|
|
In article <397### [at] spiritonecom>, Josh English
<eng### [at] spiritonecom> wrote:
> I know it won't work because I tried, and it told me a pigment_map
> could only appear in a pigment statement.
Density statements use density_map, not pigment_map.
> I tried declaring the pigment separately and it didn't like it, and I
> tried plugging one of Runes amazing procedural textures in the
> density portion and it complained again.
You will have to modify the color_maps of the density to get good
results, of course...
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
Post a reply to this message
|
|