> Hey cool ... nice test of mixed objects. Did you have same problem I
> had with the inner surface of the bowl? Now that I think about it
> maybe it was because I used a sphere then deleted all the faces above
> the equator for the basic shape ... or maybe a blender-ism with how
> the shape was initially created. Flipping normals (on inside of bowl)
> did the trick.
I had the bananas going through the bowl surface at first try, but it
was because I used a non-smoothed mesh, with too big faces (bigger than
the banana radius).
I never had any normals problem with Wings3D, with objects made by me
(but had to use the "invert" feature a few times with 3rd party 3ds
files). Surely inverted normals do not help on the simulation... :)
> it's been a bit since I've had this much interest in /anything/
Me too... this has me really hooked. And it's only the very beginning!
--
Jaime
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