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30 Jul 2024 06:22:08 EDT (-0400)
  Gancaloon: old city (Message 37 to 46 of 46)  
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From: Thomas de Groot
Subject: Re: Gancaloon: old city
Date: 25 Mar 2013 08:22:39
Message: <5150418f$1@news.povray.org>
On 25-3-2013 9:39, Paolo Gibellini wrote:
> It's very fine!
> And could be very simple add a pebbled texture at the soil of the old city.

The streets need of course a good scrubbing ;-)

The most simple, like presently, is based on the height_field texture. 
That needs an overhaul. However, especially for close ups, a street 
surface is needed. That is going to be a different matter and shall be 
built locally when needed.

Thomas


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From: Paolo Gibellini
Subject: Re: Gancaloon: old city
Date: 26 Mar 2013 06:02:31
Message: <51517237$1@news.povray.org>
> The most simple, like presently, is based on the height_field texture.
> That needs an overhaul. However, especially for close ups, a street
> surface is needed. That is going to be a different matter and shall be
> built locally when needed.
>
> Thomas
>
I thought a simple texture based on the use of warp like the example 
posted by Philippe some time ago (tex_Sol_en_galets).
;-)
Paolo


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From: Thomas de Groot
Subject: Re: Gancaloon: old city
Date: 26 Mar 2013 08:51:18
Message: <515199c6@news.povray.org>
On 26-3-2013 11:02, Paolo Gibellini wrote:
  I thought a simple texture based on the use of warp like the example
> posted by Philippe some time ago (tex_Sol_en_galets).

I am not sure I remember that one. Still, it is the texture of the 
complete height_field which shows through, so there would be need of a 
partial reworking.

Thomas


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From: Paolo Gibellini
Subject: Re: Gancaloon: old city
Date: 27 Mar 2013 06:12:06
Message: <5152c5f6$1@news.povray.org>
>Thomas de Groot  on date 26/03/2013 13.51 wrote:
> On 26-3-2013 11:02, Paolo Gibellini wrote:
>   I thought a simple texture based on the use of warp like the example
>> posted by Philippe some time ago (tex_Sol_en_galets).
>
> I am not sure I remember that one. Still, it is the texture of the
> complete height_field which shows through, so there would be need of a
> partial reworking.
>
> Thomas
>
>

Sorry, I don't remember the news, but the code posted by Philippe 
(2007-05-09) was very useful to me to understand the use of warp in 
textures.
It's a silly idea use a duplicate of the height_field clipped by the 
contour of the old city and translated a bit vertically?
Paolo


//Philippe's code
--------------------------------------------------------------------------------
#declare tex_Sol_en_galets_mortier=texture{
	pigment{color rgb <0.898039, 0.85098, 0.733333>}
	finish{diffuse .65}
	normal{granite .6 scale .4}
}

#declare tex_Sol_en_galets_galets=texture{
	pigment{color rgb <0.815686, 0.803922, 0.776471>*1.1}
	finish{
		diffuse .7
		specular .08 roughness .15
	}
	normal{
		average
		normal_map{
			[1.00
			spherical 7
			poly_wave .3
			slope_map{
				[0.00 <0,0>]
				[0.05 <0,0>]
				[0.05 <0,.5>]
				[1.00 <1,0>]
			}
			]
			[1.00 agate .15 ]
		}
	}
}

#declare tex_Sol_en_galets=texture{
	spherical
	poly_wave .3
	texture_map{
		[0.00 tex_Sol_en_galets_mortier]
		[0.05 tex_Sol_en_galets_mortier]
		[0.05 tex_Sol_en_galets_galets]
		[1.00 tex_Sol_en_galets_galets]
	}

	warp{planar}
	rotate -90*x
	scale .5
	translate <.5,0,.5>
	warp{repeat 1.1*x}
	warp{repeat z offset .5*x}
	#local tseg_Warp_scale=.3;
	scale tseg_Warp_scale
	warp{
		turbulence <.3,1.5,.3>
		octaves 4
		lambda 1.5
	}
	scale 1/tseg_Warp_scale
}


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From: Thomas de Groot
Subject: Re: Gancaloon: old city
Date: 27 Mar 2013 08:09:32
Message: <5152e17c$1@news.povray.org>
On 27-3-2013 11:12, Paolo Gibellini wrote:

> Sorry, I don't remember the news, but the code posted by Philippe
> (2007-05-09) was very useful to me to understand the use of warp in
> textures.

Thank you very much indeed, Paolo. I am a voracious collector of code. 
;-) Always useful one day or another.

> It's a silly idea use a duplicate of the height_field clipped by the
> contour of the old city and translated a bit vertically?

No, it is one of the possible techniques. I had not yet seriously 
thought about that use, I confess, and I shall give it a try. Should 
give good results for the fairly flat areas and the overviews.

THomas


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From: Thomas de Groot
Subject: Re: Gancaloon: old city
Date: 27 Mar 2013 09:02:46
Message: <5152edf6$1@news.povray.org>
On 27-3-2013 11:12, Paolo Gibellini wrote:

> Sorry, I don't remember the news, but the code posted by Philippe
> (2007-05-09) was very useful to me to understand the use of warp in
> textures.

By the way, do you remember which 'Philippe' this was? Philippe Gibone? 
Philippe Dubar? Strangely, the search in povray.org does not turn up the 
thread.

Thomas


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From: Paolo Gibellini
Subject: Re: Gancaloon: old city
Date: 27 Mar 2013 10:57:44
Message: <515308e8$1@news.povray.org>
>Thomas de Groot  on date 27/03/2013 14.02 wrote:
> On 27-3-2013 11:12, Paolo Gibellini wrote:
>
>> Sorry, I don't remember the news, but the code posted by Philippe
>> (2007-05-09) was very useful to me to understand the use of warp in
>> textures.
>
> By the way, do you remember which 'Philippe' this was? Philippe Gibone?
> Philippe Dubar? Strangely, the search in povray.org does not turn up the
> thread.
>
> Thomas
When I take snippets of code, I write as a comment the name of the 
author and probabily the message was signed only with the first name.
Maybe the post wasn't on news.povray.org but on news.zoo-logique.org, 
who imho isn't fully indexed by search engines...
I'll bet on Philippe Debar.

Paolo


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From: Thomas de Groot
Subject: Re: Gancaloon: old city
Date: 27 Mar 2013 11:33:21
Message: <51531141@news.povray.org>
On 27-3-2013 15:57, Paolo Gibellini wrote:
> When I take snippets of code, I write as a comment the name of the
> author and probabily the message was signed only with the first name.
> Maybe the post wasn't on news.povray.org but on news.zoo-logique.org,
> who imho isn't fully indexed by search engines...
> I'll bet on Philippe Debar.

I'll bet on him too...

Thomas


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From: Bernard
Subject: Re: Gancaloon: old city
Date: 15 Apr 2013 08:45:01
Message: <web.516bf58c729bb489c274e2410@news.povray.org>
It looks remarkably like Scarborough (North Bay)


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From: Thomas de Groot
Subject: Re: Gancaloon: old city
Date: 15 Apr 2013 10:12:56
Message: <516c0ae8$1@news.povray.org>
On 15-4-2013 14:41, Bernard wrote:
> Scarborough (North Bay)

Indeed. I think Scarborough was copied on Gancaloon ;-)

Thomas


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