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Ive <ive### [at] lilysoftorg> wrote:
> Am 03.03.2011 19:57, schrieb nemesis:
> > Hey, Ive, could you elaborate on the table texture? Any CSG or all meshes?
> >
>
> This pigment function is also used for the hight_field and also for
> creating a reflection map.
> In general I do never use phong or specular highlights because a) this
> makes textures also work within radiosity-only (or MCPov) scenes and b)
> phong and specular looks always a bit like "old school CG fake" to me -
> mostly due the lack of fresnel falloff, I guess.
>
> The mirror is CSG and is made (besides the mirror-glass) *completely*
> out of tori-segments. Swan figures and Trees are meshes. The Table is a
> height-field, the sky is a sphere the sun a disk and the world a plane.
ta da! Completely accomplished artist, both in the stunning artwork and the
skillful craft behind it! You are another renaissance man! :D
man, that's really awesome: I expected the mirror would be a mesh too and
thought the background tree to be merely a background HDR image! O_o
I believe this deserves a HOF...
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