Another triumph. This particular render could presumably be approximated with
normals and a gradient y texture map, but this seems to be the answer for doing
anything with translucence hopefully.
Bob
"Chris Huff" <chr### [at] yahoocom> wrote in message
news:chrishuff_99-E0A020.18081426012000@news.povray.org...
| A transparent plastic ring with a bit of blur. Very simple, just a scene
| I made to test the patch while I was developing it.
|
| --
| Chris Huff
| e-mail: chr### [at] yahoocom
| Web page: http://chrishuff.dhs.org/
|
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