POV-Ray : Newsgroups : povray.binaries.images : Rendevous at Rondelet - Final - rondelet.jpg [1/1] Server Time
14 Aug 2024 17:56:53 EDT (-0400)
  Rendevous at Rondelet - Final - rondelet.jpg [1/1] (Message 1 to 9 of 9)  
From: Bruce Johnson
Subject: Rendevous at Rondelet - Final - rondelet.jpg [1/1]
Date: 5 Sep 2002 14:34:39
Message: <MPG.17e151982e397cdf9896af@news.stmuc.com>
Many thanks to all who have put up with my posting problems.  This is 
the end result of what I have been trying to work toward.  A basic scene 
that I still consider to be pretty novice.  It taught me a lot of things 
about texture, Moray and importing objects into POV. 

Comments or questions always welcome.


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Attachments:
Download 'rondelet.jpg' (191 KB)

Preview of image 'rondelet.jpg'
rondelet.jpg


 

From: Pierrick
Subject: Re: Rendevous at Rondelet - Final - rondelet.jpg [1/1]
Date: 5 Sep 2002 14:53:18
Message: <3d77a81e@news.povray.org>
I'm sorry, but the earth's texture, hmmm..... I mean.... you know ?

--
Pierrick
http://pierrickz.free.fr/



: Many thanks to all who have put up with my posting problems.  This is
: the end result of what I have been trying to work toward.  A basic scene
: that I still consider to be pretty novice.  It taught me a lot of things
: about texture, Moray and importing objects into POV.


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From: Rafal 'Raf256' Maj
Subject: Re: Rendevous at Rondelet - Final - rondelet.jpg [1/1]
Date: 5 Sep 2002 14:55:27
Message: <Xns9280D42B6C4F0raf256com@204.213.191.226>
Bruce Johnson <lot### [at] coxnet> wrote in 
news:MPG### [at] newsstmuccom


oh god - what happened to the earth ? 
using bozo (?) with heigh frequency isn't imho a good idea :)

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Bryan Valencia
Subject: Re: Rendevous at Rondelet - Final - rondelet.jpg [1/1]
Date: 5 Sep 2002 15:59:45
Message: <3D77B78C.50598671@209software.com>
that's not bozo, it's marble!  It looks like a pigment that should have been a normal
:)

Rafal 'Raf256' Maj wrote:

> Bruce Johnson <lot### [at] coxnet> wrote in
> news:MPG### [at] newsstmuccom
>
> oh god - what happened to the earth ?
> using bozo (?) with heigh frequency isn't imho a good idea :)
>
> --
> #macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
> pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
> );g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
> y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Bruce Johnson
Subject: Re: Rendevous at Rondelet - Final - rondelet.jpg [1/1]
Date: 5 Sep 2002 17:23:12
Message: <MPG.17e17918de5a27f29896b0@news.stmuc.com>
Yup, not the greatest planet of all time......just a sphere with a 
simple layered bozo pattern right out of the POV tutorial.  But then 
again, it is not supposed to be the earth and who knows what other 
planets might look like.  Just wanted to see if I could do it and then 
move on to something else.  The whole point was to import some objects 
into POV and try and render the scene.  Something in the background 
beats looking at a starfield......

In article <3d77a81e@news.povray.org>, nos### [at] hotmailcom 
says...
> I'm sorry, but the earth's texture, hmmm..... I mean.... you know ?
> 
> --
> Pierrick
> http://pierrickz.free.fr/
> 
> 

> : Many thanks to all who have put up with my posting problems.  This is
> : the end result of what I have been trying to work toward.  A basic scene
> : that I still consider to be pretty novice.  It taught me a lot of things
> : about texture, Moray and importing objects into POV.
> 
> 
> 
>


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From: Bruce Johnson
Subject: Re: Rendevous at Rondelet - Final - rondelet.jpg [1/1] - rondelet.jpg [1/1]
Date: 5 Sep 2002 18:47:45
Message: <MPG.17e18ce7150ac7639896b1@news.stmuc.com>
In article <MPG### [at] newsstmuccom>, lot### [at] coxnet 
says...

Ya know I got to thinking about some of the comments, and the more I 
looked at it, the planet did not seem really correct, so I did a little 
'tweaking'.  Don't really want to do a lot with it, since it was just an 
experiment in Bozo / Layered design, but this seems to convey a bit more 
realism and makes the ships stand out more and not get lost in the cloud 
patterning as much. 

> Many thanks to all who have put up with my posting problems.  This is 
> the end result of what I have been trying to work toward.  A basic scene 
> that I still consider to be pretty novice.  It taught me a lot of things 
> about texture, Moray and importing objects into POV. 
>


Post a reply to this message


Attachments:
Download 'rondelet.jpg' (130 KB)

Preview of image 'rondelet.jpg'
rondelet.jpg


 

From: Francois Labreque
Subject: Re: Rendevous at Rondelet - Final - rondelet.jpg [1/1] - rondelet.jpg [1/1]
Date: 5 Sep 2002 20:25:26
Message: <3D77F564.6010505@videotron.ca>
Bruce Johnson wrote:
> In article <MPG### [at] newsstmuccom>, lot### [at] coxnet 
> says...
> 
> Ya know I got to thinking about some of the comments, and the more I 
> looked at it, the planet did not seem really correct, so I did a little 
> 'tweaking'.  Don't really want to do a lot with it, since it was just an 
> experiment in Bozo / Layered design, but this seems to convey a bit more 
> realism and makes the ships stand out more and not get lost in the cloud 
> patterning as much. 

Yup.  That works.  I agree that you should concentrate your efforts on 
the main objects in the picture, leave the planet texture as it is for now.

Speaking of the main objects,
- The cylindrical containers need some lettering.  Space Agencies love 
to show off their colors!
- The Brown Spherie-Thingies(tm) don't appear to be attached to anything.
- Although I suspect it's only a problem with the camera angle, but the 
wings on the bottom spaceship don't look like they're the same size.  If 
that was intended, just ignore me.
- And last but not least, the lighting seems a bit wrong.  The spaceship 
s seem to be lit from both sides, and by looking at the planet, it's not 
obvious where its main star is.

You said you've had enough of this project, so put it aside for now, use 
the lessons you learned and start working on something else.  Maybe in a 
few months, you'll come back to it and start fixing things on it again. 
  Most of us do.

And lastly, don't despair if people act all snotty and rip your images 
apart.  That's our job.  I mean, look at the flak Jaime is getting for 
his apples photograph, erm, I mean, scene.

-- 
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/*    flabreque    */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/*        @        */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/*   videotron.ca  */}camera{orthographic location<6,1.25,-6>look_at a }


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From: Bruce Johnson
Subject: Re: Rendevous at Rondelet - Final - rondelet.jpg [1/1] - rondelet.jpg[1/1]
Date: 6 Sep 2002 10:11:04
Message: <MPG.17e26547e1c19daf9896b2@news.stmuc.com>


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From: Ross Litscher
Subject: Re: Rendevous at Rondelet - Final - rondelet.jpg [1/1] - rondelet.jpg [1/1]
Date: 6 Sep 2002 13:09:59
Message: <3d78e167$1@news.povray.org>
much better. keep it up


Bruce Johnson <lot### [at] coxnet> wrote in message
news:MPG### [at] newsstmuccom...
> In article <MPG### [at] newsstmuccom>, lot### [at] coxnet
> says...
>
> Ya know I got to thinking about some of the comments, and the more I
> looked at it, the planet did not seem really correct, so I did a little
> 'tweaking'.  Don't really want to do a lot with it, since it was just an
> experiment in Bozo / Layered design, but this seems to convey a bit more
> realism and makes the ships stand out more and not get lost in the cloud
> patterning as much.
>
> > Many thanks to all who have put up with my posting problems.  This is
> > the end result of what I have been trying to work toward.  A basic scene
> > that I still consider to be pretty novice.  It taught me a lot of things
> > about texture, Moray and importing objects into POV.
> >
>


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