POV-Ray : Newsgroups : povray.binaries.images : Kaleidoscopic IFS 2 : Re: Kaleidoscopic IFS 2 Server Time
31 Jul 2024 06:22:08 EDT (-0400)
  Re: Kaleidoscopic IFS 2  
From: Dave Blandston
Date: 12 Dec 2010 21:35:00
Message: <web.4d0585e8b7c37556966554e20@news.povray.org>
stbenge <myu### [at] hotmailcom> wrote:
> It was all generated with POV-Ray; no other apps were used. The cavity
> shader colors the object incrementally at each iteration, and is mapped
> to produce darker values in the cavities. From what I understand, other
> people were shading at each reflection, whereas mine is a spherical
> incremented gradient hacked onto the main function. After trying some 2D
> kaleidoscopic IFS functions it has become clear that my cavity shader
> needs a lot more work. After all, I spent only a a short time developing
> it :/

I vaguely understand what you're describing, but making it work would be quite
an accomplishment. That makes your fractal images even more impressive!

Cavity shading would be a really cool thing to have built-in to POV!

Regards,
Dave Blandston


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