POV-Ray : Newsgroups : povray.binaries.images : Kaleidoscopic IFS 2 : Re: Kaleidoscopic IFS 2 Server Time
31 Jul 2024 06:21:05 EDT (-0400)
  Re: Kaleidoscopic IFS 2  
From: stbenge
Date: 13 Dec 2010 13:16:32
Message: <4d066300$1@news.povray.org>
On 12/12/2010 6:33 PM, Dave Blandston wrote:
> stbenge<myu### [at] hotmailcom>  wrote:
>> It was all generated with POV-Ray; no other apps were used. The cavity
>> shader colors the object incrementally at each iteration, and is mapped
>> to produce darker values in the cavities. From what I understand, other
>> people were shading at each reflection, whereas mine is a spherical
>> incremented gradient hacked onto the main function. After trying some 2D
>> kaleidoscopic IFS functions it has become clear that my cavity shader
>> needs a lot more work. After all, I spent only a a short time developing
>> it :/
>
> I vaguely understand what you're describing, but making it work would be quite
> an accomplishment. That makes your fractal images even more impressive!

I don't always explain myself well :( The shading function is just one 
extra line of code, and really needs some more work.

> Cavity shading would be a really cool thing to have built-in to POV!

Yes, it would be cool, but you can't apply it to any object. Mine works 
because it uses almost the same function which produced the isosurface 
in the first place; the surface is intimately tied to the shader function.


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