 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
That looks *really* nice. Good job! I haven't yet peeked at the revised code,
but will.
I like the grainy 'grass' texture too. I reminds me very much of a kind of
coated-paper material I bought when I was a kid, for making model-train
landscapes. It had a rough surface texture-- not just printed on-- that was made
of various green shades of some kind of ground-up material glued to it, maybe
cork(?) As I remember it, the visual effect looked almost exactly like your
render. I loved playing with that stuff; it added a very realistic look to my
train layouts and other models.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Op 16-12-2021 om 15:55 schreef Kenneth:
> That looks *really* nice. Good job! I haven't yet peeked at the revised code,
> but will.
>
You will like it, I am sure. :-)
> I like the grainy 'grass' texture too. I reminds me very much of a kind of
> coated-paper material I bought when I was a kid, for making model-train
> landscapes. It had a rough surface texture-- not just printed on-- that was made
> of various green shades of some kind of ground-up material glued to it, maybe
> cork(?) As I remember it, the visual effect looked almost exactly like your
> render. I loved playing with that stuff; it added a very realistic look to my
> train layouts and other models.
>
Yes, I know what you refer to indeed. I remember that paper too: iirc,
it was some tough paper which you could wrinkle with your hands and it
could simulate mountains and meadows. Aaah...! modelling landscapes
before POV-Ray! ;-)
--
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Kenneth" <kdw### [at] gmail com> wrote:
> That looks *really* nice. Good job! I haven't yet peeked at the revised code,
> but will.
>
> I like the grainy 'grass' texture too. I reminds me very much of a kind of
> coated-paper material I bought when I was a kid, for making model-train
> landscapes. It had a rough surface texture-- not just printed on-- that was made
> of various green shades of some kind of ground-up material glued to it, maybe
> cork(?) As I remember it, the visual effect looked almost exactly like your
> render. I loved playing with that stuff; it added a very realistic look to my
> train layouts and other models.
https://blog.modeltrainstuff.com/adding-grass-and-greenery-to-your-layout/
This would make a great combination with (and tribute to) Friedrich Lohmueller's
trains and tracks, along with many other objects that people have modeled over
the years.
http://www.f-lohmueller.de/pov_tut/modelling/model_000e.htm
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Op 17/12/2021 om 00:38 schreef Bald Eagle:
>
> https://blog.modeltrainstuff.com/adding-grass-and-greenery-to-your-layout/
>
> This would make a great combination with (and tribute to) Friedrich Lohmueller's
> trains and tracks, along with many other objects that people have modeled over
> the years.
>
> http://www.f-lohmueller.de/pov_tut/modelling/model_000e.htm
>
What an excellent idea! Going to seriously think about this. Let you
know. Got a few ideas maybe, that would rekindle a couple of scenes that
got on hold somehow.
--
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: Thomas de Groot
Subject: Re: Gilles Tran's media trees as a macro [2]
Date: 17 Dec 2021 11:03:40
Message: <61bcb4dc$1@news.povray.org>
|
|
 |
|  |
|  |
|
 |
The project could not be complete without the original macro of Gilles
Tran. So, with a few minor changes, I added the original macro, with the
possibility to switch between the two and, why not? mix both into the
same scene.
Latest version to be found in p.b.scene-files.
--
Thomas
Post a reply to this message
Attachments:
Download '00-mediatree_test3.jpg' (121 KB)
Preview of image '00-mediatree_test3.jpg'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Thomas de Groot <tho### [at] degroot org> wrote:
> The project could not be complete without the original macro of Gilles
> Tran. So, with a few minor changes, I added the original macro, with the
> possibility to switch between the two and, why not? mix both into the
> same scene.
>
> Latest version to be found in p.b.scene-files.
>
>
> --
> Thomas
Hi Thomas,
I haven't looked at the code but the result is very interesting. From a distance
it produces a very nice forest.
Pascal
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: Thomas de Groot
Subject: Re: Gilles Tran's media trees as a macro [2]
Date: 19 Dec 2021 02:15:28
Message: <61bedc10$1@news.povray.org>
|
|
 |
|  |
|  |
|
 |
Op 19/12/2021 om 03:41 schreef BayashiPascal:
> Hi Thomas,
>
> I haven't looked at the code but the result is very interesting. From a distance
> it produces a very nice forest.
>
> Pascal
>
Yes, it does, doesn't it? I am somewhat surprised why this trick has not
been used more often. As far as I can tell presently, Gilles Tran has
been the only one and not that often either.
--
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Thomas de Groot <tho### [at] degroot org> wrote:
> The project could not be complete without the original macro of Gilles
> Tran. So, with a few minor changes, I added the original macro, with the
> possibility to switch between the two and, why not? mix both into the
> same scene.
>
> Latest version to be found in p.b.scene-files.
>
>
> --
> Thomas
It seems you're getting very good control over this !
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: Thomas de Groot
Subject: Re: Gilles Tran's media trees as a macro [2]
Date: 20 Dec 2021 07:14:41
Message: <61c073b1$1@news.povray.org>
|
|
 |
|  |
|  |
|
 |
Op 20-12-2021 om 10:20 schreef Mr:
> Thomas de Groot <tho### [at] degroot org> wrote:
>> The project could not be complete without the original macro of Gilles
>> Tran. So, with a few minor changes, I added the original macro, with the
>> possibility to switch between the two and, why not? mix both into the
>> same scene.
>>
>> Latest version to be found in p.b.scene-files.
>>
>>
>> --
>> Thomas
>
> It seems you're getting very good control over this !
>
My many years of total isolation in a cave, deep in the desert, seem to
finally bear their fruits... :-)
--
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: Thomas de Groot
Subject: Re: Gilles Tran's media trees as a macro - correcting two train track include files (Lohmueller)
Date: 3 Jan 2022 07:48:29
Message: <61d2f09d$1@news.povray.org>
|
|
 |
|  |
|  |
|
 |
Op 17-12-2021 om 00:38 schreef Bald Eagle:
>
> This would make a great combination with (and tribute to) Friedrich Lohmueller's
> trains and tracks, along with many other objects that people have modeled over
> the years.
>
> http://www.f-lohmueller.de/pov_tut/modelling/model_000e.htm
>
Finally getting round to the train tracks, and I found a couple of bugs
(missing lines) in two of the include files. In both
RT_Track_Switch_B_00.inc and RT_Track_Switch_Y_00.inc, /before/ line
221, the following line is missing:
#local Height_Top_Edge_Rail = Height_Rail_Top;
It should then be followed by:
#local Rail_H = Height_Top_Edge_Rail-SH;
So you can check.
--
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |