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31 Jul 2024 04:26:51 EDT (-0400)
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From: stbenge
Subject: Re: Kaleidoscopic IFS 2
Date: 12 Dec 2010 18:09:55
Message: <4d055643@news.povray.org>
On 12/12/2010 1:06 PM, Darren New wrote:
> stbenge wrote:
>> Here are some more variations...
>
> Some of these remind me of some of the sorts of stuff you read about in
> SCP.
>
> http://scp-wiki.wikidot.com/scp-610

"Subjects observed with this stage of infection have been recorded as 
having three or more of a limb type such as arms or legs, the head may 
become misshapen and elongate or widen out, parts of the subject may 
split open from which additional branches of flesh will grow. "

This is old news. The government has been using genes derived from this 
life form since the early Sixties to grow the "meat stock" necessary to 
produce "Spam." I just wish I wasn't true.


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From: Dre
Subject: Re: Kaleidoscopic IFS 2
Date: 12 Dec 2010 20:51:14
Message: <4d057c12$1@news.povray.org>
"stbenge" <myu### [at] hotmailcom> wrote in message 
news:4d0553a0@news.povray.org...
> On 12/12/2010 1:47 PM, Carlo C. wrote:
>> stbenge<myu### [at] hotmailcom>  wrote:
>>> This one was a bit of a surprise. It uses cubic symmetry and a few basic
>>> transformations.
>>
>> My favorite, after rotating. :)
>> STUNNING!
>
> Thanks! I think some of these would make great landscapes.

Thats for sure!!!

Is this pic zoomed into the side of one of the cubic type fractals??

Cheers Dre


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From: Dave Blandston
Subject: Re: Kaleidoscopic IFS 2
Date: 12 Dec 2010 21:35:00
Message: <web.4d0585e8b7c37556966554e20@news.povray.org>
stbenge <myu### [at] hotmailcom> wrote:
> It was all generated with POV-Ray; no other apps were used. The cavity
> shader colors the object incrementally at each iteration, and is mapped
> to produce darker values in the cavities. From what I understand, other
> people were shading at each reflection, whereas mine is a spherical
> incremented gradient hacked onto the main function. After trying some 2D
> kaleidoscopic IFS functions it has become clear that my cavity shader
> needs a lot more work. After all, I spent only a a short time developing
> it :/

I vaguely understand what you're describing, but making it work would be quite
an accomplishment. That makes your fractal images even more impressive!

Cavity shading would be a really cool thing to have built-in to POV!

Regards,
Dave Blandston


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From: Nekar Xenos
Subject: Re: Kaleidoscopic IFS 2
Date: 13 Dec 2010 04:21:51
Message: <op.vnnayphuufxv4h@go-dynamite>
On Sun, 12 Dec 2010 23:06:20 +0200, Darren New <dne### [at] sanrrcom> wrote:

> stbenge wrote:
>> Here are some more variations...
>
> Some of these remind me of some of the sorts of stuff you read about in  
> SCP.
>
> http://scp-wiki.wikidot.com/scp-610
>

What is SCP?

-Nekar Xenos-


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From: Paolo Gibellini
Subject: Re: Kaleidoscopic IFS 2
Date: 13 Dec 2010 06:55:34
Message: <4d0609b6$1@news.povray.org>
>stbenge  on date 12/12/2010 21:27 wrote:
>
> This one was a bit of a surprise. It uses cubic symmetry and a few basic
> transformations.
Have you discovered some new kind of life there?
;-)
Paolo


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From: Bill Pragnell
Subject: Re: Kaleidoscopic IFS 2
Date: 13 Dec 2010 07:00:01
Message: <web.4d060a14b7c375566dd25f0b0@news.povray.org>
stbenge <myu### [at] hotmailcom> wrote:
> Here are some more variations...

Spectacular stuff. I love the naturalistic, complex look of the corals and
broccoli-like structures, but the icosidodecahedron (or whatever is was) is
wonderful too.

What sort of render times are you looking at?


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From: stbenge
Subject: Re: Kaleidoscopic IFS 2
Date: 13 Dec 2010 13:16:32
Message: <4d066300$1@news.povray.org>
On 12/12/2010 6:33 PM, Dave Blandston wrote:
> stbenge<myu### [at] hotmailcom>  wrote:
>> It was all generated with POV-Ray; no other apps were used. The cavity
>> shader colors the object incrementally at each iteration, and is mapped
>> to produce darker values in the cavities. From what I understand, other
>> people were shading at each reflection, whereas mine is a spherical
>> incremented gradient hacked onto the main function. After trying some 2D
>> kaleidoscopic IFS functions it has become clear that my cavity shader
>> needs a lot more work. After all, I spent only a a short time developing
>> it :/
>
> I vaguely understand what you're describing, but making it work would be quite
> an accomplishment. That makes your fractal images even more impressive!

I don't always explain myself well :( The shading function is just one 
extra line of code, and really needs some more work.

> Cavity shading would be a really cool thing to have built-in to POV!

Yes, it would be cool, but you can't apply it to any object. Mine works 
because it uses almost the same function which produced the isosurface 
in the first place; the surface is intimately tied to the shader function.


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From: Darren New
Subject: Re: Kaleidoscopic IFS 2
Date: 13 Dec 2010 13:19:09
Message: <4d06639d$1@news.povray.org>
Nekar Xenos wrote:
> On Sun, 12 Dec 2010 23:06:20 +0200, Darren New <dne### [at] sanrrcom> wrote:
> 
>> stbenge wrote:
>>> Here are some more variations...
>>
>> Some of these remind me of some of the sorts of stuff you read about 
>> in SCP.
>>
>> http://scp-wiki.wikidot.com/scp-610
>>
> 
> What is SCP?

That's why I provided the link.

-- 
Darren New, San Diego CA, USA (PST)
   Serving Suggestion:
     "Don't serve this any more. It's awful."


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From: stbenge
Subject: Re: Kaleidoscopic IFS 2
Date: 13 Dec 2010 13:21:46
Message: <4d06643a@news.povray.org>
On 12/12/2010 5:51 PM, Dre wrote:
> "stbenge"<myu### [at] hotmailcom>  wrote in message
> news:4d0553a0@news.povray.org...
>> On 12/12/2010 1:47 PM, Carlo C. wrote:
>>> stbenge<myu### [at] hotmailcom>   wrote:
>>>> This one was a bit of a surprise. It uses cubic symmetry and a few basic
>>>> transformations.
>>>
>>> My favorite, after rotating. :)
>>> STUNNING!
>>
>> Thanks! I think some of these would make great landscapes.
>
> Thats for sure!!!
>
> Is this pic zoomed into the side of one of the cubic type fractals??

Yep, and I didn't have to go very far. One could theoretically zoom in 
forever, without a loss detail, but of course no computer will allow 
that. I still have yet to try a truly deep zoom, but it becomes more 
difficult to manipulate the camera after a while :)


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From: stbenge
Subject: Re: Kaleidoscopic IFS 2
Date: 13 Dec 2010 13:24:24
Message: <4d0664d8$1@news.povray.org>
On 12/13/2010 3:55 AM, Paolo Gibellini wrote:
>  >stbenge on date 12/12/2010 21:27 wrote:
>>
>> This one was a bit of a surprise. It uses cubic symmetry and a few basic
>> transformations.
> Have you discovered some new kind of life there?
> ;-)
> Paolo

It does look organic (c:


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