// intensity of glare effect
#declare intensity = 1;
// quality of the effect
// use values between 0 and 1 (with 1 being best [and slowest])
#declare quality = 1;
// intensity falloff method
// 0 = constant falloff
// 1 = intensity divided by distance - default
// 2 = inverse square of distance
#declare falloff_method = 1;
// radius of effect
// change independent values for width/height
#declare rad = <2,1.8>*0.05; // .05;
Alain
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