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Hugo Asm wrote:
>Inspiration: Combine 3 full images into 1, where each brick is part of a
>puzzle.. All 3 images remain recognisable, and are scattered equally
>(randomly or in a pattern) in the puzzle... :o)
>
>Regards,
>Hugo
>
I actually had an idea to do something similar to that about six months ago,
but as I started putting it together, it just didn't measure up to what I
had envisioned... I think I tend to do better when I just pick a direction
and let things happen; much more chaotic and happenstance, which I think is
a quality of all good art :)
--------------------
dan
Goofy Graffix - http://hometown.aol.com/goofygrafx
DanByersArt - http://www.huntel.net/goofygraffix
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Remco de Korte wrote:
>I don't really believe you're not happy with this ;)
trust me, I'm not :)
>It looks puzzling. The previous Splork had a sort of 'airbrush' look to
>it. If this one could somehow inherit some of that clarity it would be a
>magnificent, puzzling image, with a lot of things to see. My favourite,
>actually.
>
>Remco
>
thanks for the comments :) I think, however, I'm just gonna stick a fork in
this one, call it done, and move on to other things... there are other
Splorks out there waiting to be rendered :)
--------------------
dan
Goofy Graffix - http://hometown.aol.com/goofygrafx
DanByersArt - http://www.huntel.net/goofygraffix
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to me it looks a lot like digital noise or compression error in a satelite
t.v. broadcast, what with the somewhat random blockyness.
Dan Byers <goo### [at] huntel net> wrote in message
news:BA92B46B.3AE4%goo### [at] huntel net...
> ... a Splork pict gone awry... I personally am none too happy with it :(
> but I figure maybe someone else might see something good about it...
blah..
>
>
> ----------
> dan
> Goofy Graffix - http://hometown.aol.com/goofygrafx
> DanByersArt - http://www.huntel.net/goofygraffix
>
>
>
>
>
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Dan Byers wrote:
>
>
> thanks for the comments :) I think, however, I'm just gonna stick a fork in
> this one,
That sounds nice! (Stick a fork, in a splork, pom-ti-dom-ti-dom, sing
along!)
> call it done, and move on to other things... there are other
> Splorks out there waiting to be rendered :)
>
I can't wait...
> --------------------
> dan
> Goofy Graffix - http://hometown.aol.com/goofygrafx
> DanByersArt - http://www.huntel.net/goofygraffix
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Dan Byers <goo### [at] huntel net> wrote in message
news:BA92B46B.3AE4%goo### [at] huntel net...
> ... a Splork pict gone awry... I personally am none too happy with it :(
> but I figure maybe someone else might see something good about it...
blah..
>
Hah, you should have been expecting it... it was all over the news
channels...
[Dateline: POV]
As the Splork invasion continued, the checkered squares felt their iron grip
on the raytracing world slipping... In desperation, they launched a
counterstrike.
[Graphic: Revenge Of The Checked Squares] ;-o
RG - reality is stranger than fiction
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> I think I tend to do better when I just pick a
> direction and let things happen; much more
> chaotic and happenstance, which I think is
> a quality of all good art :)
I think I understand. But does it mean the results are better, or does it
mean, you just like them more because they don't have to live up to your
vision?
:o)
Regards,
Hugo
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Dan Byers <goo### [at] huntel net> wrote in
news:BA92B46B.3AE4%goo### [at] huntel net:
> ... a Splork pict gone awry... I personally am none too happy with it
> :( but I figure maybe someone else might see something good about
> it... blah..
>
>
This is just crying out to be animated. The great "Splork/Cube"
battle/dance/circus...
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On Mon, 10 Mar 2003 21:30:20 -0600, Dan Byers wrote:
> ... a Splork pict gone awry... I personally am none too happy with it :(
> but I figure maybe someone else might see something good about it... blah..
>
>
> ----------
> dan
> Goofy Graffix - http://hometown.aol.com/goofygrafx
> DanByersArt - http://www.huntel.net/goofygraffix
>
>
It looks good except for maybe some texturing issues. I think the shinier
look of your earlier splorks have a nicer effect. Maybe some radiosity
could save this image...
--
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE
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Well... maybe it's not the coolest thing I've ever seen... but it's
definitely not half bad! I actually kinda like it myself...
Andrew.
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in article 3e6f4bbb@news.povray.org, Hugo Asm at hua### [at] post3 tele dk wrote on
3/12/03 9:01 AM:
>> I think I tend to do better when I just pick a
>> direction and let things happen; much more
>> chaotic and happenstance, which I think is
>> a quality of all good art :)
>
> I think I understand. But does it mean the results are better, or does it
> mean, you just like them more because they don't have to live up to your
> vision?
>
> :o)
> Regards,
> Hugo
>
>
Let's just say I prefer my relationship with POV to be on the casual dating
side - you know, we get together every now and then, hang out, have a good
time, drink a little wine, maybe even get laid, and everybody goes home
happy and carefree... it's when it becomes a "serious" relationship that all
the headaches (and heartaches) start! ;)
----------
dan
Goofy Graffix - http://hometown.aol.com/goofygrafx
DanByersArt - http://www.huntel.net/goofygraffix
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