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From: Jaime Vives Piqueres
Subject: Fruits bowl
Date: 20 Nov 2012 07:07:16
Message: <50ab7274@news.povray.org>
Hi:

   Here is a more serious scene done with the Bullet Physics Playground,
to test "real world" usage.

   Some of the fruits (pear, banana) and the cloth come from the
3Drender.com "Lighting Challenge" scene by Dan Wade. The rest was my own
models, and a fruit bowl I modelled with Wings3D.

   The cloth and the bowl where made static on the simulation, while the
fruits arranged over it are dynamic, so they fall to fill the bowl
(actually I put a lot more than needed, to have some of them lying
around on the cloth).

   I attached two screenshots from the playground, one at step 0, and the
other at mid way to the final one (I stopped it when all the "excess"
fruits did fall over the cloth borders, at step 394).

   Regards,

--
Jaime


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Attachments:
Download 'fruits-bowl-07.jpg' (280 KB) Download 'fruits-bowl-4-00000.jpeg.jpg' (64 KB) Download 'fruits-bowl-4-00155.jpeg.jpg' (60 KB)

Preview of image 'fruits-bowl-07.jpg'
fruits-bowl-07.jpg

Preview of image 'fruits-bowl-4-00000.jpeg.jpg'
fruits-bowl-4-00000.jpeg.jpg

Preview of image 'fruits-bowl-4-00155.jpeg.jpg'
fruits-bowl-4-00155.jpeg.jpg


 

From: James Holsenback
Subject: Re: Fruits bowl
Date: 20 Nov 2012 08:27:10
Message: <50ab852e@news.povray.org>
On 11/20/2012 07:06 AM, Jaime Vives Piqueres wrote:
> Hi:
>
>    Here is a more serious scene done with the Bullet Physics Playground,
> to test "real world" usage.
>
>    Some of the fruits (pear, banana) and the cloth come from the
> 3Drender.com "Lighting Challenge" scene by Dan Wade. The rest was my own
> models, and a fruit bowl I modelled with Wings3D.
>
>    The cloth and the bowl where made static on the simulation, while the
> fruits arranged over it are dynamic, so they fall to fill the bowl
> (actually I put a lot more than needed, to have some of them lying
> around on the cloth).
>
>    I attached two screenshots from the playground, one at step 0, and the
> other at mid way to the final one (I stopped it when all the "excess"
> fruits did fall over the cloth borders, at step 394).
>
>    Regards,
>
> --
> Jaime

Hey cool ... nice test of mixed objects. Did you have same problem I had 
with the inner surface of the bowl? Now that I think about it maybe it 
was because I used a sphere then deleted all the faces above the equator 
for the basic shape ... or maybe a blender-ism with how the shape was 
initially created. Flipping normals (on inside of bowl) did the trick. 
Thanks for posting ... it gives me something to aspire to ;-) Oh yeah 
... and especially thanks for the work on the application as well .. 
it's been a bit since I've had this much interest in /anything/

Jim


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From: Jaime Vives Piqueres
Subject: Re: Fruits bowl
Date: 20 Nov 2012 10:41:44
Message: <50aba4b8$1@news.povray.org>

> Hey cool ... nice test of mixed objects. Did you have same problem I
> had with the inner surface of the bowl? Now that I think about it
> maybe it was because I used a sphere then deleted all the faces above
> the equator for the basic shape ... or maybe a blender-ism with how
> the shape was initially created. Flipping normals (on inside of bowl)
> did the trick.

   I had the bananas going through the bowl surface at first try, but it
was because I used a non-smoothed mesh, with too big faces (bigger than
the banana radius).

   I never had any normals problem with Wings3D, with objects made by me
(but had to use the "invert" feature a few times with 3rd party 3ds
files). Surely inverted normals do not help on the simulation... :)

>  it's been a bit since I've had this much interest in /anything/

   Me too... this has me really hooked. And it's only the very beginning!

--
Jaime


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From: Ive
Subject: Re: Fruits bowl
Date: 20 Nov 2012 14:54:39
Message: <50abdfff$1@news.povray.org>
Am 20.11.2012 13:06, schrieb Jaime Vives Piqueres:

>    Some of the fruits (pear, banana) and the cloth come from the
> 3Drender.com "Lighting Challenge" scene by Dan Wade. The rest was my own
> models, and a fruit bowl I modelled with Wings3D.
>

Nice still life, but the apple-mesh doesn't look very healthy and the 
same goes for the banana-texture. Cloth and bowl are gorgeous.

-Ive


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From: Christian Froeschlin
Subject: Re: Fruits bowl
Date: 20 Nov 2012 18:13:52
Message: <50ac0eb0@news.povray.org>
Extremely impressive!

Only problem with regard to real life fruit bowls may be that the
latter are usually not filled using the random drop technique and thus
exhibit a higher degree of orderedness ;)


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From: Thomas de Groot
Subject: Re: Fruits bowl
Date: 21 Nov 2012 03:08:48
Message: <50ac8c10$1@news.povray.org>
On 21-11-2012 0:17, Christian Froeschlin wrote:
> Extremely impressive!
>
> Only problem with regard to real life fruit bowls may be that the
> latter are usually not filled using the random drop technique and thus
> exhibit a higher degree of orderedness ;)

Dropping fruit in general is not recommended ;-)

The apples look strange to me (mesh problem at the end?) but otherwise 
it is a beautiful scene.

Thomas


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From: Le Forgeron
Subject: Re: Fruits bowl
Date: 21 Nov 2012 04:03:45
Message: <50ac98f1@news.povray.org>
Le 21/11/2012 09:08, Thomas de Groot a écrit :
> On 21-11-2012 0:17, Christian Froeschlin wrote:
>> Extremely impressive!
>>
>> Only problem with regard to real life fruit bowls may be that the
>> latter are usually not filled using the random drop technique and thus
>> exhibit a higher degree of orderedness ;)
> 
> Dropping fruit in general is not recommended ;-)
> 
> The apples look strange to me (mesh problem at the end?) but otherwise
> it is a beautiful scene.
> 
> Thomas
> 


The apple looks rather like a classical isosurface, but badly tuned on
that picture.

http://www.econym.demon.co.uk/isotut/real.htm


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From: Jaime Vives Piqueres
Subject: Re: Fruits bowl
Date: 21 Nov 2012 04:22:51
Message: <50ac9d6b$1@news.povray.org>

> Nice still life, but the apple-mesh doesn't look very healthy and the
>  same goes for the banana-texture. Cloth and bowl are gorgeous.

   Thanks... and yes, the apple is badly done. In fact, it isn't an apple
at all, but a tomato from my kitchen scene which was quickly re-shaped
into an apple (without much success).

   The banana texture is difficult to achieve without SSLT....

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: Fruits bowl
Date: 21 Nov 2012 04:27:40
Message: <50ac9e8c$1@news.povray.org>

> Extremely impressive!

   Thanks!

> Only problem with regard to real life fruit bowls may be that the
> latter are usually not filled using the random drop technique and thus
> exhibit a higher degree of orderedness ;)

   Yes, but that was the easy way... :)

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: Fruits bowl
Date: 21 Nov 2012 04:32:31
Message: <50ac9faf$1@news.povray.org>
El 21/11/12 10:03, Le_Forgeron escribió:
> The apple looks rather like a classical isosurface, but badly tuned
> on that picture.

   No, Thomas was right: it's a mesh and it has a problem on the ends. I
should really make a better one starting from he scratch.

> http://www.econym.demon.co.uk/isotut/real.htm

   Thanks: I didn't remember that one. Now, if I could get a mesh with
the same shape for the simulation... :)

--
Jaime


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