POV-Ray : Newsgroups : povray.binaries.images : - raytracer.jpg (0/1) would have been good for worlds within worlds... : Re: - raytracer.jpg (0/1) would have been good for worlds within worlds... Server Time
14 Aug 2024 15:13:59 EDT (-0400)
  Re: - raytracer.jpg (0/1) would have been good for worlds within worlds...  
From: Rafal 'Raf256' Maj
Date: 6 Oct 2002 09:26:58
Message: <Xns929F9CE4CCA7Eraf256com@204.213.191.226>
"Rick [Kitty5]" <ric### [at] kitty5com> wrote in news:3d9eafdd$1@news.povray.org

> Reusser wrote:
>> It's pretty slow, but I guess that's why we have POV to do
>> this for us.
> You need help.

no,
read help Advanced - about SDL renderer


-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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