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Thomas de Groot <tho### [at] degroot org> wrote:
> On 30-12-2012 19:35, MichaelJF wrote:
> > No, I was just kidding. You did a lot of effort into a still image and yielded a
> > fine result. Doing all this work with every frame of an animation would need
> > some hundreds of clones of you. But to see the Satrap headbanging...
>
> I know. An animation would not be that difficult in fact using Poser
> itself. Even the present pose of the Satrap is the result of an
> animation, going from the zero pose to this in order to make the
> clothing adapt and flow.
>
> Thomas
The cloth room, I suspect. The matching of a clothing is ever a kind of
animation there. The christmas gift I gave myself was Poser 2012 Professionial,
but I still have to investigate it. The head room seems to be the same mess as
with Poser 8. Even if you have pictures of a portrait and of a profile (which is
a very rare case with net-images) of a person, you cannot really craft a face
from it. If you hit the button to apply the images you have cautiously designed
using the two small input areas for pictures, you yield only very disturbed
faces. The face room is a mess.
Best regards,
Michael
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On 31-12-2012 22:33, MichaelJF wrote:
> The cloth room, I suspect. The matching of a clothing is ever a kind of
> animation there.
Indeed yes.
> The christmas gift I gave myself was Poser 2012 Professionial,
> but I still have to investigate it.
It is a move I am considering, mostly for its multi thread ability.
> The head room seems to be the same mess as
> with Poser 8. Even if you have pictures of a portrait and of a profile (which is
> a very rare case with net-images) of a person, you cannot really craft a face
> from it. If you hit the button to apply the images you have cautiously designed
> using the two small input areas for pictures, you yield only very disturbed
> faces. The face room is a mess.
I agree. I never have used it with portraits but only for some morphing
which works pretty well if one is careful because holes can appear
between the head and the neck; and the textures in the Face Room are
below average. So yes, it is the worse feature of the package indeed.
Thomas
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On 01/01/2013 8:12 AM, Thomas de Groot wrote:
>> The christmas gift I gave myself was Poser 2012 Professionial,
>> but I still have to investigate it.
>
> It is a move I am considering, mostly for its multi thread ability.
Better check that out, I have Pro 2010 and the multi threading is only
for rendering.
Although it is a big improvement on Poser 8 or was it 9?
Libraries load faster as do scenes, saving is faster too.
--
Regards
Stephen
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On 1-1-2013 12:13, Stephen wrote:
> On 01/01/2013 8:12 AM, Thomas de Groot wrote:
>>> The christmas gift I gave myself was Poser 2012 Professionial,
>>> but I still have to investigate it.
>>
>> It is a move I am considering, mostly for its multi thread ability.
>
> Better check that out, I have Pro 2010 and the multi threading is only
> for rendering.
> Although it is a big improvement on Poser 8 or was it 9?
> Libraries load faster as do scenes, saving is faster too.
>
Wasn't there also multithreading for the Cloth Room?
Thomas
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On 01/01/2013 11:58 AM, Thomas de Groot wrote:
>
> Wasn't there also multithreading for the Cloth Room?
feature will attempt to parallelize (is that even a word in English?)
the computations across multiple threads during bending, this will
produce faster bending by better utilizing multi-threads and multi-core
I did not notice any speed difference in the Cloth Room. Both Win Task
Manager and Process Explorer showed about 17% CPU usage when calculating
a simulation and they took the same time.
Maybe they have updated it for 2012.
--
Regards
Stephen
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On 1-1-2013 18:19, Stephen wrote:
> On 01/01/2013 11:58 AM, Thomas de Groot wrote:
>>
>> Wasn't there also multithreading for the Cloth Room?
>
> feature will attempt to parallelize (is that even a word in English?)
> the computations across multiple threads during bending, this will
> produce faster bending by better utilizing multi-threads and multi-core
Yeah, I saw that too. I wonder what that really means. I suppose
/bending/ refers to pose changes from frame to frame.
Somehow I was left with the idea that multi-threading was extended to
the Cloth Room.
>
> I did not notice any speed difference in the Cloth Room. Both Win Task
> Manager and Process Explorer showed about 17% CPU usage when calculating
> a simulation and they took the same time.
Hmm. Seems like business as usual to me. A shame that they discarded the
Poser forums. Those were excellent means to get info and help.
>
> Maybe they have updated it for 2012.
Not in that respect, according to the Feature Comparison Chart it seems.
Thomas
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Thomas de Groot <tho### [at] degroot org> wrote:
> On 1-1-2013 18:19, Stephen wrote:
> > On 01/01/2013 11:58 AM, Thomas de Groot wrote:
> >>
> >> Wasn't there also multithreading for the Cloth Room?
> >
> > feature will attempt to parallelize (is that even a word in English?)
> > the computations across multiple threads during bending, this will
> > produce faster bending by better utilizing multi-threads and multi-core
>
> Yeah, I saw that too. I wonder what that really means. I suppose
> /bending/ refers to pose changes from frame to frame.
My reading of the manual is that it for the Inverse Kinetics and mesh
deformation. Nothing to do with the clothes room.
> Somehow I was left with the idea that multi-threading was extended to
> the Cloth Room.
>
I have not read anything about that.
> >
> > I did not notice any speed difference in the Cloth Room. Both Win Task
> > Manager and Process Explorer showed about 17% CPU usage when calculating
> > a simulation and they took the same time.
>
> Hmm. Seems like business as usual to me. A shame that they discarded the
> Poser forums. Those were excellent means to get info and help.
>
Having said that. Poser Pro 2010 is much faster than Poser 8 and the collision
offset and depth work better.
> >
> > Maybe they have updated it for 2012.
>
> Not in that respect, according to the Feature Comparison Chart it seems.
>
Shame. :-(
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On 2-1-2013 14:33, Stephen wrote:
> My reading of the manual is that it for the Inverse Kinetics and mesh
> deformation. Nothing to do with the clothes room.
>
>> Somehow I was left with the idea that multi-threading was extended to
>> the Cloth Room.
>>
>
> I have not read anything about that.
I must have dreamed it... ;-)
> Having said that. Poser Pro 2010 is much faster than Poser 8 and the collision
> offset and depth work better.
Yes, and at least there is x64 support. I shall consider...
Thomas
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Very nice.
And next are the people of the ancient Roman world with their thousands of
heritages, professions and costumes..? ;-)
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On 21-2-2013 2:08, Sven Littkowski wrote:
> Very nice.
>
> And next are the people of the ancient Roman world with their thousands of
> heritages, professions and costumes..? ;-)
Well, maybe you missed earlier views of Gancaloon-related scenes and
their explanations, but in /my/ world there are no Romans to speak of.
They just did not emerge as a leading power.
Thomas
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