I've always wanted to try this and ended up having some problems with
the plane intersection, but what's more fun than pointless complexity?
I basically made a ray-tracer in POV (without the wimpy trace
function!). The (POV) scene is made up of an orthographic camera
looking at a 160 x 120 grid of spheres in a plane perpendicular to the
camera. The 'scene' is completely created by the coloring of the
spheres. It's pretty slow, but I guess that's why we have POV to do
this for us. Oh well, I got that out of my system for now.
- Ricky
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