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From: Dre
Subject: Re: Every ship needs a parrot
Date: 12 Dec 2011 21:01:53
Message: <4ee6b211$1@news.povray.org>
"Ive" <ive### [at] lilysoftorg> wrote in message news:4ee68d12$1@news.povray.org...
> Am 12.12.2011 22:37, schrieb Dre:
>> Awesome!
>
> Thanks.
>
>>How did you get that real nice blue light to work??
>
> Well, the construction of the ceiling, the dome and the whole lighting is 
> so simple that I'm almost ashamed of it ;)
>
> It is really just a clipped_by sphere and a torus (both with a radial 
> texture and emission) and one spotlight.
> The spotlight simulates two things at once:
> - the "daylight lamp" that would simulate the sun within the arboretum and 
> is currently close to zenith.
> - the "light tubes" surrounding the dome.
> The radius of the spotlight matches exactly the dome radius and the 
> falloff is adjusted to match the top of the port and starboard window 
> walls. It is yellow/red to compensate for the blue dome color and the blue 
> tint produced by radiosity. So we get an average white daylight condition 
> under the dome and a slightly bluish tint at the outside due the falloff 
> of the spotlight.
>
>   light_source { <0,10,0>  rgb <0.90, 0.85, 0.75>*5
>     spotlight point_at <0,0,0> radius 48 falloff 66
>     area_light x*0.67 z*0.67 5,5 adaptive 2 circular orient
>     fade_power 2 fade_distance FD*2
>     projected_through {Ceiling}
>   }
>
> This together with moderate radiosity settings
>
>   radiosity {
>     pretrace_start 0.08
>     pretrace_end   2/max(image_width,image_height)
>     count 250
>     nearest_count 10
>     error_bound 0.45
>     recursion_limit 1
>     low_error_factor 0.5
>     gray_threshold 0
>     minimum_reuse 0.015
>     brightness 1.0
>     adc_bailout 0.01/2
>     always_sample off
>     normal off
>   }
>
> produced the original image at 1920x1080 pixel within 24 hours - and I 
> consider this also as quite moderate given the incredible amount of grass 
> blades, leaves and petals ;)
>
> -Ive

Great stuff, sometimes the simple things are the best way to do things!

Thanks for the description, I'll sure have a play with that and see what I 
can come up with :)

Cheers Dre


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From: Thomas de Groot
Subject: Re: Every ship needs a parrot
Date: 13 Dec 2011 03:57:05
Message: <4ee71361$1@news.povray.org>
On 13-12-2011 1:31, Ive wrote:
> But I really do not have any rank in Starfleet ;)

Arboretum First Officer, I would say  ;-)

Thomas


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From: Alain
Subject: Re: Every ship needs a parrot
Date: 14 Dec 2011 23:41:33
Message: <4ee97a7d$1@news.povray.org>


> light_source { <0,10,0> rgb <0.90, 0.85, 0.75>*5
> spotlight point_at <0,0,0> radius 48 falloff 66
> area_light x*0.67 z*0.67 5,5 adaptive 2 circular orient
> fade_power 2 fade_distance FD*2
> projected_through {Ceiling}
> }
>
> -Ive

Here, adaptive have no effect.
adaptive 1 start at 3 by 3
adaptive 2 start at 5 by 5
adaptive 3 start at 9 by 9
...

area_light x*0.67 z*0.67 9,9 adaptive 2 circular orient only have a 
marginal advantage.
adaptive 2 start to have a notable speed advantage at 17 by 17 and more.



Alain


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From: Samuel Benge
Subject: Re: Every ship needs a parrot
Date: 17 Dec 2011 19:45:00
Message: <web.4eed368e9aa312d97f98f9e70@news.povray.org>
Ive <ive### [at] lilysoftorg> wrote:
> Inside the arboretum...

Wow, Ive, that's an awesome render. I especially like the ground cover; it
really gives me some ideas :)

~Sam


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From: Ive
Subject: Re: Every ship needs a parrot
Date: 19 Dec 2011 16:52:36
Message: <4eefb224@news.povray.org>
Am 18.12.2011 01:40, schrieb Samuel Benge:
>
> I especially like the ground cover; it
> really gives me some ideas :)
>

Great. To me your images have always been a source of inspiration ;) and 
I really like your ongoing experimenting and your incredible good eye 
for details.

-Ive


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From: Ive
Subject: Re: Every ship needs a parrot
Date: 19 Dec 2011 17:27:41
Message: <4eefba5d@news.povray.org>
Am 15.12.2011 05:41, schrieb Alain:
> Here, adaptive have no effect.
> adaptive 1 start at 3 by 3
> adaptive 2 start at 5 by 5
> adaptive 3 start at 9 by 9
> ...
>
> area_light x*0.67 z*0.67 9,9 adaptive 2 circular orient only have a
> marginal advantage.
> adaptive 2 start to have a notable speed advantage at 17 by 17 and more.
>

Hmm, I'm not sure if I understand you correct. You mean using adaptive 2 
makes only sense when using *more* than 5 by 5, right?

Actually I never did a serious speed/quality trade-off compare regarding 
area_lights parameters and used more a "I guess this might work" and 
alternatively a "better more than less" approach. Probably not a good 
idea, so thanks for the head up.

-Ive


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From: Cousin Ricky
Subject: Re: Every ship needs a parrot
Date: 20 Dec 2011 14:50:00
Message: <web.4ef0e6159aa312d985de7b680@news.povray.org>
Ive <ive### [at] lilysoftorg> wrote:
> Hmm, I'm not sure if I understand you correct. You mean using adaptive 2
> makes only sense when using *more* than 5 by 5, right?

Yes.  These are from my notes:

  Array Size   Maximum Useful Value   Break-Even Value
    2 x 2              none                  0
    3 x 3               0                    1
    5 x 5               1                    2
    9 x 9               2                    3
   17 x 17              3                    4
   33 x 33              4                    5

Accordingly, adaptive 2 has no effect on 5 by 5.

> Actually I never did a serious speed/quality trade-off compare regarding
> area_lights parameters and used more a "I guess this might work" and
> alternatively a "better more than less" approach. Probably not a good
> idea, so thanks for the head up.

I've done such comparisons, based on Alain's advice.  My general findings are:

  - Adaptive 0 tends to produce unrealistic effects, especially if
    an object (e.g., the lamp fixture!) is close to the light source.

  - Adaptive 1 is sufficient; I haven't had the need to go higher.

  - IIRC, 9 by 9 adaptive 0 was faster than 5 by 5 adaptive 1.  (I
    don't know if that test can be generalized.)  However, the poor
    quality of the adaptive 0 usually isn't worth the speed advantage.

  - Jitter helps.

  - 9 by 9 adaptive 1 is usually a good setting.

However, I haven't tested 9 by 9 adaptive 1 against 5 by 5 adaptive 2.


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From: Christian Froeschlin
Subject: Re: Every ship needs a parrot
Date: 20 Dec 2011 16:54:18
Message: <4ef1040a$1@news.povray.org>
Cousin Ricky wrote:

>   - Adaptive 1 is sufficient; I haven't had the need to go higher.

BTW, what is the default value? I didn't find that in the docs.


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From: Jim Holsenback
Subject: Re: Every ship needs a parrot
Date: 20 Dec 2011 17:15:14
Message: <4ef108f2$1@news.povray.org>
On 12/20/2011 04:56 PM, Christian Froeschlin wrote:
> Cousin Ricky wrote:
>
>> - Adaptive 1 is sufficient; I haven't had the need to go higher.
>
> BTW, what is the default value? I didn't find that in the docs.

yikes ... you are correct! If someone knows what the default is I'll 
make sure it get added in the appropriate place.


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From: Cousin Ricky
Subject: Re: Every ship needs a parrot
Date: 20 Dec 2011 18:40:00
Message: <web.4ef11b9d9aa312d985de7b680@news.povray.org>
Jim Holsenback <nom### [at] nomailcom> wrote:
> On 12/20/2011 04:56 PM, Christian Froeschlin wrote:
> > BTW, what is the default value? I didn't find that in the docs.
>
> yikes ... you are correct! If someone knows what the default is I'll
> make sure it get added in the appropriate place.

There is no default value.  According to the syntax diagram (and a quick test
corroborates this), the adaptive keyword requires a value.  Without the adaptive
keyword, there is no adaptive sampling.


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