Mike Raiford wrote:
> Alain wrote:
>>
>> // intensity of glare effect
>> #declare intensity = 1;
>>
>> // quality of the effect
>> // use values between 0 and 1 (with 1 being best [and slowest])
>> #declare quality = 1;
>>
>> // intensity falloff method
>> // 0 = constant falloff
>> // 1 = intensity divided by distance - default
>> // 2 = inverse square of distance
>> #declare falloff_method = 1;
>>
>> // radius of effect
>> // change independent values for width/height
>> #declare rad = <2,1.8>*0.05; // .05;
>>
>> Alain
>>
>> ------------------------------------------------------------------------
>>
>
> Is this a macro?
by legendary Sam Benge.
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