 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Op 15-12-2021 om 10:12 schreef Mr:
>
> Very exciting! the shading is spot on !
>
Gilles preceded me there. :-)
--
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Thomas de Groot <tho### [at] degroot org> wrote:
> I take the liberty to attach the code here, with the image.
>
> Hope you find it useful.
I will definitely grab this for later tinkering. For some reason I've never been
able to get media to look opaque like this - and this is so simple too! I wonder
what blindingly obvious thing I've been doing wrong...
Thanks for posting!
Bill
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Op 15-12-2021 om 15:34 schreef Bill Pragnell:
> Thomas de Groot <tho### [at] degroot org> wrote:
>> I take the liberty to attach the code here, with the image.
>>
>> Hope you find it useful.
>
> I will definitely grab this for later tinkering. For some reason I've never been
> able to get media to look opaque like this - and this is so simple too! I wonder
> what blindingly obvious thing I've been doing wrong...
>
> Thanks for posting!
> Bill
>
Thanks Bill! Just wait one or two days until I have tracked down the
last bugs.
--
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: Thomas de Groot
Subject: Re: Gilles Tran's media trees as a macro
Date: 16 Dec 2021 08:36:45
Message: <61bb40ed@news.povray.org>
|
|
 |
|  |
|  |
|
 |
I believe that I tracked down all the inconsistencies and errors
remaining. The scene file is also easier to use, either as a single tree
tester (change the random seed!) or as a parkland development scheme, by
changing the camera location switch (CamLoc).
The scene file with macro, this time, has been provided in
p.b.scene-files folder under the identical subject line as the present
message.
Enjoy!
--
Thomas
Post a reply to this message
Attachments:
Download '00-mediatree_test2.jpg' (105 KB)
Preview of image '00-mediatree_test2.jpg'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
That looks *really* nice. Good job! I haven't yet peeked at the revised code,
but will.
I like the grainy 'grass' texture too. I reminds me very much of a kind of
coated-paper material I bought when I was a kid, for making model-train
landscapes. It had a rough surface texture-- not just printed on-- that was made
of various green shades of some kind of ground-up material glued to it, maybe
cork(?) As I remember it, the visual effect looked almost exactly like your
render. I loved playing with that stuff; it added a very realistic look to my
train layouts and other models.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Op 16-12-2021 om 15:55 schreef Kenneth:
> That looks *really* nice. Good job! I haven't yet peeked at the revised code,
> but will.
>
You will like it, I am sure. :-)
> I like the grainy 'grass' texture too. I reminds me very much of a kind of
> coated-paper material I bought when I was a kid, for making model-train
> landscapes. It had a rough surface texture-- not just printed on-- that was made
> of various green shades of some kind of ground-up material glued to it, maybe
> cork(?) As I remember it, the visual effect looked almost exactly like your
> render. I loved playing with that stuff; it added a very realistic look to my
> train layouts and other models.
>
Yes, I know what you refer to indeed. I remember that paper too: iirc,
it was some tough paper which you could wrinkle with your hands and it
could simulate mountains and meadows. Aaah...! modelling landscapes
before POV-Ray! ;-)
--
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Kenneth" <kdw### [at] gmail com> wrote:
> That looks *really* nice. Good job! I haven't yet peeked at the revised code,
> but will.
>
> I like the grainy 'grass' texture too. I reminds me very much of a kind of
> coated-paper material I bought when I was a kid, for making model-train
> landscapes. It had a rough surface texture-- not just printed on-- that was made
> of various green shades of some kind of ground-up material glued to it, maybe
> cork(?) As I remember it, the visual effect looked almost exactly like your
> render. I loved playing with that stuff; it added a very realistic look to my
> train layouts and other models.
https://blog.modeltrainstuff.com/adding-grass-and-greenery-to-your-layout/
This would make a great combination with (and tribute to) Friedrich Lohmueller's
trains and tracks, along with many other objects that people have modeled over
the years.
http://www.f-lohmueller.de/pov_tut/modelling/model_000e.htm
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Op 17/12/2021 om 00:38 schreef Bald Eagle:
>
> https://blog.modeltrainstuff.com/adding-grass-and-greenery-to-your-layout/
>
> This would make a great combination with (and tribute to) Friedrich Lohmueller's
> trains and tracks, along with many other objects that people have modeled over
> the years.
>
> http://www.f-lohmueller.de/pov_tut/modelling/model_000e.htm
>
What an excellent idea! Going to seriously think about this. Let you
know. Got a few ideas maybe, that would rekindle a couple of scenes that
got on hold somehow.
--
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: Thomas de Groot
Subject: Re: Gilles Tran's media trees as a macro [2]
Date: 17 Dec 2021 11:03:40
Message: <61bcb4dc$1@news.povray.org>
|
|
 |
|  |
|  |
|
 |
The project could not be complete without the original macro of Gilles
Tran. So, with a few minor changes, I added the original macro, with the
possibility to switch between the two and, why not? mix both into the
same scene.
Latest version to be found in p.b.scene-files.
--
Thomas
Post a reply to this message
Attachments:
Download '00-mediatree_test3.jpg' (121 KB)
Preview of image '00-mediatree_test3.jpg'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Thomas de Groot <tho### [at] degroot org> wrote:
> The project could not be complete without the original macro of Gilles
> Tran. So, with a few minor changes, I added the original macro, with the
> possibility to switch between the two and, why not? mix both into the
> same scene.
>
> Latest version to be found in p.b.scene-files.
>
>
> --
> Thomas
Hi Thomas,
I haven't looked at the code but the result is very interesting. From a distance
it produces a very nice forest.
Pascal
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |