|
![](/i/fill.gif) |
> The most simple, like presently, is based on the height_field texture.
> That needs an overhaul. However, especially for close ups, a street
> surface is needed. That is going to be a different matter and shall be
> built locally when needed.
>
> Thomas
>
I thought a simple texture based on the use of warp like the example
posted by Philippe some time ago (tex_Sol_en_galets).
;-)
Paolo
Post a reply to this message
|
![](/i/fill.gif) |