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Am 03.03.2011 19:57, schrieb nemesis:
> Hey, Ive, could you elaborate on the table texture? Any CSG or all meshes?
>
This pigment function is also used for the hight_field and also for
creating a reflection map.
In general I do never use phong or specular highlights because a) this
makes textures also work within radiosity-only (or MCPov) scenes and b)
phong and specular looks always a bit like "old school CG fake" to me -
mostly due the lack of fresnel falloff, I guess.
The mirror is CSG and is made (besides the mirror-glass) *completely*
out of tori-segments. Swan figures and Trees are meshes. The Table is a
height-field, the sky is a sphere the sun a disk and the world a plane.
-Ive
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