![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 26-9-2011 18:56, Darren New wrote:
> On 9/26/2011 5:31, Thomas de Groot wrote:
>> The latest version.
>
> "Keep away from the mistress, you camel-mannered tunic-wetting
> mollycoddle!"
He he... Maybe...
>
> Looking really good.
>
Thanks!
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 27/09/2011 7:53 AM, Thomas de Groot wrote:
> I agree. Something that needs more work. Cloth parameters are tricky to
> get right. Already here, stretch resistance is fairly high (the params
> are mainly based on silk) and the hem is narrower than the top. Still,
> the result is not totally satisfying. I continue working on it though.
>
I meant that you should try putting at least a few points of the front
of the hem in the constrained group. That should keep it close to the
models body.
> By the way, the latest Poseray solution for dynamic hair is quite
> satisfying (cylinders instead of sheets). I am working on a beard and
> hair for my Beggar and the main concern now is to get a satisfying
> texture. I shall show some results soon.
Bishop3D will work with. I tried running PAE from Poser++ to animate
some hair today but found that PAE will only work with Poser 4 BVH
files. Drat!
I upgraded my Poser 7 to Poser Pro 2010 to take advantage of my 64 bit
system. It is much faster loading and saving scenes than Poser 7,
much since I upgraded it in March
--
Regards
Stephen
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 27-9-2011 15:09, Stephen wrote:
> On 27/09/2011 7:53 AM, Thomas de Groot wrote:
>> I agree. Something that needs more work. Cloth parameters are tricky to
>> get right. Already here, stretch resistance is fairly high (the params
>> are mainly based on silk) and the hem is narrower than the top. Still,
>> the result is not totally satisfying. I continue working on it though.
>>
>
> I meant that you should try putting at least a few points of the front
> of the hem in the constrained group. That should keep it close to the
> models body.
Yes. A more interesting solution is to apply a bit of wind force, here
coming from the staircase. That solves the issue, although I need to
look into a couple of other issues concerning the top itself.
>
>> By the way, the latest Poseray solution for dynamic hair is quite
>> satisfying (cylinders instead of sheets). I am working on a beard and
>> hair for my Beggar and the main concern now is to get a satisfying
>> texture. I shall show some results soon.
>
> Bishop3D will work with. I tried running PAE from Poser++ to animate
> some hair today but found that PAE will only work with Poser 4 BVH
> files. Drat!
I see. Well, you will need at least to wait for the beta to turn into
Poseray v.3.13 (or whatever) probably when POV-Ray exits the RC stage(?).
> I upgraded my Poser 7 to Poser Pro 2010 to take advantage of my 64 bit
> system. It is much faster loading and saving scenes than Poser 7,
> much since I upgraded it in March
I use Poser 8 now mostly. It works far better under Windows 7 than under
WinXP where I still needed Poser 7 for several things. I do not intend
for the time being to upgrade to Poser 9 or the latest Poser Pro. The
program works fine for me at this moment and I did not see any real
major improvements which I might need.
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
> On 26-9-2011 21:03, Stephen wrote:
>> On 26/09/2011 1:31 PM, Thomas de Groot wrote:
>>> The latest version.
>>>
>>
>> Looking better but something needs to be done with that green top. It
>> looks as if it has been through the wash too many times. ;-)
>> reinstall some libraries.
>> constrained group.
>>
>>
>>
> I agree. Something that needs more work. Cloth parameters are tricky to
> get right. Already here, stretch resistance is fairly high (the params
> are mainly based on silk) and the hem is narrower than the top. Still,
> the result is not totally satisfying. I continue working on it though.
Given the build of the lady, she need a tie string around her stomach.
Given the environment, buttons where prety exclusively used as
decorations, and lacing was used everywhere we now use buttons and zippers.
>
> By the way, the latest Poseray solution for dynamic hair is quite
> satisfying (cylinders instead of sheets). I am working on a beard and
> hair for my Beggar and the main concern now is to get a satisfying
> texture. I shall show some results soon.
>
> Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 27-9-2011 21:36, Alain wrote:
> Given the build of the lady, she need a tie string around her stomach.
<grin> To remain in style with a Lankhmarish perspective ;-)
> Given the environment, buttons where prety exclusively used as
> decorations, and lacing was used everywhere we now use buttons and zippers.
Exactly so.
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
This is how I want it.
2-pass render with a scattering media, but without area light in the
second pass. Still +3hours render time with 6 threads. With an area
light I judge from testing that render time would be multiplied by 10.
Thomas
Post a reply to this message
Attachments:
Download 'beware iskander_08a.png' (955 KB)
Preview of image 'beware iskander_08a.png'
![beware iskander_08a.png](/povray.binaries.images/attachment/%3C4e85acd0%40news.povray.org%3E/beware%20iskander_08a.png?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 30/09/2011 12:48 PM, Thomas de Groot wrote:
> This is how I want it.
>
> 2-pass render with a scattering media, but without area light in the
> second pass. Still +3hours render time with 6 threads. With an area
> light I judge from testing that render time would be multiplied by 10.
>
That's good and I like the green top. The shape gives an impression of
movement.
One thing though. I looked at the image in PSP then changed the gamma
(As I do). When I dropped the gamma to 0.2 most of the image darkened to
invisibility. Except for Yi or is it Er? The one holding the big
toothpick. Is this something to do with the image map gamma? And Er's or
is it Yi's sword.
--
Regards
Stephen
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 27/09/2011 7:53 AM, Thomas de Groot wrote:
> By the way, the latest Poseray solution for dynamic hair is quite
> satisfying (cylinders instead of sheets). I am working on a beard and
> hair for my Beggar and the main concern now is to get a satisfying
> texture. I shall show some results soon.
Please do. I can't seem to find any reasonable settings in either Poser
or PoseRay except for cornrows.
--
Regards
Stephen
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 30-9-2011 14:27, Stephen wrote:
> On 30/09/2011 12:48 PM, Thomas de Groot wrote:
>> This is how I want it.
>>
>> 2-pass render with a scattering media, but without area light in the
>> second pass. Still +3hours render time with 6 threads. With an area
>> light I judge from testing that render time would be multiplied by 10.
>>
>
> That's good and I like the green top. The shape gives an impression of
> movement.
Yes. And just by adding wind to it :-)
>
> One thing though. I looked at the image in PSP then changed the gamma
> (As I do). When I dropped the gamma to 0.2 most of the image darkened to
> invisibility. Except for Yi or is it Er? The one holding the big
> toothpick. Is this something to do with the image map gamma? And Er's or
> is it Yi's sword.
Ling Yi is red; Ling Er is green. I should write their names as Lingyi
and Linger as those are their first names. I have not yet decided about
their family name ;-)
About gamma: I am not sure. If I reproduce your test, I see those parts
of the scene that are in direct sunlight (Linger's skin and the corner
stones wall mainly) that remain lighter longer.
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 30-9-2011 16:11, Thomas de Groot wrote:
> About gamma: I am not sure. If I reproduce your test, I see those parts
> of the scene that are in direct sunlight (Linger's skin and the corner
> stones wall mainly) that remain lighter longer.
...and yes, Lingyi's scabbard. Which is just a pigment with some higher
specular values.
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |