POV-Ray : Newsgroups : povray.binaries.images : Domenator II, the sequel Server Time
30 Jul 2024 12:23:53 EDT (-0400)
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From: Philippe Gibone
Subject: Re: Domenator II, the sequel
Date: 23 Apr 2012 11:53:43
Message: <4f957b07@news.povray.org>
Hi Thomas,

Very good news.

> (1) Not sure what Translation Z does. Now it shears the dome, allowing  an 
> inside view. Is that correct?
It is a scaling along the z-axis (in OpenGL and Moray, which happens to be 
the y-axis in POV-Ray) this scaling is done before the struts and spheres 
are created (it has no particular effect on the "faces").
I enclosed an image of a Dome with no scaling (on the left), with pov-ray 
z-scaling (in the middle) and with the Dome z-scaling (on the right)

> (2) Materials: How are they invoked?
I choose materials rather than textures because when you want to use a 
texture, you just have to write :
#declare Mat1 = {texture {myFavoriteTexture}}
And you have turn your favorite texture into a material.

> (3) Mesh2{} would be great eventually, including the csg objects.
If you're not the only one to be interested in I will (if you're the only 
one, it will take a little bit more of time ;-)).

Regards

Philippe


-- 
Philippe

4f95013e$1@news.povray.org...
> On 22-4-2012 19:32, Philippe Gibone wrote:
>> Hi Thomas,
>>
>> I'm really sorry for that, OpenGL seems to be a real mess, this is my 
>> first
>> programm using it, it may be the last.
>>
>> The DLL on my computer are :
>> glu32.dll  22/08/2001  21:00           116 736
>> glut32.dll 27/03/2005  12:10           483 460
>>
>> Hope that helps
>
> It does, Philippe, thanks. I just copied my youngest glut32.ddl from
> Silo2 to the Domenator directory. It works now. Going to play ;-)
>
> ...later: Works well and hugely enjoyable. A couple of questions:
> (1) Not sure what Translation Z does. Now it shears the dome, allowing
> an inside view. Is that correct?
> (2) Materials: How are they invoked?
> (3) Mesh2{} would be great eventually, including the csg objects.
>
> Thomas
>


Post a reply to this message


Attachments:
Download 'ScaleZ.jpg' (100 KB)

Preview of image 'ScaleZ.jpg'
ScaleZ.jpg


 

From: Thomas de Groot
Subject: Re: Domenator II, the sequel
Date: 27 Apr 2012 04:28:07
Message: <4f9a5897$1@news.povray.org>
On 23-4-2012 17:53, Philippe Gibone wrote:
> Hi Thomas,
>
> Very good news.
Sorry for answering late. I was involved with other matters.

>
>> (1) Not sure what Translation Z does. Now it shears the dome, allowing  an
>> inside view. Is that correct?
> It is a scaling along the z-axis (in OpenGL and Moray, which happens to be
> the y-axis in POV-Ray) this scaling is done before the struts and spheres
> are created (it has no particular effect on the "faces").
> I enclosed an image of a Dome with no scaling (on the left), with pov-ray
> z-scaling (in the middle) and with the Dome z-scaling (on the right)
OK. Understood.

>
>> (2) Materials: How are they invoked?
> I choose materials rather than textures because when you want to use a
> texture, you just have to write :
> #declare Mat1 = {texture {myFavoriteTexture}}
> And you have turn your favorite texture into a material.
I understand that; however, one has to invoke an .inc file I suppose, or 
should the material just be sitting in the Domenator directory?
>
>> (3) Mesh2{} would be great eventually, including the csg objects.
> If you're not the only one to be interested in I will (if you're the only
> one, it will take a little bit more of time ;-)).
Fair enough.

Thomas


Post a reply to this message

From: Philippe Gibone
Subject: Re: Domenator II, the sequel
Date: 27 Apr 2012 11:00:15
Message: <4f9ab47f@news.povray.org>
Hi Thomas,

Don't worry about any delay, I saw you are working on Gancaloon ;-))

About the material, the answer is : they must be defined in an INC file.

I thought of some sort of a texture list file, but I'm not sure it would be 
really useful. If you have any new feature request on this topic or any 
other one : just tell.

Best regards

Philippe

-- 
Philippe

4f9a5897$1@news.povray.org...
> On 23-4-2012 17:53, Philippe Gibone wrote:
>> Hi Thomas,
>>
>> Very good news.
> Sorry for answering late. I was involved with other matters.
>
>>
>>> (1) Not sure what Translation Z does. Now it shears the dome, allowing 
>>> an
>>> inside view. Is that correct?
>> It is a scaling along the z-axis (in OpenGL and Moray, which happens to 
>> be
>> the y-axis in POV-Ray) this scaling is done before the struts and spheres
>> are created (it has no particular effect on the "faces").
>> I enclosed an image of a Dome with no scaling (on the left), with pov-ray
>> z-scaling (in the middle) and with the Dome z-scaling (on the right)
> OK. Understood.
>
>>
>>> (2) Materials: How are they invoked?
>> I choose materials rather than textures because when you want to use a
>> texture, you just have to write :
>> #declare Mat1 = {texture {myFavoriteTexture}}
>> And you have turn your favorite texture into a material.
> I understand that; however, one has to invoke an .inc file I suppose, or 
> should the material just be sitting in the Domenator directory?
>>
>>> (3) Mesh2{} would be great eventually, including the csg objects.
>> If you're not the only one to be interested in I will (if you're the only
>> one, it will take a little bit more of time ;-)).
> Fair enough.
>
> Thomas


Post a reply to this message

From: Thomas de Groot
Subject: Re: Domenator II, the sequel
Date: 28 Apr 2012 03:08:31
Message: <4f9b976f$1@news.povray.org>
On 27-4-2012 17:00, Philippe Gibone wrote:
> Hi Thomas,
>
> Don't worry about any delay, I saw you are working on Gancaloon ;-))
How do you know?!;-)

>
> About the material, the answer is : they must be defined in an INC file.
>
> I thought of some sort of a texture list file, but I'm not sure it would be
> really useful. If you have any new feature request on this topic or any
> other one : just tell.
An INC file is perfect. Something you could add however is a way to 
include the INC file in the dome.inc file. For instance in the Files 
Menu, have a box where the name of the INC file can be given, and have 
that file included in the dome.inc after the comments list like this:

....
// fNoiseProgressiveR     = 0.000000
// fNoiseProgressiveZ     = 0.000000

#include "MyTextures.inc"

// MaxI = 121 ; MaxJ = 39
#declare MyDome = union {
sphere   { < 0.000000, 1.000000, 0.000000 >, 0.030000 }
cone { < 0.041325, 0.999146, 0.000000 >, 0.030000, < 0.000000, 1.000000, 
0.000000 >, 0.030000 }
....


Thomas


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From: Philippe Gibone
Subject: Re: Domenator II, the sequel
Date: 28 Apr 2012 03:20:39
Message: <4f9b9a47@news.povray.org>
Hi Thomas

> An INC file is perfect. Something you could add however is a way to 
> include the INC file in the dome.inc file. For instance in the Files Menu, 
> have a box where the name of the INC file can be given, and have that file 
> included in the dome.inc after the comments list like this:

Very good Idea, I will think of it.

It would also authorize Domenator to extract the names of the 
materials/textures in that inc file and to propose them in list-boxes ...

To be continued ;-))

Philippe


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From: Thomas de Groot
Subject: Re: Domenator II, the sequel
Date: 10 May 2012 08:33:13
Message: <4fabb589$1@news.povray.org>
On 23-4-2012 9:14, Thomas de Groot wrote:
> (3) Mesh2{} would be great eventually, including the csg objects.

I have been looking into the possibilities of exporting the dome 
triangles, using Poseray. This works well and gives the possibility to 
export then to an OBJ file, which I can load into Silo2.

Something that I noticed then is that the triangle pairs forming the 
quads have opposing normal orientation, caused - I suppose - by the way 
the triangles are built. This poses a problem for further working on the 
object.

Is is possible to build the dome with a uniform orientation of all the 
triangle normals? That would help a lot.

Thanks!

Thomas


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From: Thomas de Groot
Subject: Re: Domenator II, the sequel
Date: 12 May 2012 07:29:33
Message: <4fae499d$1@news.povray.org>
On 10-5-2012 14:33, Thomas de Groot wrote:
> Is is possible to build the dome with a uniform orientation of all the
> triangle normals? That would help a lot.

It would not be too difficult. As I just wrote a little mesh-building 
macro, I see that all triangle vertexes should wind clockwise in order 
to get all the normals consistently pointing up/out of the mesh. I 
suppose the same applies to smoothed triangles.

Thomas


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From: Philippe Gibone
Subject: Re: Domenator II, the sequel
Date: 13 May 2012 02:20:05
Message: <4faf5295$1@news.povray.org>
Hello Thomas,

Sorry for the delay, but no problem, I will do that (it's a mistake anyway)

Regards

Philippe

-- 
Philippe

4fabb589$1@news.povray.org...
> On 23-4-2012 9:14, Thomas de Groot wrote:
>> (3) Mesh2{} would be great eventually, including the csg objects.
>
> I have been looking into the possibilities of exporting the dome 
> triangles, using Poseray. This works well and gives the possibility to 
> export then to an OBJ file, which I can load into Silo2.
>
> Something that I noticed then is that the triangle pairs forming the quads 
> have opposing normal orientation, caused - I suppose - by the way the 
> triangles are built. This poses a problem for further working on the 
> object.
>
> Is is possible to build the dome with a uniform orientation of all the 
> triangle normals? That would help a lot.
>
> Thanks!
>
> Thomas


Post a reply to this message

From: Giantkiller
Subject: Re: Domenator II, the sequel
Date: 8 Aug 2018 01:35:00
Message: <web.5b6a80787c081d931eeb75bf0@news.povray.org>
"Philippe Gibone" <ph.### [at] wanadoofr> wrote:
> Hi Thomas,
>
> Very good news.
>
> > (1) Not sure what Translation Z does. Now it shears the dome, allowing  an
> > inside view. Is that correct?
> It is a scaling along the z-axis (in OpenGL and Moray, which happens to be
> the y-axis in POV-Ray) this scaling is done before the struts and spheres
> are created (it has no particular effect on the "faces").
> I enclosed an image of a Dome with no scaling (on the left), with pov-ray
> z-scaling (in the middle) and with the Dome z-scaling (on the right)
>
> > (2) Materials: How are they invoked?
> I choose materials rather than textures because when you want to use a
> texture, you just have to write :
> #declare Mat1 = {texture {myFavoriteTexture}}
> And you have turn your favorite texture into a material.
>
> > (3) Mesh2{} would be great eventually, including the csg objects.
> If you're not the only one to be interested in I will (if you're the only
> one, it will take a little bit more of time ;-)).
>
> Regards
>
> Philippe
>
>
> --
> Philippe

> 4f95013e$1@news.povray.org...
> > On 22-4-2012 19:32, Philippe Gibone wrote:
> >> Hi Thomas,
> >>
> >> I'm really sorry for that, OpenGL seems to be a real mess, this is my
> >> first
> >> programm using it, it may be the last.
> >>
> >> The DLL on my computer are :
> >> glu32.dll  22/08/2001  21:00           116 736
> >> glut32.dll 27/03/2005  12:10           483 460
> >>
> >> Hope that helps
> >
> > It does, Philippe, thanks. I just copied my youngest glut32.ddl from
> > Silo2 to the Domenator directory. It works now. Going to play ;-)
> >
> > ...later: Works well and hugely enjoyable. A couple of questions:
> > (1) Not sure what Translation Z does. Now it shears the dome, allowing
> > an inside view. Is that correct?
> > (2) Materials: How are they invoked?
> > (3) Mesh2{} would be great eventually, including the csg objects.
> >
> > Thomas
> >


Can you sent me a link to the domenator plugin? phy### [at] gmailcom, Thank you.


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From: Thomas de Groot
Subject: Re: Domenator II, the sequel
Date: 8 Aug 2018 02:38:36
Message: <5b6a8fec$1@news.povray.org>
On 8-8-2018 7:32, Giantkiller wrote:
> Can you sent me a link to the domenator plugin? phy### [at] gmailcom, Thank you.
> 
> 

This should be the one: 
http://news.povray.org/povray.binaries.utilities/thread/%3Cweb.5ab27e6cee2e1936a1e60c470%40news.povray.org%3E/

-- 
Thomas


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