POV-Ray : Newsgroups : povray.binaries.images : Persistence of Vision Server Time
30 Jul 2024 22:27:11 EDT (-0400)
  Persistence of Vision (Message 21 to 30 of 218)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: Jim Holsenback
Subject: Re: Persistence of Vision
Date: 19 Apr 2011 19:19:29
Message: <4dae1881$1@news.povray.org>
On 04/19/2011 02:20 PM, Robert McGregor wrote:
> Jim Holsenback<jho### [at] povrayorg>  wrote:
>> I've broken out the logo centerpiece into it's own include file as I see
>> that as the next piece of the puzzle. Rob McGregor mentioned that he'd
>> like to get involved ... Rob I'm thinking blobs and looks like a
>> sculpture, as a 1st pass idea, but not locked into that notion.
>
> Sounds cool, I'll start working on the blob sculpture idea.

Great Rob ... looking forward to seeing what you come up with :-)

On another topic: camera view ... I've been trying out some other 
angles. Everyone who's been playing along give this view at shot and see 
what you think:

#declare CamPos = <-10,1.4,-23>;
#declare LookAt = <22.1,0,33.15>;

That means we're going to need some eye candy for inside, but I really 
like this shot.

I haven't looked at Sam's latest yet but I didn't notice a "view" 
mention in his summary, so I thought I'd toss that out there ... another 
even idea. It would be easy enough to duplicate the current position one 
level up to get a better look (down) at the tile work in the courtyard.

Anyway ... I really appreciate everyones help. I'm amazed how quickly 
it's starting to take shape

Jim


Post a reply to this message

From: stbenge
Subject: Re: Persistence of Vision
Date: 19 Apr 2011 20:59:08
Message: <4dae2fdc@news.povray.org>
On 4/19/2011 4:19 PM, Jim Holsenback wrote:
> On another topic: camera view ... I've been trying out some other
> angles. Everyone who's been playing along give this view at shot and see
> what you think:
>
> #declare CamPos = <-10,1.4,-23>;
> #declare LookAt = <22.1,0,33.15>;
>
> That means we're going to need some eye candy for inside, but I really
> like this shot.

I like that view. A /slight/ change in look_at might help balance things 
out: #declare LookAt = <22.1, 3, 33.15>; That way the main arch isn't 
being clipped strangely near the top, and the lower-right sun patch is 
still in the picture.

The area_light settings I added might need to be fuzzier too, since it 
would make everything look much bigger.

> I haven't looked at Sam's latest yet but I didn't notice a "view"
> mention in his summary, so I thought I'd toss that out there ... another
> even idea. It would be easy enough to duplicate the current position one
> level up to get a better look (down) at the tile work in the courtyard.

The tile work will definitely need to be expanded to accommodate 
different views, but it should be easy to fix, and will only result in a 
longer parse time.

I guess I should start making some potted plants now...

For a collaborative effort, it's really turning out nicely :)

~Sam


Post a reply to this message

From: Thomas de Groot
Subject: Re: Persistence of Vision
Date: 20 Apr 2011 02:57:50
Message: <4dae83ee@news.povray.org>
"Alain" <aze### [at] qwertyorg> schreef in bericht 
news:4dadf058@news.povray.org...
>
> Only needed when declaring a float or a vector.

Exactly. It seemed redundant to me.

Thomas


Post a reply to this message

From: Thomas de Groot
Subject: Re: Persistence of Vision
Date: 20 Apr 2011 03:00:43
Message: <4dae849b@news.povray.org>
Jim, the new architecture is a big improvement indeed. Sam, those tiles look 
great. Something I have been wanting to do for some time....

Thomas


Post a reply to this message

From: Jim Holsenback
Subject: Re: Persistence of Vision
Date: 20 Apr 2011 07:02:04
Message: <4daebd2c$1@news.povray.org>
On 04/20/2011 04:00 AM, Thomas de Groot wrote:
> Jim, the new architecture is a big improvement indeed. Sam, those tiles look
> great. Something I have been wanting to do for some time....
>
> Thomas
>
>
Thanks Thomas ... I like how the arches ended up being not only 
repeatable in the horizontal, but vertical direction as well ... the 
only drawback is at the end of the line you have to 180 and add an extra 
arch to close it off (but not always) if a wall is the end point.

Jim


Post a reply to this message

From: Jim Holsenback
Subject: Re: Persistence of Vision
Date: 20 Apr 2011 07:13:24
Message: <4daebfd4$1@news.povray.org>
On 04/19/2011 09:59 PM, stbenge wrote:
 > On 4/19/2011 4:19 PM, Jim Holsenback wrote:
 >> On another topic: camera view ... I've been trying out some other
 >> angles. Everyone who's been playing along give this view at shot and see
 >> what you think:
 >>
 >> #declare CamPos = <-10,1.4,-23>;
 >> #declare LookAt = <22.1,0,33.15>;
 >>
 >> That means we're going to need some eye candy for inside, but I really
 >> like this shot.
 >
 > I like that view. A /slight/ change in look_at might help balance things
 > out: #declare LookAt = <22.1, 3, 33.15>; That way the main arch isn't
 > being clipped strangely near the top, and the lower-right sun patch is
 > still in the picture.
 >
 > The area_light settings I added might need to be fuzzier too, since it
 > would make everything look much bigger.

Looked pretty close to me ...
how did you arrive at: area_light x*0.03*LightDist, z*0.03*LightDist 5,5 
adaptive 3 jitter orient circular

(the 0.03 part) ... some ratio of FadeDist size?? I'm making some notes 
for the write up

 > I guess I should start making some potted plants now...

posted (p.t.scene-files) a clay pot and under dish ... I've been getting 
some good mileage out of them ... maybe they'll be useful

 > For a collaborative effort, it's really turning out nicely :)
 >

no kidding ... I'm really enjoying this :-)


Post a reply to this message

From: Paolo Gibellini
Subject: Re: Persistence of Vision
Date: 20 Apr 2011 07:41:53
Message: <4daec681@news.povray.org>
>Samuel Benge  on date 19/04/2011 23:24 wrote:
> Jim Holsenback<jho### [at] povrayorg>  wrote:
>> On 04/18/2011 04:45 PM, Jim Holsenback wrote:
>>> Hey this is really starting to take shape!
>>
>> Here's what I've been able to do this morning.
>
> Everything's looking really great; that new setup is awesome!
>
>> I hate it when RL
>> interferes with my raytracing ... I better get hot on my taxes!
>
> Yeah, that was pretty much me yesterday...
>
>> Updated files over in p.t.scene-files as well
>
> Me too. I brightened the sunlight, changed the area_light settings and made the
> floor into actual tiles. Attached is a sample of the new macro.
>
> ~Sam
Cool.
It'similar to my generator done for tc-rtc competition, but your code is 
more elegant.
;-)
Paolo


Post a reply to this message


Attachments:
Download 'wall_version_2.jpg' (124 KB) Download 'wall_version_1.jpg' (90 KB)

Preview of image 'wall_version_2.jpg'
wall_version_2.jpg

Preview of image 'wall_version_1.jpg'
wall_version_1.jpg


 

From: stbenge
Subject: Re: Persistence of Vision
Date: 20 Apr 2011 13:57:39
Message: <4daf1e93$1@news.povray.org>
On 4/20/2011 4:13 AM, Jim Holsenback wrote:
> On 04/19/2011 09:59 PM, stbenge wrote:
>  > The area_light settings I added might need to be fuzzier too, since it
>  > would make everything look much bigger.
>
> Looked pretty close to me ...
> how did you arrive at: area_light x*0.03*LightDist, z*0.03*LightDist 5,5
> adaptive 3 jitter orient circular
>
> (the 0.03 part) ... some ratio of FadeDist size?? I'm making some notes
> for the write up

I just kept adjusting the value until it the size looked close, and of 
course it had to work with LightDist, since it might change at some point.

>  > I guess I should start making some potted plants now...
>
> posted (p.t.scene-files) a clay pot and under dish ... I've been getting
> some good mileage out of them ... maybe they'll be useful

OK. I might start off making only a basic bladed plant.


Post a reply to this message

From: Samuel Benge
Subject: Re: Persistence of Vision
Date: 20 Apr 2011 14:10:00
Message: <web.4daf20da9fd34d3ee691a85d0@news.povray.org>
Paolo Gibellini <p.g### [at] gmailcom> wrote:
> >Samuel Benge  on date 19/04/2011 23:24 wrote:
> > Me too. I brightened the sunlight, changed the area_light settings and made the
> > floor into actual tiles. Attached is a sample of the new macro.
> >

> Cool.
> It'similar to my generator done for tc-rtc competition, but your code is
> more elegant.
> ;-)
> Paolo

Wow, I should check in over there more often. Great work! What are the technical
details of how it operates, if you don't mind my asking, Paolo?

It's one of those things I keep coming back to: how to make irregular bricks? A
very interesting, but difficult subject...


Post a reply to this message

From: stbenge
Subject: Re: Persistence of Vision
Date: 20 Apr 2011 14:13:54
Message: <4daf2262$1@news.povray.org>
On 4/20/2011 12:00 AM, Thomas de Groot wrote:
> Jim, the new architecture is a big improvement indeed. Sam, those tiles look
> great. Something I have been wanting to do for some time....

Thanks, Thomas. I've been working to get more variation from them, and 
the results are slightly better. I hope to eventually release an 
official version of the combined pigment and object includes...


Post a reply to this message

<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.