Duh. I should have thought about that. Except for the small fact that I
don't think I've run into density maps before... attached is a simple ugly
planet and some rings that aren't much better.
Josh
Chris Huff wrote:
> In article <397### [at] spiritonecom>, Josh English
> <eng### [at] spiritonecom> wrote:
>
> > I know it won't work because I tried, and it told me a pigment_map
> > could only appear in a pigment statement.
>
> Density statements use density_map, not pigment_map.
>
> > I tried declaring the pigment separately and it didn't like it, and I
> > tried plugging one of Runes amazing procedural textures in the
> > density portion and it complained again.
>
> You will have to modify the color_maps of the density to get good
> results, of course...
>
> --
> Christopher James Huff - Personal e-mail: chr### [at] maccom
> TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
> Personal Web page: http://homepage.mac.com/chrishuff/
> TAG Web page: http://tag.povray.org/
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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