POV-Ray : Newsgroups : povray.binaries.images : - raytracer.jpg (0/1) would have been good for worlds within worlds... Server Time
14 Aug 2024 17:58:24 EDT (-0400)
  - raytracer.jpg (0/1) would have been good for worlds within worlds... (Message 1 to 10 of 10)  
From: Reusser
Subject: - raytracer.jpg (0/1) would have been good for worlds within worlds...
Date: 4 Oct 2002 22:47:50
Message: <041020022141494956%reu1000@chorus.net>
I've always wanted to try this and ended up having some problems with
the plane intersection, but what's more fun than pointless complexity? 
I basically made a ray-tracer in POV (without the wimpy trace
function!).  The (POV) scene is made up of an orthographic camera
looking at a 160 x 120 grid of spheres in a plane perpendicular to the
camera.  The 'scene' is completely created by the coloring of the
spheres.  It's pretty slow, but I guess that's why we have POV to do
this for us.  Oh well, I got that out of my system for now.

 - Ricky


Post a reply to this message

From: Rick [Kitty5]
Subject: Re: - raytracer.jpg (0/1) would have been good for worlds within worlds...
Date: 5 Oct 2002 05:24:45
Message: <3d9eafdd$1@news.povray.org>
Reusser wrote:
> It's pretty slow, but I guess that's why we have POV to do
> this for us.

You need help.
--
Rick

Kitty5 NewMedia http://Kitty5.co.uk
POV-Ray News & Resources http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA



---

Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.394 / Virus Database: 224 - Release Date: 03/10/2002


Post a reply to this message

From: Martin Belair
Subject: Re: - raytracer.jpg (0/1) would have been good for worlds within worlds...
Date: 5 Oct 2002 10:37:13
Message: <Xns929E6C08980EFbadhabit07hotmaildot@204.213.191.226>
"Rick [Kitty5]" <ric### [at] kitty5com> wrote in news:3d9eafdd$1@news.povray.org:

> Reusser wrote:
>> It's pretty slow, but I guess that's why we have POV to do
>> this for us.
> 
> You need help.


I'm not certain that he's gonna be able to find a support group for is 
sickness. He might be able to ray-trace one though....



-- 
-+======================+-


 bad### [at] hotmailDOTcom
-+======================+-


Post a reply to this message

From: Marc Champagne
Subject: Re: - raytracer.jpg (0/1) would have been good for worlds within worlds...
Date: 5 Oct 2002 10:38:26
Message: <Xns929E6C2E7199DPOVMIKA@204.213.191.226>
"Rick [Kitty5]" <ric### [at] kitty5com> wrote in news:3d9eafdd$1@news.povray.org:

> Reusser wrote:
>> It's pretty slow, but I guess that's why we have POV to do
>> this for us.
> 
> You need help.
> --
> Rick

That's like using a mini-austin to haul 5 tons of earth...

PASSED -- Send him to the POV nut-house wing.

-- 
(MIKA) Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA


Post a reply to this message

From: Rafal 'Raf256' Maj
Subject: Re: - raytracer.jpg (0/1) would have been good for worlds within worlds...
Date: 6 Oct 2002 09:26:58
Message: <Xns929F9CE4CCA7Eraf256com@204.213.191.226>
"Rick [Kitty5]" <ric### [at] kitty5com> wrote in news:3d9eafdd$1@news.povray.org

> Reusser wrote:
>> It's pretty slow, but I guess that's why we have POV to do
>> this for us.
> You need help.

no,
read help Advanced - about SDL renderer


-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


Post a reply to this message

From: Marc-Hendrik Bremer
Subject: Re: - raytracer.jpg (0/1) would have been good for worlds within worlds...
Date: 6 Oct 2002 10:31:04
Message: <3da04928@news.povray.org>
"Rafal 'Raf256' Maj" <raf### [at] raf256com> schrieb im Newsbeitrag
news:Xns### [at] 204213191226...
> "Rick [Kitty5]" <ric### [at] kitty5com> wrote in news:3d9eafdd$1@news.povray.org
>
> > You need help.
>
> no,
> read help Advanced - about SDL renderer

Well, that does not proof anything ... :-)

Marc-Hendrik


Post a reply to this message

From: Rafal 'Raf256' Maj
Subject: Re: - raytracer.jpg (0/1) would have been good for worlds within worlds...
Date: 6 Oct 2002 12:03:13
Message: <Xns929FB762E900Araf256com@204.213.191.226>
"Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in
news:3da04928@news.povray.org 

>> > You need help.
>> no,
>> read help Advanced - about SDL renderer
> Well, that does not proof anything ... :-)

I think that authors of help doesn't need help, and do You ;) ?


-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


Post a reply to this message

From: Rafal 'Raf256' Maj
Subject: Re: - raytracer.jpg (0/1) would have been good for worlds within worlds...
Date: 6 Oct 2002 13:18:49
Message: <Xns929FC434C515Araf256com@204.213.191.226>
"Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote in 
news:Xns### [at] 204213191226

> "Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in
> news:3da04928@news.povray.org 
> 
>>> > You need help.
>>> no,
>>> read help Advanced - about SDL renderer
>> Well, that does not proof anything ... :-)
> 
> I think that authors of help doesn't need help, and do You ;) ?

hehe I asusume that he did not place all pixels... manualy ;-) ?

sphere { <0,0,0> pigment { rgb 1.00 } }
sphere { <0,0,1> pigment { rgb 0.98 } }
sphere { <0,0,2> pigment { rgb 0.99 } }
[...]
sphere { <320,0,200> pigment { rgb 0.59 } }

:-)

8-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


Post a reply to this message

From: Rick [Kitty5]
Subject: Re: - raytracer.jpg (0/1) would have been good for worlds within worlds...
Date: 6 Oct 2002 17:18:22
Message: <3da0a89e$1@news.povray.org>
Rafal 'Raf256' Maj wrote:
>> You need help.
>
> no,
> read help Advanced - about SDL renderer

Then that makes a few people need help - perhaps we have enough for our own
asylum

--
Rick

Kitty5 NewMedia http://Kitty5.co.uk
POV-Ray News & Resources http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA



---

Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.394 / Virus Database: 224 - Release Date: 03/10/2002


Post a reply to this message

From: Tom Bates
Subject: Re: - raytracer.jpg (0/1) would have been good for worlds within worlds...
Date: 7 Oct 2002 12:37:10
Message: <3da1b836$1@news.povray.org>
"Rick [Kitty5]" wrote:
> Rafal 'Raf256' Maj wrote:
> >> You need help.
> >
> > no,
> > read help Advanced - about SDL renderer
>
> Then that makes a few people need help - perhaps we have enough for our own
> asylum

At least for our own Support Group.
Hey, wait.  Isn't that what THIS is?


>
> --
> Rick

Tom Bates.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.