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Chris Huff wrote:
> A transparent plastic ring with a bit of blur. Very simple, just a scene
> I made to test the patch while I was developing it.
Now this has potential. :{)
Combine it with photon mapping, beef up the blurring and you'd likely have a
good frosted glass. That's something that I've tried, unsuccessfully, to
accomplish from time to time using filter, normals and specular. But I could
never get the surface normal fine enough to make it look real.
David
--
Keeper of the family pets.
"You want fish? I got fish. I got fish, and eels, and turtles, and snails,
and frogs, and dragons and cats..."
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