POV-Ray : Newsgroups : povray.binaries.images : - raytracer.jpg (0/1) would have been good for worlds within worlds... : Re: - raytracer.jpg (0/1) would have been good for worlds within worlds... Server Time
14 Aug 2024 15:19:15 EDT (-0400)
  Re: - raytracer.jpg (0/1) would have been good for worlds within worlds...  
From: Rafal 'Raf256' Maj
Date: 6 Oct 2002 13:18:49
Message: <Xns929FC434C515Araf256com@204.213.191.226>
"Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote in 
news:Xns### [at] 204213191226

> "Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in
> news:3da04928@news.povray.org 
> 
>>> > You need help.
>>> no,
>>> read help Advanced - about SDL renderer
>> Well, that does not proof anything ... :-)
> 
> I think that authors of help doesn't need help, and do You ;) ?

hehe I asusume that he did not place all pixels... manualy ;-) ?

sphere { <0,0,0> pigment { rgb 1.00 } }
sphere { <0,0,1> pigment { rgb 0.98 } }
sphere { <0,0,2> pigment { rgb 0.99 } }
[...]
sphere { <320,0,200> pigment { rgb 0.59 } }

:-)

8-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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