POV-Ray : Newsgroups : povray.binaries.images : Continuing Blender-PovRay discussion Server Time
30 Jul 2024 04:23:09 EDT (-0400)
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From: James Holsenback
Subject: Re: Continuing Blender-PovRay discussion
Date: 28 May 2013 10:28:54
Message: <51a4bf26@news.povray.org>
On 05/28/2013 10:01 AM, Stephen wrote:
> On 28/05/2013 2:39 PM, James Holsenback wrote:
>> i do however see flip options in groups tab
>
>
> No, it is in the PovRay Output tab.
> World axis orientation, again PoseRay scene (Right handiness)
>
> I use PoseRay 3.12.2 as that is the highest version that Bishop3D will
> import.
>

well hell .. give the man a cheroot


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From: Stephen
Subject: Re: Continuing Blender-PovRay discussion
Date: 28 May 2013 11:03:14
Message: <51a4c732@news.povray.org>
On 28/05/2013 3:28 PM, James Holsenback wrote:
> On 05/28/2013 10:01 AM, Stephen wrote:
>> On 28/05/2013 2:39 PM, James Holsenback wrote:
>>> i do however see flip options in groups tab
>>
>>
>> No, it is in the PovRay Output tab.
>> World axis orientation, again PoseRay scene (Right handiness)
>>
>> I use PoseRay 3.12.2 as that is the highest version that Bishop3D will
>> import.
>>
>
> well hell .. give the man a cheroot

Cheroot? Well I suppose that will do. :-)

I keep doing the same thing myself. I wish that you could set a default.

-- 
Regards
     Stephen


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From: Paolo Gibellini
Subject: Re: Continuing Blender-PovRay discussion
Date: 30 May 2013 03:21:40
Message: <51a6fe04$1@news.povray.org>
>Stephen  on date 28/05/2013 9.39 wrote:
> I'm too new to Blender I should not be trying to run before I can walk.
> But heigh ho! that's life.
>
Nice aircraft.
The new Blender Stack Exchange site is now open to the public:
http://blender.stackexchange.com/
;-)
Paolo


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From: Stephen
Subject: Re: Continuing Blender-PovRay discussion
Date: 30 May 2013 04:41:15
Message: <51a710ab$1@news.povray.org>
On 30/05/2013 8:21 AM, Paolo Gibellini wrote:
>  >Stephen  on date 28/05/2013 9.39 wrote:
>> I'm too new to Blender I should not be trying to run before I can walk.
>> But heigh ho! that's life.
>>
> Nice aircraft.

Thank you but it is actually "Anastasia" Dan Dare's (Pilot of the 
future, The Eagle comic 1950 ~ 1967) personal spacecraft.
I'm quite pleased with it as it is my very first attempt at modelling 
with Blender.

> The new Blender Stack Exchange site is now open to the public:
> http://blender.stackexchange.com/
> ;-)
> Paolo
>

Thanks Paolo.

That site looks just what I need.


-- 
Regards
     Stephen


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From: Paolo Gibellini
Subject: Re: Continuing Blender-PovRay discussion
Date: 30 May 2013 05:53:30
Message: <51a7219a$1@news.povray.org>
>Stephen  on date 30/05/2013 10.41 wrote:
> Thank you but it is actually "Anastasia" Dan Dare's (Pilot of the
> future, The Eagle comic 1950 ~ 1967) personal spacecraft.
> I'm quite pleased with it as it is my very first attempt at modelling
> with Blender.
Unfortunately I missed this interesting comic... I'll have to do a bit 
of searching on the net ;-)

> That site looks just what I need.
Mm, Blender people seems to be responsive there

Paolo


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From: Thomas de Groot
Subject: Re: Continuing Blender-PovRay discussion
Date: 30 May 2013 07:20:14
Message: <51a735ee$1@news.povray.org>
On 28-5-2013 9:39, Stephen wrote:
> I'm too new to Blender I should not be trying to run before I can walk.
> But heigh ho! that's life.
>
>

Hey! You have gone beyond the first steps, Stephen. Looks good.

Thomas


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From: Stephen
Subject: Re: Continuing Blender-PovRay discussion
Date: 30 May 2013 07:20:38
Message: <51a73606@news.povray.org>
On 30/05/2013 10:53 AM, Paolo Gibellini wrote:
>  >Stephen  on date 30/05/2013 10.41 wrote:
>> Thank you but it is actually "Anastasia" Dan Dare's (Pilot of the
>> future, The Eagle comic 1950 ~ 1967) personal spacecraft.
>> I'm quite pleased with it as it is my very first attempt at modelling
>> with Blender.

> Unfortunately I missed this interesting comic... I'll have to do a bit
> of searching on the net ;-)
>

I found it interesting as a pre-teenager. But I have no idea how it 
would hold up today with modern production methods for comics.

Beware the Mekon!

>> That site looks just what I need.
> Mm, Blender people seems to be responsive there
>

They do indeed. The answer I got to my question does not work 100% with 
the PovRay renderer. But no matter I found out how to get round that.

I wish there were some way to get in touch with the addon developers. To 
get some ground rules for it.

-- 
Regards
     Stephen


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From: Stephen
Subject: Re: Continuing Blender-PovRay discussion
Date: 30 May 2013 07:43:03
Message: <51a73b47$1@news.povray.org>
On 30/05/2013 12:20 PM, Thomas de Groot wrote:
> On 28-5-2013 9:39, Stephen wrote:
>> I'm too new to Blender I should not be trying to run before I can walk.
>> But heigh ho! that's life.
>>
>>
>
> Hey! You have gone beyond the first steps, Stephen. Looks good.
>

Thanks Thomas,

the hand rail.


-- 
Regards
     Stephen


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From: Mr
Subject: Re: Continuing Blender-PovRay discussion
Date: 2 Jun 2013 06:30:00
Message: <web.51ab1d5f8dfda95b10bcfed90@news.povray.org>
Stephen <mca### [at] aolcom> wrote:

> I wish there were some way to get in touch with the addon developers. To
> get some ground rules for it.
>
> --
> Regards
>      Stephen

I don't know if you mean the Blender to POV-Ray exporter addon or another one,
but if you do, I am currently responsible / guilty :-)
for maintaining it.

For basic usage, from the user preference window where you activate the addon,
there is a link to this help page:

http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray

There are many instructions for the addon there but also in the tooltips when
you hover your mouse on any of the interface buttons or field. Also feel free to
ask me questions directly, note that there is now also a POV-Ray usergroup over
at the blenderartists.org forum.

About the earlier question on command line arguments, as the exporter wiki
states it, the Blender interface shows a "command line switches" field, it
behaves just like the command line of POV editors:

Command line switches allow some command line arguments to be passed to POV-Ray.
Arguments are separated by spaces. Command line switches consist of a / (Slash),
+ (plus) or - (minus) sign, followed by one or more alphabetic characters and
possibly a numeric value.
/EXIT is a good default there.

If you POVers want to reach the exported POV file, uncheck OStempfiles, to point
a directory on your hardrive where to write it.(otherwise, it's simply stored in
Blender temp file with a random name and deleted afterwards.

Enjoy.


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From: Stephen
Subject: Re: Continuing Blender-PovRay discussion
Date: 2 Jun 2013 10:08:04
Message: <51ab51c4$1@news.povray.org>
On 02/06/2013 11:26 AM, Mr wrote:
> Stephen <mca### [at] aolcom> wrote:
>
>> I wish there were some way to get in touch with the addon developers. To
>> get some ground rules for it.
>>
>> --
>> Regards
>>       Stephen
>
> I don't know if you mean the Blender to POV-Ray exporter addon or another one,
> but if you do, I am currently responsible / guilty :-)
> for maintaining it.
>

Thanks Mr

Yes, that was the one.

> For basic usage, from the user preference window where you activate the addon,
> there is a link to this help page:
>
> http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray
>
> There are many instructions for the addon there but also in the tooltips when
> you hover your mouse on any of the interface buttons or field. Also feel free to
> ask me questions directly, note that there is now also a POV-Ray usergroup over
> at the blenderartists.org forum.
>

Thank you, I have read the page and have joined the forum. I had been 
waiting until I had more experience with Blender so not to post too many 
simple questions.

> About the earlier question on command line arguments, as the exporter wiki
> states it, the Blender interface shows a "command line switches" field, it
> behaves just like the command line of POV editors:
>
> Command line switches allow some command line arguments to be passed to POV-Ray.
> Arguments are separated by spaces. Command line switches consist of a / (Slash),
> + (plus) or - (minus) sign, followed by one or more alphabetic characters and
> possibly a numeric value.
> /EXIT is a good default there.
>

Yes /exit would be a good default I am using the option in PovRay to 
exit after completion.

Where exactly can I find the Command line switches for exporting? (See I 
said that I was new to Blender. :-) )

> If you POVers want to reach the exported POV file, uncheck OStempfiles, to point
> a directory on your hardrive where to write it.(otherwise, it's simply stored in
> Blender temp file with a random name and deleted afterwards.
>

Now that is good to know I have to jump through loops to get the pov 
file before it was deleted. But again, where does the field live?



-- 
Regards
     Stephen


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