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From: Eero Ahonen
Subject: Re: Tiffany Lamp (WIP snapshot)
Date: 1 Feb 2009 06:31:25
Message: <4985880d@news.povray.org>
St. wrote:
>> http://www.normankoren.com/makingfineprints1A.html#gammachart
> 
>     Cool. Thanks, it says 2.2 or 1.8. I tried both of these in the 
> povray.ini file and it's still too dark.

Use the test patterns provided on that page. Neither my laptop nor my
desktop's CRT have 1.8 or 2.2.

>        ~Steve~

-Aero


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From: St 
Subject: Re: Tiffany Lamp (WIP snapshot update3)
Date: 1 Feb 2009 08:11:00
Message: <49859f64@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote in message 
news:49856b61$1@news.povray.org...

> Ah yes, this begins to look good. The colors are a bit too *primary* to my
> taste. You could try to use somewhat *off* reds, yellows, and blues; maybe
> even a very tiny bit different for each piece of glass. A bit darker too.
> Scale down the ambient too. Maybe a value around 0.5 will look nice. The
> opacity is allright I think.

    Here's the next one with AA and area_light on. Amazingly, this rendered 
in only 58 minutes. I've used 0.5 on the coloured glass for the ambient in 
this one, and diffused the glass colours by 25%. I'm not sure about it, so I 
think I'll try 0.75 to see what that looks like, but what do you think? Ok 
at 0.5?


>
> A bronze I use, but which might not be correct for your base, is the
> following, originally from Texture Magic:
>
>  texture {
>   pigment {
>    colour rgb<0.549,0.467,0.137>
>   }
>   normal { granite 0.1  scale 0.01 }
>   finish {
>    ambient 0
>    diffuse 0.7
>    brilliance 2.0
>    specular 0.3
>    roughness 0.005
>    metallic
>   }
>  }

 Thanks Thomas! That's actually quite nice as it is, but it came out kind of 
matt in appearance so I put the metallic in a reflection block and added 
conserve_energy to give it some shine. I think it might have too much 
reflection now though. The normals show a little too much but they should 
look better when using better AA.

 Oh, and added a switch. :)

  ~Steve~




> Thomas
>
>
>


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Attachments:
Download 'snapshot3.jpg' (230 KB)

Preview of image 'snapshot3.jpg'
snapshot3.jpg


 

From: St 
Subject: Re: Tiffany Lamp (WIP snapshot)
Date: 1 Feb 2009 08:18:15
Message: <4985a117$1@news.povray.org>
"Eero Ahonen" <aer### [at] removethiszbxtnetinvalid> wrote in message 
news:4985880d@news.povray.org...
> St. wrote:
>>> http://www.normankoren.com/makingfineprints1A.html#gammachart
>>
>>     Cool. Thanks, it says 2.2 or 1.8. I tried both of these in the
>> povray.ini file and it's still too dark.
>
> Use the test patterns provided on that page.

      I downloaded QuickGamma but it doesn't seem to do anything if I change 
the numbers. I'm obviously doing something wrong. :/


Neither my laptop nor my
> desktop's CRT have 1.8 or 2.2.

    Hmm, ok, so what are your settings then? Higher?

       ~Steve~


>
> -Aero


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From: Eero Ahonen
Subject: Re: Tiffany Lamp (WIP snapshot)
Date: 1 Feb 2009 09:39:47
Message: <4985b433@news.povray.org>
St. wrote:
>> Neither my laptop nor my
>> desktop's CRT have 1.8 or 2.2.
> 
>     Hmm, ok, so what are your settings then? Higher?

My laptop's is 1.6 and IIRC desktop CRT's even lower, but since my
workstation broke over a year ago, I can't remember for sure :P.

>        ~Steve~

-Aero


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From: Thomas de Groot
Subject: Re: Tiffany Lamp (WIP snapshot update3)
Date: 1 Feb 2009 10:46:16
Message: <4985c3c8$1@news.povray.org>
"St." <dot### [at] dotcom> schreef in bericht news:49859f64@news.povray.org...
>    Here's the next one with AA and area_light on. Amazingly, this rendered 
> in only 58 minutes. I've used 0.5 on the coloured glass for the ambient in 
> this one, and diffused the glass colours by 25%. I'm not sure about it, so 
> I think I'll try 0.75 to see what that looks like, but what do you think? 
> Ok at 0.5?

Yes, this looks much better. Just to be sure, try also 0.75 indeed, and make 
your choice :-)
With this kind of testing, I am always reminded of woodworkers or 
stomemasons (and jewellers too, of course): scratching here, taking off 
there, polishing, chipping again, polishing again. It's a real artisanal 
work. Like you said earlier: RL.

> Thanks Thomas! That's actually quite nice as it is, but it came out kind 
> of matt in appearance so I put the metallic in a reflection block and 
> added conserve_energy to give it some shine. I think it might have too 
> much reflection now though. The normals show a little too much but they 
> should look better when using better AA.

You are right! The reflection block works better here, but you can scale 
that a bit down too. The same thing for the micro normals which can be 
dimmed somewhat, but this depends on the aa. I took the example from a scene 
I am working on, where the reflections should be virtually absent.

>
> Oh, and added a switch. :)

Nice one!

Thomas


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From: clipka
Subject: Re: Tiffany Lamp (WIP snapshot)
Date: 1 Feb 2009 13:50:01
Message: <web.4985ee4dfd113391f8450bd80@news.povray.org>
"St." <dot### [at] dotcom> wrote:
> > I keep having no idea (and can't seem to learn) which of all those gamma
> > settings to set to 1.0 and which to set to 2.2 - but I know for sure that
> > there
> > should *not* be a .75 *anywhere*...
>
>  :) Why not? If I increase it, it gets darker.

If your scene is too dark, that's not necessarily the gamma's fault. Maybe it's
time to replace that 25W light bulb with a 60W one.

The gamma settings are *not* suitable for adjusting overall scene brightness,
because they do so nonlinearly, thereby messing up the saturation in a highly
brightness-dependent fashion. Exactly the type of "selective washing-out" of
colors seen in your shot.


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From: triple r
Subject: Re: Tiffany Lamp (WIP snapshot update3)
Date: 1 Feb 2009 14:40:00
Message: <web.4985fa6fe879b872ef2b9ba40@news.povray.org>
"St." <dot### [at] dotcom> wrote:
> "Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote in message
> > Ah yes, this begins to look good. The colors are a bit too *primary* to my
> > taste. You could try to use somewhat *off* reds, yellows, and blues; maybe
> > even a very tiny bit different for each piece of glass. A bit darker too.
> > Scale down the ambient too. Maybe a value around 0.5 will look nice. The
> > opacity is allright I think.
>
>     Here's the next one with AA and area_light on. Amazingly, this rendered
> in only 58 minutes. I've used 0.5 on the coloured glass for the ambient in
> this one, and diffused the glass colours by 25%. I'm not sure about it, so I
> think I'll try 0.75 to see what that looks like, but what do you think? Ok
> at 0.5?

Nice work.  Seems like the glass could use a bit more texture though.  I'd
expect the overall tone of the image to be softer and warmer for a lamp like
this.  Here's an example for reference:

http://styleglass.com/tiffanylamp.jpg

 - Ricky


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From: clipka
Subject: Re: Tiffany Lamp (WIP snapshot update2)
Date: 1 Feb 2009 15:20:00
Message: <web.498602f2f1628933f8450bd80@news.povray.org>
"St." <dot### [at] dotcom> wrote:
>   I've just rendered this image now, it took 1 hour 22 minutes with
> area_light turned on and normal AA. I changed the colours of the glass to be
> less pale as per Thomas' suggestion, but are these colours too vivid now?

It *is* too vivid now. The problem wasn't the saturation per se, but the
difference in saturation between the lampshade and the shadows cast. Which most
likely is a gamma problem.


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From: clipka
Subject: Re: Tiffany Lamp (WIP snapshot)
Date: 1 Feb 2009 15:35:01
Message: <web.4986067dfd113391f8450bd80@news.povray.org>
"St." <dot### [at] dotcom> wrote:
>       I downloaded QuickGamma but it doesn't seem to do anything if I change
> the numbers. I'm obviously doing something wrong. :/

Why the * use QuickGamma, when all you need to do is check what your *current*
gamma is, set your POV "Display_Gamma" .ini setting to that value, insert
"assumed_gamma 1.0" in your scene, and then go ahead to fix your scene's
lighting conditions...


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From: St 
Subject: Re: Tiffany Lamp (WIP snapshot update3)
Date: 3 Feb 2009 08:32:40
Message: <49884778@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote in message 
news:4985c3c8$1@news.povray.org...


> Yes, this looks much better. Just to be sure, try also 0.75 indeed, and 
> make
> your choice :-)

    Ah, well, in this next image I used .7, and I think it looks ok. This 
shot is with photons enabled and I stopped it at line 444 with 2pps showing. 
(10PP's for someone who gets close to the render time of this image). :)

   I can't see that it did much in the image so I don't think I'll use 
photonsthankyouverymuch. :)

  However, I think the glass is better now but still too vivid.


> With this kind of testing, I am always reminded of woodworkers or
> stomemasons (and jewellers too, of course): scratching here, taking off
> there, polishing, chipping again, polishing again. It's a real artisanal
> work. Like you said earlier: RL.

     My Grandad was a good woodworker, making all kinds of weird and 
wonderful things like turned bowls to 'what-nots' to corner cabinets and 
coffee tables, usually in solid oak or mahogany.


> You are right! The reflection block works better here, but you can scale
> that a bit down too. The same thing for the micro normals which can be
> dimmed somewhat, but this depends on the aa. I took the example from a 
> scene
> I am working on, where the reflections should be virtually absent.

    Yes, the image attached was being rendered before I read this so they're 
not applied as yet, but the funny thing is, with the lamp in its proper 
place at the back of the room, the bronze looks so much better. So I think 
I'll leave it as it is now.


>
>>
>> Oh, and added a switch. :)
>
> Nice one!



    Hehe, there are more things now! :)

      ~Steve~



>
> Thomas
>
>


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Attachments:
Download 'snapshot4_phot_test.jpg' (307 KB)

Preview of image 'snapshot4_phot_test.jpg'
snapshot4_phot_test.jpg


 

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