POV-Ray : Newsgroups : povray.binaries.images : Hot and cold? 16.2Kbu - Hot_and_Cold.jpg [1/1] Server Time
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  Hot and cold? 16.2Kbu - Hot_and_Cold.jpg [1/1] (Message 5 to 14 of 14)  
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From: David Fontaine
Subject: Re: Hot and cold? 16.2Kbu - Hot_and_Cold.jpg [1/1]
Date: 29 Apr 2000 22:05:10
Message: <390B9441.FDD22198@faricy.net>
If the first one weren't so blue it could be dry ice maybe. Well, anyway,
it looks like something around -200F giving off vapor.
The second one is a good explosion, just change the halo around it to gray
to make smoke...

--
David Fontaine     <dav### [at] faricynet>    ICQ 55354965
Please visit my website: http:/www.faricy.net/~davidf/


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From: TonyB
Subject: Re: Hot and cold? 16.2Kbu - Hot_and_Cold.jpg [1/1]
Date: 30 Apr 2000 00:12:02
Message: <390bb292@news.povray.org>
>To me, the left one looks like a shield power-up from Descent :)


Everything looks like something from Descent to you. ;)


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From: Jamie Davison
Subject: Re: Hot and cold? 16.2Kbu - Hot_and_Cold.jpg [1/1]
Date: 30 Apr 2000 10:39:50
Message: <MPG.13764335fec3346d98968c@news.stmuc.com>
In article <390B9441.FDD22198@faricy.net>, dav### [at] faricynet says...
> If the first one weren't so blue it could be dry ice maybe. Well, anyway,
> it looks like something around -200F giving off vapor.
> The second one is a good explosion, just change the halo around it to gray
> to make smoke...

The (possibly) excessive blue in the LH object was deliberate.

I suppose I should state right off that I am usually pretty heavily 
influenced by anime/manga designs and conventions.  And besides, I 
thought it looked nice :)

I think I need to go back to the original halo around the LH object 
though.  It was much less diffuse and looked more like vapour being given 
off from the aforementioned cold object.

And I don't really think that the RH one works for an explosion, except 
possibly in microgravity and vacuum, it's far too regular and spherical.

Thanks for the feedback anyway.

Bye for now,
     Jamie.


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From: Jamie Davison
Subject: Hot and cold V1.2 13.9Kbu - Hot_and_Cold2.jpg [1/1]
Date: 30 Apr 2000 10:40:00
Message: <MPG.137654c87c36d35e98968d@news.stmuc.com>
I've tweaked the density staements on the LH object, and the outer halo 
is a little more dense and visible in this version.

On a side note, does anybody out there know how to make a fairly dense 
looking media, but through which you can still clearly see an object in 
the centre?  Specifically, I need a mildly turbulent Mid Orange media, 
through which can be clearly seen a Dark Orange Star.

I may be missing something obvious, but the only solution I can come up 
with is to texture the Star object as matt Black with an ambient of 1.0, 
and allow the media to tint it to the required colour and intensity.

Enough rambling for now,
     Jamie.


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Attachments:
Download 'Hot_and_Cold2.jpg' (14 KB)

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Hot_and_Cold2.jpg


 

From: Moon47
Subject: Re: Hot and cold? 16.2Kbu - Hot_and_Cold.jpg [1/1]
Date: 30 Apr 2000 10:49:03
Message: <390AF90D.A48A418D@earthlink.net>
I think the left reminds me of a cloudy night moon...

Chris Huff wrote:

> In article <MPG### [at] newsstmuccom>,
> jam### [at] dh70qdu-netcom (Jamie Davison) wrote:
>
> > I saw tonyb's media games, and decided to see how much of a headache I
> > could give my PC by using media inside media...
> >
> > The one on the left has two media containers, one external CSG 'shell'
> > and a central sphere, whilst the one on the right has three concentric
> > spheres.
> >
> > Personally, I quite like the left hand object, and all I need to do now
> > is come up with a reason to use it in an image...
>
> Hmm, looks like a closeup of a blue dwarf star on the left, and a
> long-range photo of a red giant on the right.
>
> --
> Christopher James Huff - Personal e-mail: chr### [at] yahoocom
> TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
> Personal Web page: http://chrishuff.dhs.org/
> TAG Web page: http://tag.povray.org/


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From: TonyB
Subject: Re: Hot and cold V1.2 13.9Kbu - Hot_and_Cold2.jpg [1/1]
Date: 30 Apr 2000 15:13:35
Message: <390c85df@news.povray.org>
>On a side note, does anybody out there know how to make a fairly dense
>looking media, but through which you can still clearly see an object in
>the centre?  Specifically, I need a mildly turbulent Mid Orange media,
>through which can be clearly seen a Dark Orange Star.

Sounds like you could use spherical for that.


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From: David Fontaine
Subject: Re: Hot and cold? 16.2Kbu - Hot_and_Cold.jpg [1/1]
Date: 30 Apr 2000 16:13:14
Message: <390C9341.AEB7D412@faricy.net>
Jamie Davison wrote:

> The (possibly) excessive blue in the LH object was deliberate.
>
> I suppose I should state right off that I am usually pretty heavily
> influenced by anime/manga designs and conventions.  And besides, I
> thought it looked nice :)

I didn't say it was bad, I just meant it could have some other applications.

--
David Fontaine     <dav### [at] faricynet>    ICQ 55354965
Please visit my website: http:/www.faricy.net/~davidf/


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From: Peter Popov
Subject: Re: Hot and cold? 16.2Kbu - Hot_and_Cold.jpg [1/1]
Date: 30 Apr 2000 16:21:37
Message: <0d5pgs8bofnqs429bti2vre4att0q221gh@4ax.com>
On Sat, 29 Apr 2000 23:09:19 -0400, "TonyB"
<ben### [at] panamac-comnet> wrote:

>>To me, the left one looks like a shield power-up from Descent :)
>
>Everything looks like something from Descent to you. ;)

Ya got me there, pardner...


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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From: Jamie Davison
Subject: Re: Hot and cold V1.2 13.9Kbu - Hot_and_Cold2.jpg [1/1]
Date: 1 May 2000 16:06:49
Message: <MPG.1377e62826211c6898968f@news.stmuc.com>
In article <390c85df@news.povray.org>, ben### [at] panamac-comnet says...
> >On a side note, does anybody out there know how to make a fairly dense
> >looking media, but through which you can still clearly see an object in
> >the centre?  Specifically, I need a mildly turbulent Mid Orange media,
> >through which can be clearly seen a Dark Orange Star.
> 
> Sounds like you could use spherical for that.

I'm already using a combination of Spherical and turbulenced Granite (I 
think), but the real problem is I was wondering if there was a method to 
tell POV that Emitting media shouldn't affect the colour of an object 
within the media.

I suspect not, but then again, you get used to thinking up workarounds 
when you play with POV :)

On another side note, would it be possible to implement a variation of 
the orient keyword in MegaPOV's arealight syntax to automatically orient 
a specific axis of an object to a camera position?

Bye for now,
     Jamie.


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From: Jamie Davison
Subject: Re: Hot and cold? 16.2Kbu - Hot_and_Cold.jpg [1/1]
Date: 1 May 2000 16:06:51
Message: <MPG.1377e6ccc5ca065f989690@news.stmuc.com>
In article <390C9341.AEB7D412@faricy.net>, dav### [at] faricynet says...
> Jamie Davison wrote:
> 
> > The (possibly) excessive blue in the LH object was deliberate.
> >
> > I suppose I should state right off that I am usually pretty heavily
> > influenced by anime/manga designs and conventions.  And besides, I
> > thought it looked nice :)
> 
> I didn't say it was bad, I just meant it could have some other applications.

Oops, I don't know why, but my replies always come out looking more 
aggressive *after* I've posted them than they sounded while I was writing 
them...

Seriously, thanks for the feedback.

Bye for now,
     Jamie.


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