POV-Ray : Newsgroups : povray.binaries.images : First post - Moray, POV image - 1 attachment Server Time
12 Aug 2024 19:33:38 EDT (-0400)
  First post - Moray, POV image - 1 attachment (Message 9 to 18 of 18)  
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From: SeeSchloss
Subject: Re: First post - Moray, POV image - 1 attachment
Date: 15 Aug 2003 19:51:19
Message: <3f3d71f7$1@news.povray.org>
> > And btw, no matter what they tell you, try out handcoding ;)
>
> Imho best solution is - handcoding using imported models for organic/hard
> to describe object (peoples, animas, etc).

You mean, you don't do complicated objects all with csg or hand-written
meshes ??

Ok, the only time I ever used meshes was for grass, and it took me some
hours to make a macro capable of drawing an acceptable (hum) blade with 20
segments an no parameter :-P


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From: Rafal 'Raf256' Maj
Subject: Re: First post - Moray, POV image - 1 attachment
Date: 16 Aug 2003 04:29:41
Message: <Xns93D96AC7530E7raf256com@204.213.191.226>
seeschloss_at_9online.fr news:3f3d71f7$1@news.povray.org

> Ok, the only time I ever used meshes was for grass, and it took me
> some hours to make a macro capable of drawing an acceptable (hum)
> blade with 20 segments an no parameter :-P

If objects can be "programmed" like grass etc, using loops, loops+random 
etc - I use it.

But it's rather hard to handcome i.e. horse from blob/mesh/boxes ;)

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Craig Reed
Subject: Re: First post - Moray, POV image - 1 attachment
Date: 17 Aug 2003 23:37:38
Message: <Xns93DAD1D4CAA75tharkun860yahoocom@204.213.191.226>
One day, while I was slogging through the electrons, "Peter Hertel" 
<peter@hertel**NOSPAM**.no> nearly zapped me with the following bolt of 
lightning:

> Checker? Sphere? Chrome?
> 
>:-/
Checker what? sphere what else? chrome why not? Pardon me, but my mind-
reading machine is offline. Could you expand on what you were trying to get 
across?

> And btw, no matter what they tell you, try out handcoding ;)

About 3 years ago, I had POVRay 3.0 (maybe 3.1) on a pentium II 450; I 
remember doing a scene with a hexagon floor which had hexagon textures 3 
layers deep on it, with this pink marble tray made of a union of various 
boxes, cylinders, & spheres.  It was beautiful!


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From: Craig Reed
Subject: Re: First post - Moray, POV image - 1 attachment
Date: 17 Aug 2003 23:39:30
Message: <Xns93DAD22602D09tharkun860yahoocom@204.213.191.226>
One day, while I was slogging through the electrons, "DT - The
Renaissance" <kin### [at] gmxnet> nearly zapped me with the
following bolt of lightning: 

>> Also, I wanted to give each letter its own texture/color; Moray made
>> setting and changing these lots easier, too.
>>
> 
> OK, that's right. You have to tweak a little bit in POV-Ray to give
> them different
> colors.
For my own education, could you briefly explain how to do this individual 
tweaking?

Craig


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From: DT - The Renaissance
Subject: Re: First post - Moray, POV image - 1 attachment
Date: 18 Aug 2003 06:06:15
Message: <3f40a517@news.povray.org>
> For my own education, could you briefly explain how to do this individual
> tweaking?

I think the easiest way is to place individual letters and then texture
them with the colors you want.
But I think it is more easier to make it your way.
I thought that it might be easier to work with one program but I
don't want to tell anybody what he has to do.



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From: St 
Subject: Re: First post - Moray, POV image - 1 attachment
Date: 18 Aug 2003 07:01:56
Message: <3f40b224@news.povray.org>
"Craig Reed" <tha### [at] yahoocom> wrote in message
news:Xns### [at] 204213191226...

> For my own education, could you briefly explain how to do this
individual
> tweaking?

     Well, in the PoV editor, you would have 6 blocks of code each
expressing the letter you want, and in those blocks you would have
your texture/pigment/finish statements - it's just a matter of
changing the parameters for each texture, colour or finish that you
want. By the way, there's a lovely little program called 'PoV Colour
Picker' by Bob Franke where you can see the colours change as you
scroll until you get the one you want:

   http://www.geocities.com/bob_franke/pov/povutil.htm

    Also, try using AA and make your image larger, this one I've just
done is only 25kb's bigger.

   Oh, and welcome!  :)

   ~Steve~

>
> Craig


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Attachments:
Download 'povray.jpg' (41 KB)

Preview of image 'povray.jpg'
povray.jpg


 

From: Peter Hertel
Subject: Re: First post - Moray, POV image - 1 attachment
Date: 18 Aug 2003 14:38:06
Message: <3f411d0e@news.povray.org>
> > For my own education, could you briefly explain how to do this
individual
> > tweaking?
>
> I think the easiest way is to place individual letters and then
texture
> them with the colors you want.
> But I think it is more easier to make it your way.
> I thought that it might be easier to work with one program but I
> don't want to tell anybody what he has to do.

Why not use a simple color_map? Then you'll only need one text object
and one pigment statement?

text{ blahblah
    pigment {
    gradient x
    color_map{
        [0.2 rgb 1]
        [0.2 rgb x*1]
        [0.4 rgb x*1]
        [0.4 rgb y*1]
        etc.
        }
    }
}
You get the idea..
Tell me if you want working code!

-Peter


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From: Peter Hertel
Subject: Re: First post - Moray, POV image - 1 attachment
Date: 18 Aug 2003 14:38:11
Message: <3f411d13@news.povray.org>
> > Checker? Sphere? Chrome?
> >
> >:-/
> Checker what? sphere what else? chrome why not? Pardon me, but my
mind-
> reading machine is offline. Could you expand on what you were trying
to get
> across?
It's a tradition of the POV-Ray newsgroups that your first post is a
image of a chrome sphere over a checkerd plane :) There's been a lot of
awesome variations on that theme lately.

> > And btw, no matter what they tell you, try out handcoding ;)
>
> About 3 years ago, I had POVRay 3.0 (maybe 3.1) on a pentium II 450; I
> remember doing a scene with a hexagon floor which had hexagon textures
3
> layers deep on it, with this pink marble tray made of a union of
various
> boxes, cylinders, & spheres.  It was beautiful!
Hey, sounds like a checkered plane! Show us! And it felt good too, no?
Knowing that you did that all with your own hands?
:) Ok, I'll stop trying to convert you, but you really fall in love with
POV-Ray handcoding when you start to get a little hang of it!


-Peter


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From: DT - The Renaissance
Subject: Re: First post - Moray, POV image - 1 attachment
Date: 18 Aug 2003 19:36:36
Message: <3f416304$1@news.povray.org>
> Why not use a simple color_map? Then you'll only need one text object
> and one pigment statement?
>
> text{ blahblah
>     pigment {
>     gradient x
>     color_map{
>         [0.2 rgb 1]
>         [0.2 rgb x*1]
>         [0.4 rgb x*1]
>         [0.4 rgb y*1]
>         etc.
>         }
>     }
> }
> You get the idea..
> Tell me if you want working code!

Think I got the idea.
This might also work.

--

DigitalTwilight
#homepage: http://www.digitaltwilight.de
#email: kin### [at] gmxnet


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From: Craig Reed
Subject: Re: First post - Moray, POV image - 1 attachment
Date: 21 Aug 2003 21:28:21
Message: <Xns93DEBBE9B1F91tharkun860yahoocom@204.213.191.226>
One day, while I was slogging through the electrons, "Peter Hertel" 
<peter@hertel**NOSPAM**.no> nearly zapped me with the following bolt of 
lightning:

> It's a tradition of the POV-Ray newsgroups that your first post is a
> image of a chrome sphere over a checkerd plane :) There's been a lot of
> awesome variations on that theme lately.

OK, I've posted an article entitled "Chrome Sphere & Checkered Plane" in 
this newsgroup . . .


>> About 3 years ago, I had POVRay 3.0 (maybe 3.1) on a pentium II 450; I
>> remember doing a scene with a hexagon floor which had hexagon textures
> 3
>> layers deep on it, with this pink marble tray made of a union of
> various
>> boxes, cylinders, & spheres.  It was beautiful!
> Hey, sounds like a checkered plane! Show us!

Regretfully, That file was on a scsi disk.  Still have the scsi disk, but 
my last computer had a scsi interface on the motherboard and my current 
computer doesn't :(

I'll get a scsi interface card as soon as I can set aside the money for it.  
Only then can I look through the 9 Gig Scsi HD and see if that file is 
still there . . . 

Craig


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