POV-Ray : Newsgroups : povray.binaries.images : Swan Lake : Re: Swan Lake Server Time
31 Jul 2024 00:32:45 EDT (-0400)
  Re: Swan Lake  
From: nemesis
Date: 3 Mar 2011 21:00:00
Message: <web.4d7046da43794d848eebbb560@news.povray.org>
Ive <ive### [at] lilysoftorg> wrote:
> Am 03.03.2011 19:57, schrieb nemesis:
> > Hey, Ive, could you elaborate on the table texture?  Any CSG or all meshes?
> >
>

> This pigment function is also used for the hight_field and also for
> creating a reflection map.
> In general I do never use phong or specular highlights because a) this
> makes textures also work within radiosity-only (or MCPov) scenes and b)
> phong and specular looks always a bit like "old school CG fake" to me -
> mostly due the lack of fresnel falloff, I guess.
>
> The mirror is CSG and is made (besides the mirror-glass) *completely*
> out of tori-segments. Swan figures and Trees are meshes. The Table is a
> height-field, the sky is a sphere the sun a disk and the world a plane.

ta da!  Completely accomplished artist, both in the stunning artwork and the
skillful craft behind it! You are another renaissance man!  :D

man, that's really awesome:  I expected the mirror would be a mesh too and
thought the background tree to be merely a background HDR image! O_o

I believe this deserves a HOF...


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