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On 12/12/2010 1:06 PM, Darren New wrote:
> stbenge wrote:
>> Here are some more variations...
>
> Some of these remind me of some of the sorts of stuff you read about in
> SCP.
>
> http://scp-wiki.wikidot.com/scp-610
"Subjects observed with this stage of infection have been recorded as
having three or more of a limb type such as arms or legs, the head may
become misshapen and elongate or widen out, parts of the subject may
split open from which additional branches of flesh will grow. "
This is old news. The government has been using genes derived from this
life form since the early Sixties to grow the "meat stock" necessary to
produce "Spam." I just wish I wasn't true.
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"stbenge" <myu### [at] hotmail com> wrote in message
news:4d0553a0@news.povray.org...
> On 12/12/2010 1:47 PM, Carlo C. wrote:
>> stbenge<myu### [at] hotmail com> wrote:
>>> This one was a bit of a surprise. It uses cubic symmetry and a few basic
>>> transformations.
>>
>> My favorite, after rotating. :)
>> STUNNING!
>
> Thanks! I think some of these would make great landscapes.
Thats for sure!!!
Is this pic zoomed into the side of one of the cubic type fractals??
Cheers Dre
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stbenge <myu### [at] hotmail com> wrote:
> It was all generated with POV-Ray; no other apps were used. The cavity
> shader colors the object incrementally at each iteration, and is mapped
> to produce darker values in the cavities. From what I understand, other
> people were shading at each reflection, whereas mine is a spherical
> incremented gradient hacked onto the main function. After trying some 2D
> kaleidoscopic IFS functions it has become clear that my cavity shader
> needs a lot more work. After all, I spent only a a short time developing
> it :/
I vaguely understand what you're describing, but making it work would be quite
an accomplishment. That makes your fractal images even more impressive!
Cavity shading would be a really cool thing to have built-in to POV!
Regards,
Dave Blandston
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On Sun, 12 Dec 2010 23:06:20 +0200, Darren New <dne### [at] san rr com> wrote:
> stbenge wrote:
>> Here are some more variations...
>
> Some of these remind me of some of the sorts of stuff you read about in
> SCP.
>
> http://scp-wiki.wikidot.com/scp-610
>
What is SCP?
-Nekar Xenos-
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>stbenge on date 12/12/2010 21:27 wrote:
>
> This one was a bit of a surprise. It uses cubic symmetry and a few basic
> transformations.
Have you discovered some new kind of life there?
;-)
Paolo
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stbenge <myu### [at] hotmail com> wrote:
> Here are some more variations...
Spectacular stuff. I love the naturalistic, complex look of the corals and
broccoli-like structures, but the icosidodecahedron (or whatever is was) is
wonderful too.
What sort of render times are you looking at?
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On 12/12/2010 6:33 PM, Dave Blandston wrote:
> stbenge<myu### [at] hotmail com> wrote:
>> It was all generated with POV-Ray; no other apps were used. The cavity
>> shader colors the object incrementally at each iteration, and is mapped
>> to produce darker values in the cavities. From what I understand, other
>> people were shading at each reflection, whereas mine is a spherical
>> incremented gradient hacked onto the main function. After trying some 2D
>> kaleidoscopic IFS functions it has become clear that my cavity shader
>> needs a lot more work. After all, I spent only a a short time developing
>> it :/
>
> I vaguely understand what you're describing, but making it work would be quite
> an accomplishment. That makes your fractal images even more impressive!
I don't always explain myself well :( The shading function is just one
extra line of code, and really needs some more work.
> Cavity shading would be a really cool thing to have built-in to POV!
Yes, it would be cool, but you can't apply it to any object. Mine works
because it uses almost the same function which produced the isosurface
in the first place; the surface is intimately tied to the shader function.
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Nekar Xenos wrote:
> On Sun, 12 Dec 2010 23:06:20 +0200, Darren New <dne### [at] san rr com> wrote:
>
>> stbenge wrote:
>>> Here are some more variations...
>>
>> Some of these remind me of some of the sorts of stuff you read about
>> in SCP.
>>
>> http://scp-wiki.wikidot.com/scp-610
>>
>
> What is SCP?
That's why I provided the link.
--
Darren New, San Diego CA, USA (PST)
Serving Suggestion:
"Don't serve this any more. It's awful."
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On 12/12/2010 5:51 PM, Dre wrote:
> "stbenge"<myu### [at] hotmail com> wrote in message
> news:4d0553a0@news.povray.org...
>> On 12/12/2010 1:47 PM, Carlo C. wrote:
>>> stbenge<myu### [at] hotmail com> wrote:
>>>> This one was a bit of a surprise. It uses cubic symmetry and a few basic
>>>> transformations.
>>>
>>> My favorite, after rotating. :)
>>> STUNNING!
>>
>> Thanks! I think some of these would make great landscapes.
>
> Thats for sure!!!
>
> Is this pic zoomed into the side of one of the cubic type fractals??
Yep, and I didn't have to go very far. One could theoretically zoom in
forever, without a loss detail, but of course no computer will allow
that. I still have yet to try a truly deep zoom, but it becomes more
difficult to manipulate the camera after a while :)
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On 12/13/2010 3:55 AM, Paolo Gibellini wrote:
> >stbenge on date 12/12/2010 21:27 wrote:
>>
>> This one was a bit of a surprise. It uses cubic symmetry and a few basic
>> transformations.
> Have you discovered some new kind of life there?
> ;-)
> Paolo
It does look organic (c:
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