POV-Ray : Newsgroups : povray.binaries.images : Small problem with the luminous bloom and HDRi Server Time
31 Jul 2024 16:27:03 EDT (-0400)
  Small problem with the luminous bloom and HDRi (Message 1 to 5 of 5)  
From: Alain
Subject: Small problem with the luminous bloom and HDRi
Date: 7 Sep 2009 14:38:13
Message: <4aa55315@news.povray.org>
// intensity of glare effect
#declare intensity = 1;

// quality of the effect
// use values between 0 and 1 (with 1 being best [and slowest])
#declare quality = 1;

// intensity falloff method
// 0 = constant falloff
// 1 = intensity divided by distance - default
// 2 = inverse square of distance
#declare falloff_method = 1;

// radius of effect
// change independent values for width/height
#declare rad = <2,1.8>*0.05; // .05;

Alain


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From: Mike Raiford
Subject: Re: Small problem with the luminous bloom and HDRi
Date: 7 Sep 2009 18:28:54
Message: <4aa58926@news.povray.org>
Alain wrote:
> 
> // intensity of glare effect
> #declare intensity = 1;
> 
> // quality of the effect
> // use values between 0 and 1 (with 1 being best [and slowest])
> #declare quality = 1;
> 
> // intensity falloff method
> // 0 = constant falloff
> // 1 = intensity divided by distance - default
> // 2 = inverse square of distance
> #declare falloff_method = 1;
> 
> // radius of effect
> // change independent values for width/height
> #declare rad = <2,1.8>*0.05; // .05;
> 
> Alain
> 
> ------------------------------------------------------------------------
> 

Is this a macro?


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From: nemesis
Subject: Re: Small problem with the luminous bloom and HDRi
Date: 7 Sep 2009 19:49:05
Message: <4aa59bf1$1@news.povray.org>
Mike Raiford wrote:
> Alain wrote:
>>
>> // intensity of glare effect
>> #declare intensity = 1;
>>
>> // quality of the effect
>> // use values between 0 and 1 (with 1 being best [and slowest])
>> #declare quality = 1;
>>
>> // intensity falloff method
>> // 0 = constant falloff
>> // 1 = intensity divided by distance - default
>> // 2 = inverse square of distance
>> #declare falloff_method = 1;
>>
>> // radius of effect
>> // change independent values for width/height
>> #declare rad = <2,1.8>*0.05; // .05;
>>
>> Alain
>>
>> ------------------------------------------------------------------------
>>
> 
> Is this a macro?

by legendary Sam Benge.


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From: clipka
Subject: Re: Small problem with the luminous bloom and HDRi
Date: 8 Sep 2009 04:01:13
Message: <4aa60f49$1@news.povray.org>
nemesis schrieb:
>> Is this a macro?
> 
> by legendary Sam Benge.

So chances are it works by overlaying zillions of shifted variants of 
the pigment ;-)

I presume that somewhere in the process Sam used the input file to drive 
a color_map or such. In that case, unfortunately HDRI colors are 
"wrapped" to the 0..1 range. In that case the macro would need a major 
overhaul to make it work with HDR images.


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From: Alain
Subject: Re: Small problem with the luminous bloom and HDRi
Date: 8 Sep 2009 12:06:41
Message: <4aa68111@news.povray.org>
Mike Raiford a écrit :
> Alain wrote:
>>
>> // intensity of glare effect
>> #declare intensity = 1;
>>
>> // quality of the effect
>> // use values between 0 and 1 (with 1 being best [and slowest])
>> #declare quality = 1;
>>
>> // intensity falloff method
>> // 0 = constant falloff
>> // 1 = intensity divided by distance - default
>> // 2 = inverse square of distance
>> #declare falloff_method = 1;
>>
>> // radius of effect
>> // change independent values for width/height
>> #declare rad = <2,1.8>*0.05; // .05;
>>
>> Alain
>>
>> ------------------------------------------------------------------------
>>
> 
> Is this a macro?

No. Those are only a part of the scene where the parameters of the 
luminous bloom are set.

Just using the lb5.pov, from Samuel T. Benge, scene file that does a 
luminous bloom post process on a previously rendered image.


Alain


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