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On 25-3-2013 9:39, Paolo Gibellini wrote:
> It's very fine!
> And could be very simple add a pebbled texture at the soil of the old city.
The streets need of course a good scrubbing ;-)
The most simple, like presently, is based on the height_field texture.
That needs an overhaul. However, especially for close ups, a street
surface is needed. That is going to be a different matter and shall be
built locally when needed.
Thomas
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> The most simple, like presently, is based on the height_field texture.
> That needs an overhaul. However, especially for close ups, a street
> surface is needed. That is going to be a different matter and shall be
> built locally when needed.
>
> Thomas
>
I thought a simple texture based on the use of warp like the example
posted by Philippe some time ago (tex_Sol_en_galets).
;-)
Paolo
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On 26-3-2013 11:02, Paolo Gibellini wrote:
I thought a simple texture based on the use of warp like the example
> posted by Philippe some time ago (tex_Sol_en_galets).
I am not sure I remember that one. Still, it is the texture of the
complete height_field which shows through, so there would be need of a
partial reworking.
Thomas
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>Thomas de Groot on date 26/03/2013 13.51 wrote:
> On 26-3-2013 11:02, Paolo Gibellini wrote:
> I thought a simple texture based on the use of warp like the example
>> posted by Philippe some time ago (tex_Sol_en_galets).
>
> I am not sure I remember that one. Still, it is the texture of the
> complete height_field which shows through, so there would be need of a
> partial reworking.
>
> Thomas
>
>
Sorry, I don't remember the news, but the code posted by Philippe
(2007-05-09) was very useful to me to understand the use of warp in
textures.
It's a silly idea use a duplicate of the height_field clipped by the
contour of the old city and translated a bit vertically?
Paolo
//Philippe's code
--------------------------------------------------------------------------------
#declare tex_Sol_en_galets_mortier=texture{
pigment{color rgb <0.898039, 0.85098, 0.733333>}
finish{diffuse .65}
normal{granite .6 scale .4}
}
#declare tex_Sol_en_galets_galets=texture{
pigment{color rgb <0.815686, 0.803922, 0.776471>*1.1}
finish{
diffuse .7
specular .08 roughness .15
}
normal{
average
normal_map{
[1.00
spherical 7
poly_wave .3
slope_map{
[0.00 <0,0>]
[0.05 <0,0>]
[0.05 <0,.5>]
[1.00 <1,0>]
}
]
[1.00 agate .15 ]
}
}
}
#declare tex_Sol_en_galets=texture{
spherical
poly_wave .3
texture_map{
[0.00 tex_Sol_en_galets_mortier]
[0.05 tex_Sol_en_galets_mortier]
[0.05 tex_Sol_en_galets_galets]
[1.00 tex_Sol_en_galets_galets]
}
warp{planar}
rotate -90*x
scale .5
translate <.5,0,.5>
warp{repeat 1.1*x}
warp{repeat z offset .5*x}
#local tseg_Warp_scale=.3;
scale tseg_Warp_scale
warp{
turbulence <.3,1.5,.3>
octaves 4
lambda 1.5
}
scale 1/tseg_Warp_scale
}
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On 27-3-2013 11:12, Paolo Gibellini wrote:
> Sorry, I don't remember the news, but the code posted by Philippe
> (2007-05-09) was very useful to me to understand the use of warp in
> textures.
Thank you very much indeed, Paolo. I am a voracious collector of code.
;-) Always useful one day or another.
> It's a silly idea use a duplicate of the height_field clipped by the
> contour of the old city and translated a bit vertically?
No, it is one of the possible techniques. I had not yet seriously
thought about that use, I confess, and I shall give it a try. Should
give good results for the fairly flat areas and the overviews.
THomas
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On 27-3-2013 11:12, Paolo Gibellini wrote:
> Sorry, I don't remember the news, but the code posted by Philippe
> (2007-05-09) was very useful to me to understand the use of warp in
> textures.
By the way, do you remember which 'Philippe' this was? Philippe Gibone?
Philippe Dubar? Strangely, the search in povray.org does not turn up the
thread.
Thomas
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>Thomas de Groot on date 27/03/2013 14.02 wrote:
> On 27-3-2013 11:12, Paolo Gibellini wrote:
>
>> Sorry, I don't remember the news, but the code posted by Philippe
>> (2007-05-09) was very useful to me to understand the use of warp in
>> textures.
>
> By the way, do you remember which 'Philippe' this was? Philippe Gibone?
> Philippe Dubar? Strangely, the search in povray.org does not turn up the
> thread.
>
> Thomas
When I take snippets of code, I write as a comment the name of the
author and probabily the message was signed only with the first name.
Maybe the post wasn't on news.povray.org but on news.zoo-logique.org,
who imho isn't fully indexed by search engines...
I'll bet on Philippe Debar.
Paolo
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On 27-3-2013 15:57, Paolo Gibellini wrote:
> When I take snippets of code, I write as a comment the name of the
> author and probabily the message was signed only with the first name.
> Maybe the post wasn't on news.povray.org but on news.zoo-logique.org,
> who imho isn't fully indexed by search engines...
> I'll bet on Philippe Debar.
I'll bet on him too...
Thomas
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It looks remarkably like Scarborough (North Bay)
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On 15-4-2013 14:41, Bernard wrote:
> Scarborough (North Bay)
Indeed. I think Scarborough was copied on Gancaloon ;-)
Thomas
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