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30 Jul 2024 02:26:07 EDT (-0400)
  Making a DF3 file from a mesh2 object (Message 5 to 14 of 24)  
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From: Thomas de Groot
Subject: Re: Making a DF3 file from a mesh2 object
Date: 24 Sep 2013 03:05:19
Message: <524139af$1@news.povray.org>
On 23-9-2013 17:11, William F Pokorny wrote:
> And you completely took away our saying we are green with envy...

LOL

>
> These look great and are much more detailed with respect to the head
> shape than what I did with the ghost image. As to your last statement
> about warp { turbulence }, remember Jamie's trick to scale turbulence
> with respect to an object/pattern. It is a trick I used in the ghost
> image. Namely:

Yes, I knew that. It is a trick I use quite often indeed. Didn't 
remember that it came from Jaime ;-)

Obviously there are more things that can be achieved, so I go on 
exploring...

Thomas


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From: Thomas de Groot
Subject: Re: Making a DF3 file from a mesh2 object
Date: 24 Sep 2013 03:11:09
Message: <52413b0d@news.povray.org>
On 23-9-2013 18:52, Samuel Benge wrote:
> Cool!

<grin>

>
> I'm concerned that the focal blur only blurs the volume along 2 axes.

Really? I don't think so. When you follow the tracing of the slices, you 
can see that blurring also occurs along the z-axis. This is taken into 
account in the final df3.

>
> Also, adding turbulence can result in very slow renders. Sometimes it's possible
> to hide a granite pattern in a volume-based pigment_pattern instead... this is
> usually faster than using turbulence. Or, you can try to get away with fewer
> turbulence octaves... but of course I'm always trying to maximize my PPS :)

Yes, I noticed the slow down. One of the things I want to try is indeed 
what you suggest.

Thomas


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From: Thomas de Groot
Subject: Re: Making a DF3 file from a mesh2 object
Date: 24 Sep 2013 07:46:28
Message: <52417b94@news.povray.org>
Exploring ghosts.

This could be some kind of ectoplasma. Using the First def3 density 
file, with an added spherical density within the same media.

Thomas


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Attachments:
Download 'gt_df3_test.png' (92 KB)

Preview of image 'gt_df3_test.png'
gt_df3_test.png


 

From: Thomas de Groot
Subject: Re: Making a DF3 file from a mesh2 object
Date: 24 Sep 2013 09:59:50
Message: <52419ad6@news.povray.org>
...or like this.

Thomas


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Attachments:
Download 'gt_df3_test.png' (88 KB)

Preview of image 'gt_df3_test.png'
gt_df3_test.png


 

From: Paolo Gibellini
Subject: Re: Making a DF3 file from a mesh2 object
Date: 24 Sep 2013 10:51:26
Message: <5241a6ee$1@news.povray.org>
>Thomas de Groot  on date 24/09/2013 15.59 wrote:
> ...or like this.
>
> Thomas
This is creepy!
Paolo


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From: Samuel Benge
Subject: Re: Making a DF3 file from a mesh2 object
Date: 24 Sep 2013 11:55:00
Message: <web.5241b496f9bc2dc86e2438b40@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> ...or like this.

Hmm, that /is/ kinda creepy.

Reminds me of a dream I had once... I dreamed that when we die, out bodies began
to enlarge slowly, and pretty soon we were big, translucent human shapes -- much
like clouds -- floating in the skies.

I guess that it would be true in one sense, because the electromagnetic energy
that our bodies produce (including the EM energy coming from our brains) expands
outward spherically (more or less). Which star systems are 36 light years away
from us, anyway? My ever-expanding "sphere" has probably reached them by now ;)
(Assuming, of course, that the universe is continuous and my EM field hasn't
encountered problems along the way, not to mention that fact that Sol and its
subjects don't stay put.)

Oh yeah, real ghosts would look different than they appear in the movies, BTW.
Real ghosts would probably show veins, organs, bones, etc. But nobody really
thinks about that, so it's all good :)

Sam


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From: Jaime Vives Piqueres
Subject: Re: Making a DF3 file from a mesh2 object
Date: 24 Sep 2013 12:13:33
Message: <5241ba2d$1@news.povray.org>

> Hmm, that /is/ kinda creepy.

   ...and looks toxic too!

> Reminds me of a dream I had once... I dreamed that when we die, out bodies began
> to enlarge slowly, and pretty soon we were big, translucent human shapes -- much
> like clouds -- floating in the skies.

    Don't know why, but I was almost sure you dreams had to be *really* 
strange. ;)

> Oh yeah, real ghosts would look different than they appear in the movies, BTW.
> Real ghosts would probably show veins, organs, bones, etc. But nobody really
> thinks about that, so it's all good :)

   Real ghosts would surely get dispersed quickly by the most gentle breeze.

--
Jaime


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From: MichaelJF
Subject: Re: Making a DF3 file from a mesh2 object
Date: 24 Sep 2013 13:40:01
Message: <web.5241cdbff9bc2dc8b74658c80@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
>    Real ghosts would surely get dispersed quickly by the most gentle breeze.
>
Most likely that is why most of them haunt covered places only. If someone is
interested, the Wikipedia holds a comprehensive list:

http://en.wikipedia.org/wiki/List_of_reportedly_haunted_locations_in_the_world

Personally I like the last one most. Really good work Thomas! Will we see it
stalking Gancaloon?

Best regards,
Michael


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From: Thomas de Groot
Subject: Re: Making a DF3 file from a mesh2 object
Date: 25 Sep 2013 03:07:47
Message: <52428bc3$1@news.povray.org>
On 24-9-2013 17:49, Samuel Benge wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> ...or like this.
>
> Hmm, that /is/ kinda creepy.

It is indeed. Something nobody noticed yet ;-) the shape is squeezed 
along the x-axis. Presently, I don't know why this is; either during the 
slicing or during the df3 generation. I need to look into this.

>
> Reminds me of a dream I had once... I dreamed that when we die, out bodies began
> to enlarge slowly, and pretty soon we were big, translucent human shapes -- much
> like clouds -- floating in the skies.

That would be nice! It is an end I can look favourably upon :-)

>
> I guess that it would be true in one sense, because the electromagnetic energy
> that our bodies produce (including the EM energy coming from our brains) expands
> outward spherically (more or less). Which star systems are 36 light years away
> from us, anyway? My ever-expanding "sphere" has probably reached them by now ;)
> (Assuming, of course, that the universe is continuous and my EM field hasn't
> encountered problems along the way, not to mention that fact that Sol and its
> subjects don't stay put.)

Taking the idea further, our /clouds/ would seed new stars. Well, that 
happens already: we are truly star dust from earlier star generations 
and the remains of the solar system will probably disperse and be 
incorporated into other clouds.

>
> Oh yeah, real ghosts would look different than they appear in the movies, BTW.
> Real ghosts would probably show veins, organs, bones, etc. But nobody really
> thinks about that, so it's all good :)

Hmmm... I wonder about that. Ghosts being the quintessential parts of a 
being, it would only bear the outer shape of it, if at all. No need for 
all the internal organs ;-)

Thomas
(Ghosthunter by Royal Privilege)


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From: Thomas de Groot
Subject: Re: Making a DF3 file from a mesh2 object
Date: 25 Sep 2013 03:11:15
Message: <52428c93$1@news.povray.org>
On 24-9-2013 19:37, MichaelJF wrote:
> Personally I like the last one most. Really good work Thomas! Will we see it
> stalking Gancaloon?
>

Yes, the last one is strangest.

Gancaloon is famous for its ghosts indeed.

Thomas


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