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On 04/19/2011 09:59 PM, stbenge wrote:
> On 4/19/2011 4:19 PM, Jim Holsenback wrote:
>> On another topic: camera view ... I've been trying out some other
>> angles. Everyone who's been playing along give this view at shot and see
>> what you think:
>>
>> #declare CamPos = <-10,1.4,-23>;
>> #declare LookAt = <22.1,0,33.15>;
>>
>> That means we're going to need some eye candy for inside, but I really
>> like this shot.
>
> I like that view. A /slight/ change in look_at might help balance things
> out: #declare LookAt = <22.1, 3, 33.15>; That way the main arch isn't
> being clipped strangely near the top, and the lower-right sun patch is
> still in the picture.
>
> The area_light settings I added might need to be fuzzier too, since it
> would make everything look much bigger.
Looked pretty close to me ...
how did you arrive at: area_light x*0.03*LightDist, z*0.03*LightDist 5,5
adaptive 3 jitter orient circular
(the 0.03 part) ... some ratio of FadeDist size?? I'm making some notes
for the write up
> I guess I should start making some potted plants now...
posted (p.t.scene-files) a clay pot and under dish ... I've been getting
some good mileage out of them ... maybe they'll be useful
> For a collaborative effort, it's really turning out nicely :)
>
no kidding ... I'm really enjoying this :-)
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