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I know it won't work because I tried, and it told me a pigment_map could
only appear in a pigment statement. I tried declaring the pigment separately
and it didn't like it, and I tried plugging one of Runes amazing procedural
textures in the density portion and it complained again.
I hope that someone with more talent for programming than I have can take a
look at that someday...
Josh
Chris Huff wrote:
> In article <397C8D2F.2BE3CD8E@spiritone.com>, Josh English
> <eng### [at] spiritonecom> wrote:
>
> > It's a real shame these tricks can't be used in a media statement. I
> > could see planetary rings for a second.
>
> Why not? I glanced through the source code, and didn't see anything that
> couldn't be adapted for media density...
>
> --
> Christopher James Huff - Personal e-mail: chr### [at] maccom
> TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
> Personal Web page: http://homepage.mac.com/chrishuff/
> TAG Web page: http://tag.povray.org/
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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