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Methinks it is time for a new wip.
Thomas
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On 30/09/2012 12:54 PM, Thomas de Groot wrote:
> Methinks it is time for a new wip.
>
It looks more real every time.
It also reminds me of the old harbour in Chania in Crete.
--
Regards
Stephen
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On 30-9-2012 16:45, Stephen wrote:
> It looks more real every time.
Thanks, Stephen. That is what I like with wips; and I always keep a copy
of intermediate stages in order to assess progress or dead ends.
Each time new problems arise too, together with new ideas of course ;-)
> It also reminds me of the old harbour in Chania in Crete.
I didn't know that town, but looking at images of its harbour, there is
a strong similarity indeed. Seems I am on the right track. Maybe I can
find some inspiration there too... translating back over a millennium.
Thomas
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On 30/09/2012 3:58 PM, Thomas de Groot wrote:
> On 30-9-2012 16:45, Stephen wrote:
>> It looks more real every time.
>
> Thanks, Stephen. That is what I like with wips; and I always keep a copy
> of intermediate stages in order to assess progress or dead ends.
> Each time new problems arise too, together with new ideas of course ;-)
>
Until you need the disk space ;-)
A couple of months ago I cleared out about 4 gigs of HDD space. Not to
worry I still have them on Backup. If I ever get round to looking at
them. :-)
>> It also reminds me of the old harbour in Chania in Crete.
>
> I didn't know that town, but looking at images of its harbour, there is
> a strong similarity indeed. Seems I am on the right track. Maybe I can
> find some inspiration there too... translating back over a millennium.
>
The photos I googled just now don't show what it was like 25 years ago.
It is the long buildings that remind me of the harbour. Then they were
just unpainted stone. Now if they are still there they will be decorated
for tourists. :-(
I like the grass growing between the cobbles, a nice touch.
--
Regards
Stephen
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Yes, the grass is a very fine addition as are the additional people, the
luggage, and the flag. May be you can modify the height of the grass by random.
It's just an idea...
Your wip becomes better and better!
Best regards,
Michael
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> Methinks it is time for a new wip.
>
> Thomas
Maybe too much grass between paver stones. Too regular.
--
A+
Ferdinand
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From: Jaime Vives Piqueres
Subject: Re: Gancaloon: River Harbour (wip 3)
Date: 30 Sep 2012 14:49:43
Message: <50689447@news.povray.org>
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On 30/09/12 19:08, MichaelJF wrote:
> Yes, the grass is a very fine addition as are the additional people,
> the luggage, and the flag. May be you can modify the height of the
> grass by random. It's just an idea...
And less patches too... after all, there is a lot of people walking on
it everyday, isn't?
> Your wip becomes better and better!
Indeed... keep us updated, Thomas!
P.S.: Ah... now I understand the pose of the first figure. :)
--
Jaime
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On 30-9-2012 17:35, Stephen wrote:
> Until you need the disk space ;-)
Yes, well, until now, that has not been an issue yet.
> The photos I googled just now don't show what it was like 25 years ago.
> It is the long buildings that remind me of the harbour. Then they were
> just unpainted stone. Now if they are still there they will be decorated
> for tourists. :-(
Yes, I can imagine that. As long as tourists stay away from Gancaloon
the stones will remain bare or plastered (subject to erosion. That has
still to be done.
>
> I like the grass growing between the cobbles, a nice touch.
Yes, but - like others have said - there is still some work to do.
Thomas
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On 30-9-2012 19:08, MichaelJF wrote:
> Yes, the grass is a very fine addition as are the additional people, the
> luggage, and the flag. May be you can modify the height of the grass by random.
> It's just an idea...
Flag? it is the sail of an incoming ship ;-)
The grass still needs work. There is a random height control already
present but it probably needs to be made larger. And other things too.
>
> Your wip becomes better and better!
Thank you indeed!
thomas
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On 30-9-2012 20:49, Jaime Vives Piqueres wrote:
> And less patches too... after all, there is a lot of people walking on
> it everyday, isn't?
Absolutely. It was not yet implemented here because I have some problems
to get the patchiness right as I want it, but it should be there next
time, with thanks to Kirk Andrews who wrote the code in the first place.
> Indeed... keep us updated, Thomas!
I will. Once started, each scene gets a momentum of its own and I need
to take advantage of it before it begins to slow down.
> P.S.: Ah... now I understand the pose of the first figure. :)
<grin> Interesting isn't? how the perception of an attitude can change
meaning by addition or deletion of extra elements. At first the figure
looked to be pondering something, now he is talking to somebody else,
while his body language has not changed.
Thomas
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