POV-Ray : Newsgroups : povray.binaries.images : Domenator II, the sequel : Re: Domenator II, the sequel Server Time
30 Jul 2024 14:19:01 EDT (-0400)
  Re: Domenator II, the sequel  
From: Giantkiller
Date: 8 Aug 2018 01:35:00
Message: <web.5b6a80787c081d931eeb75bf0@news.povray.org>
"Philippe Gibone" <ph.### [at] wanadoofr> wrote:
> Hi Thomas,
>
> Very good news.
>
> > (1) Not sure what Translation Z does. Now it shears the dome, allowing  an
> > inside view. Is that correct?
> It is a scaling along the z-axis (in OpenGL and Moray, which happens to be
> the y-axis in POV-Ray) this scaling is done before the struts and spheres
> are created (it has no particular effect on the "faces").
> I enclosed an image of a Dome with no scaling (on the left), with pov-ray
> z-scaling (in the middle) and with the Dome z-scaling (on the right)
>
> > (2) Materials: How are they invoked?
> I choose materials rather than textures because when you want to use a
> texture, you just have to write :
> #declare Mat1 = {texture {myFavoriteTexture}}
> And you have turn your favorite texture into a material.
>
> > (3) Mesh2{} would be great eventually, including the csg objects.
> If you're not the only one to be interested in I will (if you're the only
> one, it will take a little bit more of time ;-)).
>
> Regards
>
> Philippe
>
>
> --
> Philippe

> 4f95013e$1@news.povray.org...
> > On 22-4-2012 19:32, Philippe Gibone wrote:
> >> Hi Thomas,
> >>
> >> I'm really sorry for that, OpenGL seems to be a real mess, this is my
> >> first
> >> programm using it, it may be the last.
> >>
> >> The DLL on my computer are :
> >> glu32.dll  22/08/2001  21:00           116 736
> >> glut32.dll 27/03/2005  12:10           483 460
> >>
> >> Hope that helps
> >
> > It does, Philippe, thanks. I just copied my youngest glut32.ddl from
> > Silo2 to the Domenator directory. It works now. Going to play ;-)
> >
> > ...later: Works well and hugely enjoyable. A couple of questions:
> > (1) Not sure what Translation Z does. Now it shears the dome, allowing
> > an inside view. Is that correct?
> > (2) Materials: How are they invoked?
> > (3) Mesh2{} would be great eventually, including the csg objects.
> >
> > Thomas
> >


Can you sent me a link to the domenator plugin? phy### [at] gmailcom, Thank you.


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