From: nemesis
Subject: Re: Small problem with the luminous bloom and HDRi
Date: 7 Sep 2009 19:49:05
Message: <4aa59bf1$1@news.povray.org>
Mike Raiford wrote:
> Alain wrote:>>>> // intensity of glare effect>> #declare intensity = 1;>>>> // quality of the effect>> // use values between 0 and 1 (with 1 being best [and slowest])>> #declare quality = 1;>>>> // intensity falloff method>> // 0 = constant falloff>> // 1 = intensity divided by distance - default>> // 2 = inverse square of distance>> #declare falloff_method = 1;>>>> // radius of effect>> // change independent values for width/height>> #declare rad = <2,1.8>*0.05; // .05;>>>> Alain>>>> ------------------------------------------------------------------------>>> > Is this a macro?
by legendary Sam Benge.
From: clipka
Subject: Re: Small problem with the luminous bloom and HDRi
Date: 8 Sep 2009 04:01:13
Message: <4aa60f49$1@news.povray.org>
nemesis schrieb:
>> Is this a macro?> > by legendary Sam Benge.
So chances are it works by overlaying zillions of shifted variants of
the pigment ;-)
I presume that somewhere in the process Sam used the input file to drive
a color_map or such. In that case, unfortunately HDRI colors are
"wrapped" to the 0..1 range. In that case the macro would need a major
overhaul to make it work with HDR images.
From: Alain
Subject: Re: Small problem with the luminous bloom and HDRi
Date: 8 Sep 2009 12:06:41
Message: <4aa68111@news.povray.org>
Mike Raiford a écrit :
> Alain wrote:>>>> // intensity of glare effect>> #declare intensity = 1;>>>> // quality of the effect>> // use values between 0 and 1 (with 1 being best [and slowest])>> #declare quality = 1;>>>> // intensity falloff method>> // 0 = constant falloff>> // 1 = intensity divided by distance - default>> // 2 = inverse square of distance>> #declare falloff_method = 1;>>>> // radius of effect>> // change independent values for width/height>> #declare rad = <2,1.8>*0.05; // .05;>>>> Alain>>>> ------------------------------------------------------------------------>>> > Is this a macro?
No. Those are only a part of the scene where the parameters of the
luminous bloom are set.
Just using the lb5.pov, from Samuel T. Benge, scene file that does a
luminous bloom post process on a previously rendered image.
Alain