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The blood is still too red.... should be almost black, imo.
Great scene!
Thomas
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Jaime Vives Piqueres wrote:
> the intention WAS to be photorealistic...
In that respect I think what gives it away is: the lamps (especially the
ones in the ceiling) do look too dim compared to the amount of light
they emit. Perhaps some spheres around them with emissive media and
spherical density to simulate color bleeding would do the trick.
And I cannot imagine that any *real* plant could survive within this
environment, so by assuming thay are made of plastic, some specular
highlights on them would be a nice touch.
-Ive
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Jaime Vives Piqueres wrote:
> I was practicing with Chief Architect, and did this hotel corridor... it
> was
> so boring that I decided to have some fun adding some story to it.
>
> Regards,
>
> --
> Jaime
>
> ------------------------------------------------------------------------
>
Very nice!
Others have already commented on the blood color, but I'd like to add
that the chair rail seems to be exceedingly shiny, at least compared to
the amount of normal bump. It seems almost like it was really rough and
covered in cellophane; I think turning down the highlight or shallow
reflection would help. That really applies to all the white paint, it
just seems plastic-y
Exit signs are red in the USA, but I have seen green signs other places.
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> Exit signs are red in the USA, but I have seen green signs other places.
In Washington State they are almost always green. It'd be interesting to
see real statistics on exit sign colors.
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http://oxhouse.org/~brent/etc/exit/
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Tim Attwood nous illumina en ce 2009-04-16 16:22 -->
> http://oxhouse.org/~brent/etc/exit/
In Canada, they can only be red as stipulated in every provincial construction
codes.
The reason: If there is smoke, the red interact much less with it.
--
Alain
-------------------------------------------------
If it weren't for pickpockets, I'd have no sex life at all.
Rodney Dangerfield
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Tim Attwood wrote:
> http://oxhouse.org/~brent/etc/exit/
Interesting. I stay in the northeast US, guess that's why I've mostly
seen red.
Working in a theatre, I think that red is a lot nicer to use, since it
isn't as bright when all the lights are supposed to be off, but still
cuts through haze well.
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Exit signs are green over here.
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From: Jaime Vives Piqueres
Subject: Spotlights with photons (143KB) (Was: Hotel crime scene)
Date: 24 Apr 2009 06:06:40
Message: <49f18f30@news.povray.org>
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Hi again:
After Edouard mentioned IES light data files, I tried an experiment I
envisioned sometime ago: creating a realistic spot fixture and let it
reflect and refract some photons. The tests with just one spot seemed to
work nicely, but when I integrated it on the hotel scene with the same
photon spacing, the results don't look so great...
--
Jaime
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Attachments:
Download 'spot_photon_test-03.jpg' (19 KB)
Download 'spot_photon_test-03b.jpg' (19 KB)
Download 'hotelca-07.jpg' (68 KB)
Preview of image 'spot_photon_test-03.jpg'
Preview of image 'spot_photon_test-03b.jpg'
Preview of image 'hotelca-07.jpg'
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Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> Hi again:
>
> After Edouard mentioned IES light data files, I tried an experiment I
> envisioned sometime ago: creating a realistic spot fixture and let it
> reflect and refract some photons. The tests with just one spot seemed to
> work nicely, but when I integrated it on the hotel scene with the same
> photon spacing, the results don't look so great...
I've tried that in the past too :-)
Your results have come out much better than mine did though - it was the first
time I used photons, so I probably didn't understand what I was doing
properly...
My plan had a "part two" to it (which I also didn't manage to do properly) - I
wanted to render the light and fixture, without any other scene elements, to a
full spherical camera, and use that as the transparency map for the light in a
real scene (possibly with the fixture modified with no_shadow). If you get what
I mean...
It's still on my list of things to experiment with, but perhaps as you are
having far more success than I ever did, it might be something you would find
interesting?
> Jaime
Cheers,
Edouard.
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