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larryfulkerson wrote:
> Jim Charter <jrc### [at] msncom> wrote:
>
>>After much reworking, there are some improvements but I still feel
>>that I don't have a grip on this yet.
>>
>>When drawing and painting, shortcomings are mostly the result of
>>shortcomings in observing and understanding teh subject, rather than
>>technical shortcomings with the medium. This is true with this mesh
>>model also I think. The problems are with the 3d comprehension of what
>>I am observing more than with the technical issues of making the model.
>
>
> The detail is extraordinary. I really like this piece. Good job.
>
Thanks Larry.
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Jim Charter <jrc### [at] msncom> wrote:
> In POV I have generally stayed away from landscape
> but the ruins thing seemed the entre I needed to try it.
[snip]
> resigned myself that I had to do a capital. Figured as long as I was
> doing it, might as well do the Corinthian. Thought also it would be a
> platform for experimenting with more weathering techniques.
Something I intend to do soon is to implement a method of weathering more
arbitrary meshes, using the same parameters as my macros. I'm going to try it
out for my current stony WIP. It will involve a 2-step process - firstly, a
small external program to convert, e.g., .obj files to an intermediate format,
then a POV macro to read the vertices and apply the weathering via pigments.
The end result will be exactly the same as the meshrelief macros - a ready-to
use mesh2 that can also be saved in a .inc file.
It strikes me that this could be useful for your capitals. I'll post some
results as I get them...
PS I'm with the others, the example you posted is superb. ;-)
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WOW, just extraordinary.
I have to commend you for 'sticking with' such a detailed object; I would
probably have stopped half-way through and thought, 'Good enough.' To see
someone go that extra mile is always good inspiration--especially for those
times when I get just plain tired of looking at something I'm making and want
to move on. Patience is a virtue, and has its rewards!
Ken W
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Jim Charter wrote:
> After much reworking, there are some improvements but I still feel
> that I don't have a grip on this yet.
>
> When drawing and painting, shortcomings are mostly the result of
> shortcomings in observing and understanding teh subject, rather than
> technical shortcomings with the medium. This is true with this mesh
> model also I think. The problems are with the 3d comprehension of what
> I am observing more than with the technical issues of making the model.
And yet, despite all you say, what I see before me is a great example of
modeling. You should be proud of this work. A scene containing elements
displaying a level of detail such as this should make a fine render indeed.
Sam
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Kenneth wrote:
> WOW, just extraordinary.
>
> I have to commend you for 'sticking with' such a detailed object; I would
> probably have stopped half-way through and thought, 'Good enough.' To see
> someone go that extra mile is always good inspiration--especially for those
> times when I get just plain tired of looking at something I'm making and want
> to move on. Patience is a virtue, and has its rewards!
>
Thanks for the kind words. Yes, I agree, the mental attitude when
modelling is very important. It cannot be hurried in my experience. I
frequently have to step back and shift into a 'lower gear' so to speak.
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stbenge wrote:
> And yet, despite all you say, what I see before me is a great example of
> modeling. You should be proud of this work. A scene containing elements
> displaying a level of detail such as this should make a fine render indeed.
>
Your encouragement means alot to me, Sam. Perhaps it's downhill from
here. Stay tuned for a few more tweaks to the model. As I stated in
the original version, one of the techniques here is that elements of the
whole capital are instanced from 'template' pieces then arranged with
POV SDL.
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"Jim Charter" <jrc### [at] msncom> schreef in bericht
news:49b07693@news.povray.org...
> After much reworking, there are some improvements but I still feel
> that I don't have a grip on this yet.
>
> When drawing and painting, shortcomings are mostly the result of
> shortcomings in observing and understanding teh subject, rather than
> technical shortcomings with the medium. This is true with this mesh
> model also I think. The problems are with the 3d comprehension of what
> I am observing more than with the technical issues of making the model.
>
Yet, this is impressive work. I cannot see any faults with it as there are
different subtle variations in Corinthian capitals. I never attempted this
complexity and remained with the Ionian ones. Again, I am deeply impressed.
Thomas
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Thomas de Groot wrote:
>
> Yet, this is impressive work. I cannot see any faults with it as there are
> different subtle variations in Corinthian capitals. I never attempted this
> complexity and remained with the Ionian ones. Again, I am deeply impressed.
>
Thanks Thomas, yes I will say that apon revisiting some of my reference
photos I see that there is a least one example where the Acanthus are
quite close to the look I have here. I think I do what to make another
pass though and see if I can't get a little more exaggerated look to the
foliage.
-Jim
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"Jim Charter" <jrc### [at] msncom> schreef in bericht
news:49b2e250$1@news.povray.org...
> ... As I stated in the original version, one of the techniques here is
> that elements of the whole capital are instanced from 'template' pieces
> then arranged with POV SDL.
Yes, that is an excellent method. I used it also to build my Didyma temple.
Thomas
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Guuuuuuuh! Very nice.
I remember a day, eight years ago, spent driving around thinking about
how I might structure the triangles of a hand-coded icanthus leaf.
Never got around to trying it.
You should plant yours in a pot and present it without distraction. An
artist would be inclined to look this closely; Your audience might need
some persuasion.
-Shay
Jim Charter wrote:
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