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From: Ive
Subject: Thanks
Date: 3 Mar 2011 12:50:30
Message: <4d6fd4e6$1@news.povray.org>
Thank you all for your kind word, much appreciated.

For some technical detail about the mirror see my response to Trevor and 
the only other technical aspect worth noting might be that there is in 
fact also the sunlight realistic reflected by the mirror and this did 
help in pronouncing the nice bright outlines for the back-lit swan figures.
A copy of the sun (with a slightly lower light intensity) was rotated 
below the horizon and projected_through the mirrors glass surface.

-Ive


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From: Trevor G Quayle
Subject: Re: Swan Lake
Date: 3 Mar 2011 12:55:00
Message: <web.4d6fd50d43794d8481c811d20@news.povray.org>
Ive <ive### [at] lilysoftorg> wrote:

well, this is exactly what I did and it makes a huge difference compared
> to some simple reflective surface. It is a piece of glass (with fresnel
> reflection and all) and on its back side is a thin layer of silver.
> You'll notice it if you look e.g. at the reflection of the upper wings
> of the black swan.
>
> thank you very much for your comments
> -Ive

Cool, now that I have a closer look, I can see a slight double reflection.
Perhaps the scene contrast and perspective made it not so immediately obvious to
me at first look, maybe I should have looked harder...

Once again, very nice job though.

-tgq


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From: nemesis
Subject: Re: Swan Lake
Date: 3 Mar 2011 14:00:01
Message: <web.4d6fe49643794d849a1bcfb90@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> Ive <ive### [at] lilysoftorg> wrote:
>
> well, this is exactly what I did and it makes a huge difference compared
> > to some simple reflective surface. It is a piece of glass (with fresnel
> > reflection and all) and on its back side is a thin layer of silver.
> > You'll notice it if you look e.g. at the reflection of the upper wings
> > of the black swan.
> >
> > thank you very much for your comments
> > -Ive
>
> Cool, now that I have a closer look, I can see a slight double reflection.
> Perhaps the scene contrast and perspective made it not so immediately obvious to
> me at first look, maybe I should have looked harder...
>
> Once again, very nice job though.
>
> -tgq

Me too!  First time around I didn't notice both the double reflection and the
extremely subtle and effective focal blur.  It just looked like an extremely
well shot photo.

Hey, Ive, could you elaborate on the table texture?  Any CSG or all meshes?


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From: Ive
Subject: Re: Swan Lake
Date: 3 Mar 2011 18:06:08
Message: <4d701ee0$1@news.povray.org>
Am 03.03.2011 19:57, schrieb nemesis:
> Hey, Ive, could you elaborate on the table texture?  Any CSG or all meshes?
>


This pigment function is also used for the hight_field and also for 
creating a reflection map.
In general I do never use phong or specular highlights because a) this 
makes textures also work within radiosity-only (or MCPov) scenes and b) 
phong and specular looks always a bit like "old school CG fake" to me - 
mostly due the lack of fresnel falloff, I guess.

The mirror is CSG and is made (besides the mirror-glass) *completely* 
out of tori-segments. Swan figures and Trees are meshes. The Table is a 
height-field, the sky is a sphere the sun a disk and the world a plane.

-Ive


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From: Christian Froeschlin
Subject: Re: Swan Lake
Date: 3 Mar 2011 18:21:01
Message: <4d70225d@news.povray.org>
Beautiful image! Impressive detail on the mirror frame, too.

nemesis wrote:

> extremely subtle and effective focal blur.

Is the blurred reflected background due to
blurred reflection or due to focal blur?


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From: Ive
Subject: Re: Swan Lake
Date: 3 Mar 2011 19:53:12
Message: <4d7037f8$1@news.povray.org>
Am 03.03.2011 16:32, schrieb Jaime Vives Piqueres:

>> Am 02.03.2011 20:59, schrieb Robert McGregor:
>>
>>> Beautiful work as always, Ive!
>>
>> I disagree: This /not/ just beautiful as always - it's even beyond
>> that :-)
>
> I think it's even a bit further ahead, if that is possible... ;)
>

... and no need to mention from whom I've learned a few tricks ;)

-Ive


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From: Ive
Subject: Re: Swan Lake
Date: 3 Mar 2011 20:01:48
Message: <4d7039fc$1@news.povray.org>
Am 04.03.2011 00:20, schrieb Christian Froeschlin:

> Is the blurred reflected background due to
> blurred reflection or due to focal blur?

the blurred tree reflection in the mirror surface is due focal blur and 
the reflection on the marble top is this + the "roughness" introduced by 
the high-resolution height_field used for it, err, I guess, as I have 
actually not really thought about it, it just did look right to me the 
way it happened ;)

-Ive


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From: nemesis
Subject: Re: Swan Lake
Date: 3 Mar 2011 21:00:00
Message: <web.4d7046da43794d848eebbb560@news.povray.org>
Ive <ive### [at] lilysoftorg> wrote:
> Am 03.03.2011 19:57, schrieb nemesis:
> > Hey, Ive, could you elaborate on the table texture?  Any CSG or all meshes?
> >
>

> This pigment function is also used for the hight_field and also for
> creating a reflection map.
> In general I do never use phong or specular highlights because a) this
> makes textures also work within radiosity-only (or MCPov) scenes and b)
> phong and specular looks always a bit like "old school CG fake" to me -
> mostly due the lack of fresnel falloff, I guess.
>
> The mirror is CSG and is made (besides the mirror-glass) *completely*
> out of tori-segments. Swan figures and Trees are meshes. The Table is a
> height-field, the sky is a sphere the sun a disk and the world a plane.

ta da!  Completely accomplished artist, both in the stunning artwork and the
skillful craft behind it! You are another renaissance man!  :D

man, that's really awesome:  I expected the mirror would be a mesh too and
thought the background tree to be merely a background HDR image! O_o

I believe this deserves a HOF...


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From: Jaime Vives Piqueres
Subject: Re: Swan Lake
Date: 4 Mar 2011 04:00:24
Message: <4d70aa28@news.povray.org>

> ta da!  Completely accomplished artist, both in the stunning artwork and the
> skillful craft behind it! You are another renaissance man!  :D
>
> man, that's really awesome:  I expected the mirror would be a mesh too and
> thought the background tree to be merely a background HDR image! O_o
>
> I believe this deserves a HOF...
>

   Exactly the same feeling here... the revelation about the background 
left me really astonished. My brain automatically assumed such a perfect 
and beautiful lighting could only come from an HDR image.


-- 
Jaime Vives Piqueres
		
La Persistencia de la Ignorancia
http://www.ignorancia.org


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From: Jaime Vives Piqueres
Subject: Re: Swan Lake
Date: 4 Mar 2011 04:04:34
Message: <4d70ab22@news.povray.org>

> the reflection on the marble top is this + the "roughness" introduced
> by the high-resolution height_field used for it, err, I guess, as I
> have actually not really thought about it, it just did look right to
> me the way it happened ;)

   That was to be expected... sub-pixel detail can do wonders on that
regard if the focal blur has enough samples.

-- 
Jaime Vives Piqueres
		
La Persistencia de la Ignorancia
http://www.ignorancia.org


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