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stbenge <myu### [at] hotmail com> wrote:
> It was all generated with POV-Ray; no other apps were used. The cavity
> shader colors the object incrementally at each iteration, and is mapped
> to produce darker values in the cavities. From what I understand, other
> people were shading at each reflection, whereas mine is a spherical
> incremented gradient hacked onto the main function. After trying some 2D
> kaleidoscopic IFS functions it has become clear that my cavity shader
> needs a lot more work. After all, I spent only a a short time developing
> it :/
I vaguely understand what you're describing, but making it work would be quite
an accomplishment. That makes your fractal images even more impressive!
Cavity shading would be a really cool thing to have built-in to POV!
Regards,
Dave Blandston
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