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Source code uploaded to
http://rsj.mobilixnet.dk/3d/goodies/goodies.html
Comments are still welcome!
Greetings,
Rune
--
Updated July 10: http://rsj.mobilixnet.dk
3D images, include files, stereograms, tutorials,
The POV Desktop Theme, The POV-Ray Logo Contest,
music, 350+ raytracing jokes, and much more!
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Is the message to which I am replying a part of the thread "Pigment Trick",
or does it appear as a new thread? It was supposed to be in that thread, but
in my newsreader it appears as a separate thread, but then, I can't trust my
newsreader.
Just in case, the source code about which I was talking, is the source code
to the images in the thread "Pigment Trick".
Greetings,
Rune
--
Updated July 10: http://rsj.mobilixnet.dk
3D images, include files, stereograms, tutorials,
The POV Desktop Theme, The POV-Ray Logo Contest,
music, 350+ raytracing jokes, and much more!
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"Rune" <run### [at] inamecom> wrote in message
news:397a6238@news.povray.org...
| Is the message to which I am replying a part of the thread "Pigment
Trick",
| or does it appear as a new thread?
Your suspicions are correct, sorry to say. You missed the mark.
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Rune wrote:
>
> Source code uploaded to
> http://rsj.mobilixnet.dk/3d/goodies/goodies.html
>
> Comments are still welcome!
>
> Greetings,
>
> Rune
Thanks very much, that while loop is a good idea. I tried something similar
with normal pigment_map, but things are much more flexible with your
construction.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Thanks Rune!
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It's a real shame these tricks can't be used in a media statement. I
could see planetary rings for a second.
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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In article <397C8D2F.2BE3CD8E@spiritone.com>, Josh English
<eng### [at] spiritonecom> wrote:
> It's a real shame these tricks can't be used in a media statement. I
> could see planetary rings for a second.
Why not? I glanced through the source code, and didn't see anything that
couldn't be adapted for media density...
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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I know it won't work because I tried, and it told me a pigment_map could
only appear in a pigment statement. I tried declaring the pigment separately
and it didn't like it, and I tried plugging one of Runes amazing procedural
textures in the density portion and it complained again.
I hope that someone with more talent for programming than I have can take a
look at that someday...
Josh
Chris Huff wrote:
> In article <397C8D2F.2BE3CD8E@spiritone.com>, Josh English
> <eng### [at] spiritonecom> wrote:
>
> > It's a real shame these tricks can't be used in a media statement. I
> > could see planetary rings for a second.
>
> Why not? I glanced through the source code, and didn't see anything that
> couldn't be adapted for media density...
>
> --
> Christopher James Huff - Personal e-mail: chr### [at] maccom
> TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
> Personal Web page: http://homepage.mac.com/chrishuff/
> TAG Web page: http://tag.povray.org/
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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In article <397### [at] spiritonecom>, Josh English
<eng### [at] spiritonecom> wrote:
> I know it won't work because I tried, and it told me a pigment_map
> could only appear in a pigment statement.
Density statements use density_map, not pigment_map.
> I tried declaring the pigment separately and it didn't like it, and I
> tried plugging one of Runes amazing procedural textures in the
> density portion and it complained again.
You will have to modify the color_maps of the density to get good
results, of course...
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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Duh. I should have thought about that. Except for the small fact that I
don't think I've run into density maps before... attached is a simple ugly
planet and some rings that aren't much better.
Josh
Chris Huff wrote:
> In article <397### [at] spiritonecom>, Josh English
> <eng### [at] spiritonecom> wrote:
>
> > I know it won't work because I tried, and it told me a pigment_map
> > could only appear in a pigment statement.
>
> Density statements use density_map, not pigment_map.
>
> > I tried declaring the pigment separately and it didn't like it, and I
> > tried plugging one of Runes amazing procedural textures in the
> > density portion and it complained again.
>
> You will have to modify the color_maps of the density to get good
> results, of course...
>
> --
> Christopher James Huff - Personal e-mail: chr### [at] maccom
> TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
> Personal Web page: http://homepage.mac.com/chrishuff/
> TAG Web page: http://tag.povray.org/
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
Post a reply to this message
Attachments:
Download 'uglyplanet.jpg' (6 KB)
Preview of image 'uglyplanet.jpg'
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