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From: Thomas de Groot
Subject: Re: Bad weather in Gancaloon - wip 6
Date: 17 Dec 2013 10:26:48
Message: <52b06d38@news.povray.org>
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I went back to the drawing board and took up TomTree more seriously with
the Docs at hand. The result is here, in a fair weather view of the
scene, and the stone pines as I intended them.
My experience now shows that it is better to work first on a TomTree
file, with a proof render to see how modelling progresses, and only
after that read it into POV-Tree for a mesh export. Second, only use the
mesh export for distant views and use the blob version for the foreground.
Thomas
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Attachments:
Download 'gancaloon_two4joy_09.jpg' (329 KB)
Preview of image 'gancaloon_two4joy_09.jpg'
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Thomas de Groot <tho### [at] degrootorg> wrote:
> I went back to the drawing board and took up TomTree more seriously with
> the Docs at hand. The result is here, in a fair weather view of the
> scene, and the stone pines as I intended them.
>
Ah! so that is what the waves in the road were.
To me the original image looks as if the road is flooding.
> My experience now shows that it is better to work first on a TomTree
> file, with a proof render to see how modelling progresses, and only
> after that read it into POV-Tree for a mesh export. Second, only use the
> mesh export for distant views and use the blob version for the foreground.
>
I think that if you wrote a tutorial, it would be much appreciated.
In your own time of course. :-)
Stephen
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>Thomas de Groot on date 17/12/2013 16.26 wrote:
> I went back to the drawing board and took up TomTree more seriously with
> the Docs at hand. The result is here, in a fair weather view of the
> scene, and the stone pines as I intended them.
>
> My experience now shows that it is better to work first on a TomTree
> file, with a proof render to see how modelling progresses, and only
> after that read it into POV-Tree for a mesh export. Second, only use the
> mesh export for distant views and use the blob version for the foreground.
>
> Thomas
"I don't see anymore the flag from here..." told the Satrap "...let's be
cut the tops of the trees!"
;-)
Paolo
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>Thomas de Groot on date 17/12/2013 16.26 wrote:
> I went back to the drawing board and took up TomTree more seriously with
> the Docs at hand. The result is here, in a fair weather view of the
> scene, and the stone pines as I intended them.
>
> My experience now shows that it is better to work first on a TomTree
> file, with a proof render to see how modelling progresses, and only
> after that read it into POV-Tree for a mesh export. Second, only use the
> mesh export for distant views and use the blob version for the foreground.
>
> Thomas
P.S. Magnificent!
Paolo
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On 17/12/13 15:26, Thomas de Groot wrote:
[...]
> My experience now shows that it is better to work first on a TomTree
> file, with a proof render to see how modelling progresses, and only
> after that read it into POV-Tree for a mesh export. Second, only use the
> mesh export for distant views and use the blob version for the foreground.
The brown dog on the brown road with the brown shadow of the tree on it
is a little unfortunate; it might be worth moving it into the sunlight
so it's more obvious... (The tree is also brown.)
How are you doing the clouds? That's what I'm struggling with at the
moment, and yours look good.
--
┌─── dg@cowlark.com ─────
http://www.cowlark.com ─────
│ "There does not now, nor will there ever, exist a programming
│ language in which it is the least bit hard to write bad programs." ---
│ Flon's Axiom
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On 17-12-2013 17:09, Stephen wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> I went back to the drawing board and took up TomTree more seriously with
>> the Docs at hand. The result is here, in a fair weather view of the
>> scene, and the stone pines as I intended them.
>>
>
> Ah! so that is what the waves in the road were.
> To me the original image looks as if the road is flooding.
You are not wrong. When it rains, the tracks flood indeed with water
puddles. :-)
>
>> My experience now shows that it is better to work first on a TomTree
>> file, with a proof render to see how modelling progresses, and only
>> after that read it into POV-Tree for a mesh export. Second, only use the
>> mesh export for distant views and use the blob version for the foreground.
>>
>
> I think that if you wrote a tutorial, it would be much appreciated.
> In your own time of course. :-)
>
Not a bad suggestion maybe. I guess there are many who do like me: just
mess around without reading the available documentation properly ;-)
I think I could do some additional writing to the documentation written
by Tom Aust, and some shell about it to link the tomtree macro more
comprehensively to POV-Tree and in a more useful way.
I'll have to see the boss about my own time... ;-)
Thomas
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On 17-12-2013 18:32, Paolo Gibellini wrote:
> "I don't see anymore the flag from here..." told the Satrap "...let's be
> cut the tops of the trees!"
> ;-)
...and that is how the satrap lost his head! ;-)
Thomas
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On 17-12-2013 18:33, Paolo Gibellini wrote:
> P.S. Magnificent!
Thanks, Paolo.
Thomas
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On 17-12-2013 20:08, David Given wrote:
> The brown dog on the brown road with the brown shadow of the tree on it
> is a little unfortunate; it might be worth moving it into the sunlight
> so it's more obvious... (The tree is also brown.)
The dog is a kind of place holder for now, the foreground will be
developed more in due time.
>
> How are you doing the clouds? That's what I'm struggling with at the
> moment, and yours look good.
>
The clouds are generated by the FastClouds macro by Zeger Knaepen. He
has been promising us for years to release an update ;-) but the
original version works quite well.
I think this is were it originally came from:
http://news.povray.org/povray.binaries.scene-files/message/%3C410eaffb%40news.povray.org%3E/#%3C410eaffb%40news.povray.org%3E
with the images
http://news.povray.org/povray.binaries.images/message/%3C410a892f%40news.povray.org%3E/#%3C410a892f%40news.povray.org%3E
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> On 17-12-2013 17:09, Stephen wrote:
> > Thomas de Groot <tho### [at] degrootorg> wrote:
> >> I went back to the drawing board and took up TomTree more seriously with
> >> the Docs at hand. The result is here, in a fair weather view of the
> >> scene, and the stone pines as I intended them.
> >>
> >
> > Ah! so that is what the waves in the road were.
> > To me the original image looks as if the road is flooding.
>
> You are not wrong. When it rains, the tracks flood indeed with water
> puddles. :-)
>
The macro is forming waves in the high spots, though.
Would it be possible to run the macro with different settings dependent on the
slope of the ground?
> >
> > I think that if you wrote a tutorial, it would be much appreciated.
> > In your own time of course. :-)
> >
>
> Not a bad suggestion maybe. I guess there are many who do like me: just
> mess around without reading the available documentation properly ;-)
>
I just read enough to get these things to work. :-)
> I think I could do some additional writing to the documentation written
> by Tom Aust, and some shell about it to link the tomtree macro more
> comprehensively to POV-Tree and in a more useful way.
>
> I'll have to see the boss about my own time... ;-)
>
Of course. ;-)
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