Chris Huff <chr### [at] yahoocom>
wrote:
>A transparent plastic ring with a bit of blur. Very simple, just a scene
>I made to test the patch while I was developing it.
Looks promising, Chris.
--
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
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From: Fabian Brau
Subject: Re: Blurred transparency demo - blurTransTest.jpg (1/1)
Date: 27 Jan 2000 03:45:43
Message: <38900682.397E9593@umh.ac.be>
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Important improvement for Pov! I hope this will be soon in MegaPov :)!
It would be interesting to test it with something less transparent.
Trying to make a lampshade with this new feature would be very
interesting.
Good job Chris.
And I am just thinking : "What a bunch of great guys now for the
development and the improvement of Pov-Ray :)!"
Fabian.
Chris Huff wrote:
>
> A transparent plastic ring with a bit of blur. Very simple, just a scene
> I made to test the patch while I was developing it.
>
> --
> Chris Huff
> e-mail: chr### [at] yahoocom
> Web page: http://chrishuff.dhs.org/
>
> [Image]
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In article <388FC333.71788E8D@aol.com>, "SamuelT." <STB### [at] aolcom>
wrote:
> I could have sworn I asked you this before, but can't seem to find the
> thread anywhere: how long does it take to render? Faster than blurred
> reflection? Longer?
The sampling part has been slightly modified from the blurred reflection
patch, and should be a little bit faster. But the overhead of doing
transparence instead of reflection will probably make it a bit slower
than blurred reflection.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
Post a reply to this message
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