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19 Apr 2024 05:10:24 EDT (-0400)
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From: Kenneth
Subject: Re: Gilles Tran's media trees as a macro
Date: 16 Dec 2021 10:00:00
Message: <web.61bb535f84721f6b4cef624e6e066e29@news.povray.org>
That looks *really* nice. Good job! I haven't yet peeked at the revised code,
but will.

I like the grainy 'grass' texture too. I reminds me very much of a kind of
coated-paper material I bought when I was a kid, for making model-train
landscapes. It had a rough surface texture-- not just printed on-- that was made
of various green shades of some kind of ground-up material glued to it, maybe
cork(?) As I remember it, the visual effect looked almost exactly like your
render. I loved playing with that stuff; it added a very realistic look to my
train layouts and other models.


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From: Thomas de Groot
Subject: Re: Gilles Tran's media trees as a macro
Date: 16 Dec 2021 11:00:14
Message: <61bb628e$1@news.povray.org>
Op 16-12-2021 om 15:55 schreef Kenneth:
> That looks *really* nice. Good job! I haven't yet peeked at the revised code,
> but will.
> 
You will like it, I am sure. :-)

> I like the grainy 'grass' texture too. I reminds me very much of a kind of
> coated-paper material I bought when I was a kid, for making model-train
> landscapes. It had a rough surface texture-- not just printed on-- that was made
> of various green shades of some kind of ground-up material glued to it, maybe
> cork(?) As I remember it, the visual effect looked almost exactly like your
> render. I loved playing with that stuff; it added a very realistic look to my
> train layouts and other models.
> 
Yes, I know what you refer to indeed. I remember that paper too: iirc, 
it was some tough paper which you could wrinkle with your hands and it 
could simulate mountains and meadows. Aaah...! modelling landscapes 
before POV-Ray! ;-)

-- 
Thomas


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From: Bald Eagle
Subject: Re: Gilles Tran's media trees as a macro
Date: 16 Dec 2021 18:40:00
Message: <web.61bbcdf484721f6b1f9dae3025979125@news.povray.org>
"Kenneth" <kdw### [at] gmailcom> wrote:
> That looks *really* nice. Good job! I haven't yet peeked at the revised code,
> but will.
>
> I like the grainy 'grass' texture too. I reminds me very much of a kind of
> coated-paper material I bought when I was a kid, for making model-train
> landscapes. It had a rough surface texture-- not just printed on-- that was made
> of various green shades of some kind of ground-up material glued to it, maybe
> cork(?) As I remember it, the visual effect looked almost exactly like your
> render. I loved playing with that stuff; it added a very realistic look to my
> train layouts and other models.

https://blog.modeltrainstuff.com/adding-grass-and-greenery-to-your-layout/

This would make a great combination with (and tribute to) Friedrich Lohmueller's
trains and tracks, along with many other objects that people have modeled over
the years.

http://www.f-lohmueller.de/pov_tut/modelling/model_000e.htm


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From: Thomas de Groot
Subject: Re: Gilles Tran's media trees as a macro
Date: 17 Dec 2021 02:25:56
Message: <61bc3b84$1@news.povray.org>
Op 17/12/2021 om 00:38 schreef Bald Eagle:
> 
> https://blog.modeltrainstuff.com/adding-grass-and-greenery-to-your-layout/
> 
> This would make a great combination with (and tribute to) Friedrich Lohmueller's
> trains and tracks, along with many other objects that people have modeled over
> the years.
> 
> http://www.f-lohmueller.de/pov_tut/modelling/model_000e.htm
> 
What an excellent idea! Going to seriously think about this. Let you 
know. Got a few ideas maybe, that would rekindle a couple of scenes that 
got on hold somehow.

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Gilles Tran's media trees as a macro [2]
Date: 17 Dec 2021 11:03:40
Message: <61bcb4dc$1@news.povray.org>
The project could not be complete without the original macro of Gilles 
Tran. So, with a few minor changes, I added the original macro, with the 
possibility to switch between the two and, why not? mix both into the 
same scene.

Latest version to be found in p.b.scene-files.


-- 
Thomas


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Attachments:
Download '00-mediatree_test3.jpg' (121 KB)

Preview of image '00-mediatree_test3.jpg'
00-mediatree_test3.jpg


 

From: BayashiPascal
Subject: Re: Gilles Tran's media trees as a macro [2]
Date: 18 Dec 2021 21:45:00
Message: <web.61be9bed15b40049c7449d78e0f8c582@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> The project could not be complete without the original macro of Gilles
> Tran. So, with a few minor changes, I added the original macro, with the
> possibility to switch between the two and, why not? mix both into the
> same scene.
>
> Latest version to be found in p.b.scene-files.
>
>
> --
> Thomas

Hi Thomas,

I haven't looked at the code but the result is very interesting. From a distance
it produces a very nice forest.

Pascal


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From: Thomas de Groot
Subject: Re: Gilles Tran's media trees as a macro [2]
Date: 19 Dec 2021 02:15:28
Message: <61bedc10$1@news.povray.org>
Op 19/12/2021 om 03:41 schreef BayashiPascal:
> Hi Thomas,
> 
> I haven't looked at the code but the result is very interesting. From a distance
> it produces a very nice forest.
> 
> Pascal
> 
Yes, it does, doesn't it? I am somewhat surprised why this trick has not 
been used more often. As far as I can tell presently, Gilles Tran has 
been the only one and not that often either.

-- 
Thomas


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From: Mr
Subject: Re: Gilles Tran's media trees as a macro [2]
Date: 20 Dec 2021 04:25:00
Message: <web.61c04ace15b4004916086ed03f378f2@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> The project could not be complete without the original macro of Gilles
> Tran. So, with a few minor changes, I added the original macro, with the
> possibility to switch between the two and, why not? mix both into the
> same scene.
>
> Latest version to be found in p.b.scene-files.
>
>
> --
> Thomas

It seems you're getting very good control over this !


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From: Thomas de Groot
Subject: Re: Gilles Tran's media trees as a macro [2]
Date: 20 Dec 2021 07:14:41
Message: <61c073b1$1@news.povray.org>
Op 20-12-2021 om 10:20 schreef Mr:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> The project could not be complete without the original macro of Gilles
>> Tran. So, with a few minor changes, I added the original macro, with the
>> possibility to switch between the two and, why not? mix both into the
>> same scene.
>>
>> Latest version to be found in p.b.scene-files.
>>
>>
>> --
>> Thomas
> 
> It seems you're getting very good control over this !
> 
My many years of total isolation in a cave, deep in the desert, seem to 
finally bear their fruits... :-)

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Gilles Tran's media trees as a macro - correcting two train track include files (Lohmueller)
Date: 3 Jan 2022 07:48:29
Message: <61d2f09d$1@news.povray.org>
Op 17-12-2021 om 00:38 schreef Bald Eagle:
> 
> This would make a great combination with (and tribute to) Friedrich Lohmueller's
> trains and tracks, along with many other objects that people have modeled over
> the years.
> 
> http://www.f-lohmueller.de/pov_tut/modelling/model_000e.htm
> 
Finally getting round to the train tracks, and I found a couple of bugs 
(missing lines) in two of the include files. In both 
RT_Track_Switch_B_00.inc and RT_Track_Switch_Y_00.inc, /before/ line 
221, the following line is missing:

#local Height_Top_Edge_Rail =  Height_Rail_Top;

It should then be followed by:

#local Rail_H = Height_Top_Edge_Rail-SH;

So you can check.

-- 
Thomas


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