Alain wrote:
>
> // intensity of glare effect
> #declare intensity = 1;
>
> // quality of the effect
> // use values between 0 and 1 (with 1 being best [and slowest])
> #declare quality = 1;
>
> // intensity falloff method
> // 0 = constant falloff
> // 1 = intensity divided by distance - default
> // 2 = inverse square of distance
> #declare falloff_method = 1;
>
> // radius of effect
> // change independent values for width/height
> #declare rad = <2,1.8>*0.05; // .05;
>
> Alain
>
> ------------------------------------------------------------------------
>
Is this a macro?
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