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Hi Thomas,
Don't worry about any delay, I saw you are working on Gancaloon ;-))
About the material, the answer is : they must be defined in an INC file.
I thought of some sort of a texture list file, but I'm not sure it would be
really useful. If you have any new feature request on this topic or any
other one : just tell.
Best regards
Philippe
--
Philippe
4f9a5897$1@news.povray.org...
> On 23-4-2012 17:53, Philippe Gibone wrote:
>> Hi Thomas,
>>
>> Very good news.
> Sorry for answering late. I was involved with other matters.
>
>>
>>> (1) Not sure what Translation Z does. Now it shears the dome, allowing
>>> an
>>> inside view. Is that correct?
>> It is a scaling along the z-axis (in OpenGL and Moray, which happens to
>> be
>> the y-axis in POV-Ray) this scaling is done before the struts and spheres
>> are created (it has no particular effect on the "faces").
>> I enclosed an image of a Dome with no scaling (on the left), with pov-ray
>> z-scaling (in the middle) and with the Dome z-scaling (on the right)
> OK. Understood.
>
>>
>>> (2) Materials: How are they invoked?
>> I choose materials rather than textures because when you want to use a
>> texture, you just have to write :
>> #declare Mat1 = {texture {myFavoriteTexture}}
>> And you have turn your favorite texture into a material.
> I understand that; however, one has to invoke an .inc file I suppose, or
> should the material just be sitting in the Domenator directory?
>>
>>> (3) Mesh2{} would be great eventually, including the csg objects.
>> If you're not the only one to be interested in I will (if you're the only
>> one, it will take a little bit more of time ;-)).
> Fair enough.
>
> Thomas
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