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"Ive" <ive### [at] lilysoft org> wrote in message news:4ee68d12$1@news.povray.org...
> Am 12.12.2011 22:37, schrieb Dre:
>> Awesome!
>
> Thanks.
>
>>How did you get that real nice blue light to work??
>
> Well, the construction of the ceiling, the dome and the whole lighting is
> so simple that I'm almost ashamed of it ;)
>
> It is really just a clipped_by sphere and a torus (both with a radial
> texture and emission) and one spotlight.
> The spotlight simulates two things at once:
> - the "daylight lamp" that would simulate the sun within the arboretum and
> is currently close to zenith.
> - the "light tubes" surrounding the dome.
> The radius of the spotlight matches exactly the dome radius and the
> falloff is adjusted to match the top of the port and starboard window
> walls. It is yellow/red to compensate for the blue dome color and the blue
> tint produced by radiosity. So we get an average white daylight condition
> under the dome and a slightly bluish tint at the outside due the falloff
> of the spotlight.
>
> light_source { <0,10,0> rgb <0.90, 0.85, 0.75>*5
> spotlight point_at <0,0,0> radius 48 falloff 66
> area_light x*0.67 z*0.67 5,5 adaptive 2 circular orient
> fade_power 2 fade_distance FD*2
> projected_through {Ceiling}
> }
>
> This together with moderate radiosity settings
>
> radiosity {
> pretrace_start 0.08
> pretrace_end 2/max(image_width,image_height)
> count 250
> nearest_count 10
> error_bound 0.45
> recursion_limit 1
> low_error_factor 0.5
> gray_threshold 0
> minimum_reuse 0.015
> brightness 1.0
> adc_bailout 0.01/2
> always_sample off
> normal off
> }
>
> produced the original image at 1920x1080 pixel within 24 hours - and I
> consider this also as quite moderate given the incredible amount of grass
> blades, leaves and petals ;)
>
> -Ive
Great stuff, sometimes the simple things are the best way to do things!
Thanks for the description, I'll sure have a play with that and see what I
can come up with :)
Cheers Dre
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