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From: Thomas de Groot
Subject: Re: Indoor / Outdoor illumination
Date: 19 Nov 2011 03:00:49
Message: <4ec76231@news.povray.org>
On 18-11-2011 17:15, Stephen wrote:
> Excellent!
> Your textures are very good but you could have brushed the outside path
> before posting it. ;-)
>
>

Thanks Stephen! It was the turn of the neighbour to do that! ;-)

Thomas


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From: Thomas de Groot
Subject: Re: Indoor / Outdoor illumination
Date: 19 Nov 2011 03:05:36
Message: <4ec76350$1@news.povray.org>
Everybody recognized them of course, but please note the nice azulejos 
created with Jaime Vives Piqueres' macro.

Thomas


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From: Thomas de Groot
Subject: Re: Indoor / Outdoor illumination (wip 2)
Date: 19 Nov 2011 10:30:37
Message: <4ec7cb9d@news.povray.org>
A couple of more hours work.

Thomas


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From: Paolo Gibellini
Subject: Re: Indoor / Outdoor illumination
Date: 21 Nov 2011 06:08:47
Message: <4eca313f$1@news.povray.org>
>Thomas de Groot  on date 18/11/2011 16:18 wrote:
> Continuing my work on the indoor/outdoor scene I demonstrated to Yadgar,
> which incidentally was already an ongoing project, I have started
> filling in the surrounding textures and increasing the Sun's luminosity
> tenfold. Which leads to the following result.
>
> Thomas
It's more than pleasant!
Paolo


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From: Thomas de Groot
Subject: Re: Indoor / Outdoor illumination
Date: 21 Nov 2011 07:35:23
Message: <4eca458b$1@news.povray.org>
On 21-11-2011 12:08, Paolo Gibellini wrote:
> It's more than pleasant!

Thanks! Wait till the drinks are served, as this is a tavern... :-)

Thomas


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From: Bill Pragnell
Subject: Re: Indoor / Outdoor illumination
Date: 21 Nov 2011 09:00:01
Message: <web.4eca5924d7525beb6dd25f0b0@news.povray.org>
Thomas de Groot <tenDOTlnDOTretniATtoorgedDOTt> wrote:
> Continuing my work on the indoor/outdoor scene I demonstrated to Yadgar,
> which incidentally was already an ongoing project, I have started
> filling in the surrounding textures and increasing the Sun's luminosity
> tenfold. Which leads to the following result.
>
> Thomas

Nice. The brightness levels make it feel very real. Are the textures procedural
or images?

You should do a construction timelapse of this as you fill in the details!

Bill


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From: Thomas de Groot
Subject: Re: Indoor / Outdoor illumination
Date: 21 Nov 2011 10:56:07
Message: <4eca7497$1@news.povray.org>
On 21-11-2011 14:59, Bill Pragnell wrote:

> Nice. The brightness levels make it feel very real. Are the textures procedural
> or images?

Thanks Bill. It is the first time I use such high brightness levels, and 
it works fine at least for this scene where indoor and outdoor 
luminosities are so different.

The textures are procedural, using an image as basis, but then heavily 
layered over.

>
> You should do a construction timelapse of this as you fill in the details!

I always do, saving an image each time I finish a major step. Not as an 
animation however, if that is what you are thinking about, but more like 
a series of snapshots.

Thomas


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From: Thomas de Groot
Subject: Re: Indoor / Outdoor illumination
Date: 21 Nov 2011 11:01:53
Message: <4eca75f1$1@news.povray.org>
For clarity sake, I must add that the background stone walls (arch and 
beyond) are less procedural and more image, so to speak, than the nearer 
building walls. The tiles are made with Jaime's procedural macro. The 
wood is an image with some procedural touches added. The whole scene is 
of course uv mapped meshes.

Thomas


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From: Robert McGregor
Subject: Re: Indoor / Outdoor illumination
Date: 21 Nov 2011 18:20:00
Message: <web.4ecadbc5d7525beb94d713cc0@news.povray.org>
Stephen <mcavoys_at@aoldotcom> wrote:
> Excellent!

I agree, this is a really nice scene, Thomas. A couple of things that catch my
eye as being too "CG" are:

* the perfectly straight arch edges; a little beveling and random vertex
displacement would bring those to life a lot more.

* the bumpiness of the tile floor in the bright light seems overly displaced,
like I might stub my toe or cut my foot if walking in there barefoot.

That said, the composition, textures and lighting are great. The curtain
modeling, texturing, and translucency are perfect, and the background walls and
ground textures are quite realistic.

And thanks for the sanity tip about a bike tour. Wonderful idea; I could use
that myself...

Cheers :)
-------------------------------------------------
www.McGregorFineArt.com


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From: Thomas de Groot
Subject: Re: Indoor / Outdoor illumination
Date: 22 Nov 2011 03:04:31
Message: <4ecb578f$1@news.povray.org>
On 22-11-2011 0:16, Robert McGregor wrote:
> Stephen<mcavoys_at@aoldotcom>  wrote:
>> Excellent!
>
> I agree, this is a really nice scene, Thomas. A couple of things that catch my
> eye as being too "CG" are:

Thanks indeed, Robert!

>
> * the perfectly straight arch edges; a little beveling and random vertex
> displacement would bring those to life a lot more.

Yes, that is still something to work on. There is so much on the list to 
bring the scene to life that it got snowed under so to speak ;-)

>
> * the bumpiness of the tile floor in the bright light seems overly displaced,
> like I might stub my toe or cut my foot if walking in there barefoot.

No bumpiness here. The tiles are perfectly smooth. What you refer to is 
probably the tile texture getting deformed by perspective towards the 
back. Not much that can be done. It is the same with the classic 
checkered plane.

>
> That said, the composition, textures and lighting are great. The curtain
> modeling, texturing, and translucency are perfect, and the background walls and
> ground textures are quite realistic.

Thanks again. I really am learning each day and making progress I guess. 
I am slowly building a set of tools and techniques that I can vary 
endlessly, or so I hope.

>
> And thanks for the sanity tip about a bike tour. Wonderful idea; I could use
> that myself...

Yes it is quite useful. It is a "therapy" I practise myself almost on a 
daily basis (bikes are still the usual transport means for many people 
in this country). I am told it is often advised here to help treat 
depression, along with walking. What Cousin Ricky said about cognition 
is part of this process. In fact, it is the moderate physical effort 
which is important here. Exertion or heavy sports are certainly not 
recommended.

Thomas


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